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  • |title= Chip off Whomp's Block ...homp's Block''' is the first mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]].
    755 bytes (119 words) - 15:48, 24 January 2024
  • This is a guide for how to beat the star Chip Off Whomp's Block in 1 A press in an RTABC run.
    2 KB (296 words) - 12:27, 27 September 2021
  • 27 bytes (3 words) - 17:14, 24 April 2019
  • This is a guide for how to beat the star Snowman's Lost His Head with 0 A presses in an RTABC run. ...n the mountain to find a good suitor. After making your way to the snowman's head, he'll reunite with it and reward you with a star. This star can't be
    499 bytes (98 words) - 17:01, 24 December 2020
  • |course= Big Boo's Haunt |tas_link=[https://youtu.be/SxHznw6cpyg "(TAS) SM64: Ride Big Boo's Merry-Go-Round in 32.67s" by Hello, my name is nim]
    2 KB (349 words) - 14:28, 29 December 2023
  • |title= Snowman's Lost His Head ...the star, Mario must touch the anti-cheat checkpoint and guide the snowman's body (after its last waypoint it follows you).
    2 KB (266 words) - 23:22, 24 January 2024
  • |title= The Manta Ray's Reward '''The Manta Ray's Reward''' is the fifth mission of [[RTA Guide/Dire, Dire Docks|Dire, Dire D
    608 bytes (92 words) - 02:03, 28 July 2022
  • |title= The Princess's Secret Slide ...cess's Secret Slide''' is located above [[RTA Guide/Whomp's Fortress|Whomp's Fortress]] in the lobby, in the rightmost painting. 1 star is needed to acc
    929 bytes (136 words) - 03:14, 25 January 2024
  • |title= Ride Big Boo's Merry-Go-Round ...y-Go-Round''' is the second mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    726 bytes (118 words) - 23:47, 24 January 2024
  • This is a guide for how to beat the star Ride Big Boo's Merry-Go-Round with 1 A press in an RTABC run.
    499 bytes (89 words) - 21:03, 16 January 2021
  • |title= Behind Chain Chomp's Gate '''Behind Chain Chomp's Gate''' is the sixth mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Bat
    3 KB (376 words) - 18:18, 2 April 2022
  • |tas_link=[https://www.youtube.com/watch?v=evpWnb2HcfU <nowiki>"The Princess's Secret Slide 24.13 (-5f) and "under 21" 20.00 (-7f) [SM64] [TAS] [Scattersh ...tar.<ref>[https://www.youtube.com/watch?v=pbKr26RY6B0 "SM64 - The Princess's Secret Slide - 1x A Presses" by pannenkoek2012]</ref><br>
    2 KB (296 words) - 04:16, 7 October 2023
  • |title= Big Boo's Balcony ...o's Balcony''' is the fifth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    869 bytes (140 words) - 15:35, 13 March 2024
  • |title= Wiggler's Red Coins '''Wiggler's Red Coins''' is the fifth mission of [[RTA Guide/Tiny-Huge Island|Tiny-Huge
    527 bytes (76 words) - 06:35, 13 March 2022
  • |tas_link=[https://youtu.be/evpWnb2HcfU <nowiki>"The Princess's Secret Slide 24.13 (-5f) and "under 21" 20.00 (-7f) [SM64] [TAS] [Scattersh |abc_link=[https://youtu.be/n0fHndw2K_c <nowiki>"[TAS] Princess's Secret Slide Under 21 Seconds 0xA - 24"80" by fifdspence</nowiki>]
    798 bytes (125 words) - 00:05, 19 October 2023
  • |title=Big Boo's Haunt '''Big Boo's Haunt''' is the fifth course in the game. 12 stars are needed to unlock it.
    3 KB (426 words) - 02:55, 4 January 2024
  • |title= Big Boo's Haunt Tilting Platform ...rm''' is an object appearing on the second floor of the house in [[Big Boo's Haunt]]. When Mario stands on it, it begins to tilt.
    3 KB (537 words) - 22:26, 16 May 2021
  • |title= Board Bowser's Sub '''Board Bowser's Sub''' is the first mission of [[RTA Guide/Dire, Dire Docks|Dire, Dire Dock
    736 bytes (104 words) - 06:01, 19 February 2023
  • This is a guide for how to beat the star Behind Chain Chomp's Gate in 0 A presses.
    1 KB (199 words) - 05:14, 20 December 2020
  • This is a guide for how to beat the star Big Boo's Balcony with 2 A presses in an RTABC run.
    796 bytes (147 words) - 12:24, 27 September 2021
  • 27 bytes (3 words) - 21:31, 20 August 2018
  • |title= Snowman's Big Head ...n's Big Head''' is the first mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    767 bytes (104 words) - 14:52, 20 June 2023
  • 27 bytes (3 words) - 21:31, 20 August 2018
  • #REDIRECT [[Big Boo's Haunt Tilting Platform]]
    46 bytes (6 words) - 22:26, 16 May 2021
  • |title=Whomp's Fortress ...room located on the right side of the lower first floor of Princess Peach's castle. One power star is needed to access it without a [[RTA Guide/Lobby B
    3 KB (486 words) - 01:21, 4 December 2021
  • #Redirect [[Chip off Whomp's Block]]
    36 bytes (5 words) - 19:12, 18 October 2023
  • #Redirect [[Snowman's Lost His Head]]
    37 bytes (5 words) - 19:16, 18 October 2023
  • |title=Chip off Whomp's Block |rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ "Chip off Whomp's Block 28”74" by YURAMOFU]
    4 KB (681 words) - 14:28, 29 December 2023
  • |tas_link=[https://youtu.be/_4V126VVkdo <nowiki>"[TAS] SM64 (U) - Snowman's Lost His Head - 35.17" by PaLiX _</nowiki>] |abc_link= [https://youtu.be/ksC9omEA2Lw <nowiki>"[TAS] Snowman's Lost His Head 0xA - 41"37" by elbertito</nowiki>]
    938 bytes (142 words) - 14:28, 29 December 2023
  • |title=Snowman's Land ...(similar to [[RTA Guide/Shifting Sand Land|Shifting Sand Land]]). The wall's reflection in the mirror has the [[RTA Guide/Cool, Cool Mountain|Cool, Cool
    2 KB (333 words) - 02:54, 26 January 2024
  • |title=The Princess's Secret Slide '''The Princess's Secret Slide''', or '''PSS''', is a secret level behind the 1-star door on
    3 KB (454 words) - 19:05, 3 January 2024
  • '''The Manta Ray's Reward''' is the 5th star of [[Dire, Dire Docks]].
    432 bytes (61 words) - 20:34, 9 January 2023
  • Second visit - Collect [[Ride Big Boo's Merry-Go-Round]] then Pause, Stage exit
    256 bytes (39 words) - 16:25, 5 September 2023
  • 155 bytes (23 words) - 16:53, 5 September 2023
  • 18 bytes (2 words) - 09:45, 10 June 2018
  • '''Mario's Platform Adventure''' or '''MPA'''<ref name=script>[https://docs.google.com ...between two buttons. Since pressing another button instantly resets Mario's ability to control the platform, it is possible to keep alternating between
    2 KB (346 words) - 01:34, 5 October 2023
  • 18 bytes (2 words) - 09:45, 10 June 2018
  • |tas_link=[https://youtu.be/4RlENcbH5VU <nowiki>"[TAS] Behind Chain Chomp's Gate - 10"33" by elbertito</nowiki>] |rta_link=[https://www.youtube.com/watch?v=iIeVA9NaFAE "Behind Chain Chomp's Gate 11"37" by mofumofu256]
    3 KB (524 words) - 18:58, 7 February 2024
  • |title=Big Boo's Balcony |course=Big Boo's Haunt
    992 bytes (151 words) - 14:28, 29 December 2023
  • |tas_link= [https://youtu.be/lz1BpaKfxgU <nowiki>"[TAS] SM64 - Board Bowser's Sub (29"70)" by Crackhex</nowiki>] |abc_link= [https://youtu.be/AxBSXskoyZ0 <nowiki>"[TAS] Board Bowser's Sub 0xA - 1'21"27" by fifdspence</nowiki>]
    622 bytes (91 words) - 23:51, 18 October 2023
  • |rta_link=[https://youtu.be/Pg0HsHKvssY "Wiggler's Red Coins 26.69 (26"40 igt)" by Dwhatever] |abc_link=[https://www.youtube.com/watch?v=7MED84TL0zA "SM64 - Wiggler's Red Coins - 2x A Presses" by pannenkoek2012]
    960 bytes (141 words) - 00:04, 19 October 2023
  • 492 bytes (73 words) - 16:18, 5 September 2023
  • |title=Big Boo's Haunt ...Courtyard]], then jumping into the [[Haunted Cage]] that it drops. Big Boo's Haunt is only accessible if Mario has at least 12 [[Power Star|Power Stars]
    10 KB (1,720 words) - 18:53, 3 January 2024
  • |course= Snowman's Land |tas_link= [https://www.youtube.com/watch?v=UWDyEGWvbV4 "snowman's big head 7.57" by PaLiX_]
    1 KB (219 words) - 18:46, 18 October 2023
  • |title=Snowman's Land ...into like a regular painting (similar to [[Shifting Sand Land]]). The wall's reflection in the mirror has the [[Cool, Cool Mountain]] painting on it to
    4 KB (670 words) - 18:58, 3 January 2024
  • |title=Whomp's Fortress ...typically fast and is often the first course completed in runs (due to BoB's near requirement for wing cap).
    11 KB (1,920 words) - 18:51, 3 January 2024
  • #REDIRECT [[RTA Guide/Behind Chain Chomp's Gate]]
    49 bytes (7 words) - 01:39, 12 April 2019

Page text matches

  • Pannenkoek2012's ABC Trials * (jongyon's,dyllon's,lemon's)
    267 bytes (34 words) - 16:25, 27 September 2021
  • ...rio_drop_held_object</code>''' is a titular function within Super Mario 64's code. It only does anything if [[Mario]] is holding an [[object]]. # The object's held state becomes <code>bhvCarrySomething4</code> which I assume means "dr
    712 bytes (112 words) - 00:51, 6 September 2022
  • |title=Big Boo's Balcony |course=Big Boo's Haunt
    992 bytes (151 words) - 14:28, 29 December 2023
  • |title= Ride Big Boo's Merry-Go-Round ...y-Go-Round''' is the second mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    726 bytes (118 words) - 23:47, 24 January 2024
  • |title= Chip off Whomp's Block ...homp's Block''' is the first mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]].
    755 bytes (119 words) - 15:48, 24 January 2024
  • |title= The Princess's Secret Slide ...cess's Secret Slide''' is located above [[RTA Guide/Whomp's Fortress|Whomp's Fortress]] in the lobby, in the rightmost painting. 1 star is needed to acc
    929 bytes (136 words) - 03:14, 25 January 2024
  • ...ection is needed to enter the [[Secret Aquarium]] in 0x A-presses as Mario's angle needs to be changed instantly to redirect his speed into the JRB room
    1 KB (207 words) - 01:52, 11 May 2021
  • |title= Big Boo's Balcony ...o's Balcony''' is the fifth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    869 bytes (140 words) - 15:35, 13 March 2024
  • ...ing''' is a glitch in [[Mario]]'s sliding behavior which occurs when Mario's facing angle and direction of travel during sliding are exactly at a right .... Because this angle fails all four inequalities, the code to change Mario's facing angle is effectively skipped.
    1 KB (195 words) - 01:50, 11 May 2021
  • |tas_link= [https://youtu.be/lz1BpaKfxgU <nowiki>"[TAS] SM64 - Board Bowser's Sub (29"70)" by Crackhex</nowiki>] |abc_link= [https://youtu.be/AxBSXskoyZ0 <nowiki>"[TAS] Board Bowser's Sub 0xA - 1'21"27" by fifdspence</nowiki>]
    622 bytes (91 words) - 23:51, 18 October 2023
  • |title= Snowman's Big Head ...n's Big Head''' is the first mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    767 bytes (104 words) - 14:52, 20 June 2023
  • ##* Mario's terminal velocity is set to -75 * 1024 / Mario's yaw speed. ##* Mario's vertical speed is increased by -4 * 1024 / Mario's yaw speed.
    3 KB (518 words) - 03:39, 5 July 2019
  • |course= Snowman's Land |tas_link= [https://www.youtube.com/watch?v=UWDyEGWvbV4 "snowman's big head 7.57" by PaLiX_]
    1 KB (219 words) - 18:46, 18 October 2023
  • |rta_link=[https://youtu.be/Pg0HsHKvssY "Wiggler's Red Coins 26.69 (26"40 igt)" by Dwhatever] |abc_link=[https://www.youtube.com/watch?v=7MED84TL0zA "SM64 - Wiggler's Red Coins - 2x A Presses" by pannenkoek2012]
    960 bytes (141 words) - 00:04, 19 October 2023
  • ...er appears at the anchor point. The anchor point is initialized to Chuckya's position on level load and is updated whenever Chuckya is rendered. ...this will cause Mario to be thrown at the anchor point instead of Chuckya's real position
    1 KB (172 words) - 01:40, 22 January 2023
  • |course= Big Boo's Haunt '''Seek the 8 Red Coins''' is the 4th star of [[Big Boo's Haunt]].
    389 bytes (59 words) - 14:28, 29 December 2023
  • |tas_link=[https://youtu.be/_4V126VVkdo <nowiki>"[TAS] SM64 (U) - Snowman's Lost His Head - 35.17" by PaLiX _</nowiki>] |abc_link= [https://youtu.be/ksC9omEA2Lw <nowiki>"[TAS] Snowman's Lost His Head 0xA - 41"37" by elbertito</nowiki>]
    938 bytes (142 words) - 14:28, 29 December 2023
  • |course= Snowman's Land '''Into the Igloo''' is the 6th star of [[Snowman's Land]].
    483 bytes (72 words) - 18:48, 18 October 2023
  • ...a star or a key. If Mario collects a star or key while in C-Up mode, Mario's head will be tilted in the direction it was in C^ mode during the celebrati ...to C-Up Camera mode to change which way Mario's head will be facing. Mario's head will be stuck facing the same direction the moment when the key become
    1 KB (179 words) - 06:00, 1 January 2020
  • ...he's inside the tangibility sphere), the object will be tangible; when he's outside of the tangibility radius, it will be intangible. Tangibility radii
    645 bytes (106 words) - 03:35, 28 September 2022
  • |title= Wiggler's Red Coins '''Wiggler's Red Coins''' is the fifth mission of [[RTA Guide/Tiny-Huge Island|Tiny-Huge
    527 bytes (76 words) - 06:35, 13 March 2022
  • # If A is pressed, Mario's action is set to [[backflip]]. # If Mario is off the floor (has the "off floor" flag), Mario's action is set to [[freefall]].
    2 KB (253 words) - 00:24, 7 March 2023
  • |course= Big Boo's Haunt '''Eye to Eye in the Secret Room''' is the 6th star of [[Big Boo's Haunt]].
    442 bytes (69 words) - 14:28, 29 December 2023
  • * Bubba's interaction state becomes <code>INT_STATUS_INTERACTED</code> * Mario's <code>interactObj</code> property becomes Bubba
    2 KB (385 words) - 23:54, 27 July 2023
  • ...his speed while airborne. Due to Boo's forward speed being based on Mario's speed while chasing Mario, this can cause Boos to move rapidly if they begi
    753 bytes (116 words) - 01:38, 22 January 2023
  • ...it goes back to walking or begins shrinking if its health is 1. If Wiggler's health is 1, a star spawns, Wiggler shrinks, and then walks around until it
    2 KB (257 words) - 06:21, 8 May 2021
  • |course= Snowman's Land '''Chill with the Bully''' is the 2nd star of [[Snowman's Land]].
    573 bytes (84 words) - 18:47, 18 October 2023
  • ...he normal.y value of the slope he is standing on. It gets smaller as Mario's slope gets steeper. The game calculates this value and often uses it in pla
    381 bytes (58 words) - 01:33, 11 May 2021
  • |course= Snowman's Land '''Shell Shreddin' for Red Coins''' is the 5th star of [[Snowman's Land]].
    551 bytes (85 words) - 18:48, 18 October 2023
  • ...<code>INVULNERABLE</code> flag</span> and <span style="color:green;">Mario's action is not [[Quicksand Death]]</span>, the action is cancelled to [[Quic
    1,019 bytes (155 words) - 00:31, 7 October 2023
  • ...of the tower, while still holding A, jump kick onto the edge of the tower's top. Then, kick into the star.
    664 bytes (127 words) - 13:37, 18 December 2020
  • '''Hoot''' is an owl appearing in [[Whomp's Fortress]]. Hoot's primary purpose is to carry Mario into the sky so that Mario can drop down
    540 bytes (72 words) - 22:37, 16 May 2021
  • ...eezing Pond''' is the fourth mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    453 bytes (67 words) - 13:55, 20 June 2023
  • ...Deep Freeze''' is the third mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    433 bytes (65 words) - 17:33, 2 December 2021
  • ...y have been found in [[Big Boo's Haunt]] and/or in the [[The Castle|Castle's Courtyard]] ...Key has a model loaded in script_func_global_10, which is used for Big Boo's Haunt and the Castle Courtyard. The key itself would presumbaly be inside a
    1 KB (176 words) - 13:41, 7 October 2023
  • ...urse. The entrance is a large water-like painting, and once ''Board Bowser's Sub'' is completed, it will move back to the end of the hallway, exposing t # [[RTA Guide/Board Bowser's Sub|Board Bowser's Sub]]
    2 KB (355 words) - 02:51, 26 January 2024
  • ...ed multiple times in a row on one or more slopes to further increase Mario's speed. ...o Wings to the Sky]] 0xA, [[Behind Chain Chomp's Gate]] 0xA, and [[Snowman's Big Head]] 0xA. It was formerly used for [[In the Deep Freeze]] as well, al
    1 KB (190 words) - 00:15, 3 October 2023
  • ...[Whomp's Fortress]]. The Whomp King is fought in the star [[Chip off Whomp's Block]] at the top of the fortress. He drops a star upon defeat. ...up and returning to his initial pattern of chasing Mario. Once Whomp King's health reaches 0, Whomp King gives his defeat dialogue and then becomes inv
    2 KB (304 words) - 01:50, 14 March 2022
  • |rta_record=[https://twitter.com/WidditSama/status/1607864922511396867?s=20 26.76] ...Secret Room''' is the sixth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    435 bytes (63 words) - 15:57, 28 September 2023
  • ...the star that is cancelled out by Mario's hitbox overlapping with the star's hitbox.
    396 bytes (69 words) - 13:02, 18 December 2020
  • # Water - If Mario's height is lower than 100 units below the water height, the action is transi * Mario's quicksand depth is set to 0.
    2 KB (343 words) - 00:17, 21 July 2023
  • ...]. (Note that finding a floor starts at the position 100 units above Mario's y position.) # Set Mario's eyeState to ''closed''.
    3 KB (386 words) - 13:47, 2 October 2023
  • #[[RTA Guide/Whomp's Fortress|Whomp's Fortress]] #[[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]]
    1 KB (234 words) - 16:38, 21 March 2021
  • #REDIRECT [[Ride Big Boo's Merry-Go-Round]]
    43 bytes (5 words) - 09:54, 29 April 2019
  • #REDIRECT [[Big Boo's Haunt Tilting Platform]]
    46 bytes (6 words) - 22:26, 16 May 2021
  • #REDIRECT [[RTA Guide/Big Boo's Haunt]]
    39 bytes (6 words) - 22:34, 11 April 2019
  • #REDIRECT [[RTA Guide/Behind Chain Chomp's Gate]]
    49 bytes (7 words) - 01:39, 12 April 2019
  • #REDIRECT [[Big Boo's Haunt Tilting Platform]]
    46 bytes (6 words) - 15:51, 22 July 2021
  • |course= Snowman's Land '''In the Deep Freeze''' is the 3rd star of [[Snowman's Land]]. It is possible to get this star without using the joystick and it i
    1 KB (171 words) - 18:47, 18 October 2023
  • #REDIRECT [[Chip off Whomp's Block]]
    36 bytes (5 words) - 09:34, 24 April 2019
  • #REDIRECT [[The Princess's Secret Slide]]
    41 bytes (5 words) - 22:59, 24 October 2018
  • #REDIRECT [[The Manta Ray's Reward]]
    36 bytes (5 words) - 10:04, 29 April 2019
  • #REDIRECT [[RTA Guide/Snowman's Land]]
    38 bytes (5 words) - 22:35, 11 April 2019
  • #REDIRECT [[RTA Guide/Whomp's Fortress]]
    40 bytes (5 words) - 22:33, 11 April 2019
  • #Redirect [[Chip off Whomp's Block]]
    36 bytes (5 words) - 19:12, 18 October 2023
  • #Redirect [[Snowman's Lost His Head]]
    37 bytes (5 words) - 19:16, 18 October 2023
  • #REDIRECT [[Nonstop/Big Boo's Haunt]]
    37 bytes (5 words) - 21:19, 10 December 2022
  • #REDIRECT [[Snowman's Lost His Head]]
    37 bytes (5 words) - 09:54, 29 April 2019
  • ...or Red Coins''' is the fifth mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    783 bytes (110 words) - 16:45, 10 March 2023
  • <nowiki>#</nowiki>REDIRECT [[Nonstop/Snowman's Land]]
    53 bytes (6 words) - 23:55, 17 December 2022
  • #REDIRECT [[Big Boo's Balcony]]
    31 bytes (4 words) - 09:48, 24 April 2019
  • #REDIRECT [[Snowman's Big Head]]
    32 bytes (4 words) - 10:08, 29 April 2019
  • #REDIRECT [[Big Boo's Haunt]]
    29 bytes (4 words) - 09:45, 10 June 2018
  • #REDIRECT [[Nonstop/Whomp's Fortress]]
    38 bytes (4 words) - 09:46, 10 December 2022
  • #Redirect [[Mario's Platform Adventure]]
    40 bytes (4 words) - 19:43, 1 October 2023
  • #REDIRECT [[Behind Chain Chomp's Gate]]
    39 bytes (5 words) - 15:13, 23 April 2019
  • #REDIRECT [[Wiggler's Red Coins]]
    33 bytes (4 words) - 15:11, 20 March 2019
  • #REDIRECT [[Board Bowser's Sub]]
    32 bytes (4 words) - 10:03, 29 April 2019
  • Several courses in ''Super Mario 64'' have objects and NPC's that only spawn when certain stars are selected when entering the stage. Th ===[[RTA Guide/Whomp's Fortress|Whomp's Fortress]]===
    2 KB (343 words) - 01:31, 12 April 2019
  • |title= The Manta Ray's Reward '''The Manta Ray's Reward''' is the fifth mission of [[RTA Guide/Dire, Dire Docks|Dire, Dire D
    608 bytes (92 words) - 02:03, 28 July 2022
  • #REDIRECT [[Whomp's Fortress]]
    30 bytes (3 words) - 01:21, 11 June 2018
  • #REDIRECT [[Whomp's Fortress]]
    30 bytes (3 words) - 16:50, 22 June 2020
  • #REDIRECT [[Snowman's Land]]
    28 bytes (3 words) - 01:08, 25 September 2018
  • #REDIRECT [[Whomp's Fortress]]
    30 bytes (3 words) - 09:45, 10 June 2018
  • |title=Snowman's Land ...(similar to [[RTA Guide/Shifting Sand Land|Shifting Sand Land]]). The wall's reflection in the mirror has the [[RTA Guide/Cool, Cool Mountain|Cool, Cool
    2 KB (333 words) - 02:54, 26 January 2024
  • |title= Snowman's Lost His Head ...the star, Mario must touch the anti-cheat checkpoint and guide the snowman's body (after its last waypoint it follows you).
    2 KB (266 words) - 23:22, 24 January 2024
  • |title=The Princess's Secret Slide '''The Princess's Secret Slide''', or '''PSS''', is a secret level behind the 1-star door on
    3 KB (454 words) - 19:05, 3 January 2024
  • *[[RTABC Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] ==Whomp's Fortress==
    2 KB (333 words) - 17:23, 24 December 2020
  • ...'''SPD''', is a type of internal variable that represents how many [[unit]]s [[Mario]] moves per frame. There are many speed variables, such as Horizont ...79px|Mario falling at ''Terminal Speed'' ('''M75''')'' ''in [[The Princess's Secret Slide|PSS]]]]
    3 KB (468 words) - 00:59, 21 August 2023
  • ...d, Mario's speed can even multiply by several factors. At 90k speed, Mario's speed is scaled by -8 into -720k speed. And at 262k speed, his speed is sca
    1 KB (224 words) - 01:39, 11 May 2021
  • This is a guide for how to beat the star Snowman's Lost His Head with 0 A presses in an RTABC run. ...n the mountain to find a good suitor. After making your way to the snowman's head, he'll reunite with it and reward you with a star. This star can't be
    499 bytes (98 words) - 17:01, 24 December 2020
  • |course= Snowman's Land '''Whirl from the Freezing Pond''' is the 4th star of [[Snowman's Land]].
    868 bytes (132 words) - 18:48, 18 October 2023
  • |tas_link=[https://youtu.be/evpWnb2HcfU <nowiki>"The Princess's Secret Slide 24.13 (-5f) and "under 21" 20.00 (-7f) [SM64] [TAS] [Scattersh |abc_link=[https://youtu.be/n0fHndw2K_c <nowiki>"[TAS] Princess's Secret Slide Under 21 Seconds 0xA - 24"80" by fifdspence</nowiki>]
    798 bytes (125 words) - 00:05, 19 October 2023
  • ...e ghost enemies found in the [[The Castle|Castle Courtyard]] and [[Big Boo's Haunt]]. When Mario looks at them, they turn invisible. Most Boos drop a [[ *[[Big Boo's Haunt]]
    960 bytes (126 words) - 21:26, 11 October 2023
  • |course= Big Boo's Haunt '''Secret of the Haunted Books''' is the 3rd star of [[Big Boo's Haunt]]. It is done by entering the upstairs door on the right of the left
    912 bytes (150 words) - 14:28, 29 December 2023
  • ...speed, the game checks if there's a wall 30 units above him and that there's no wall 150 units above him. If this passes, then it considers a point 60 u ...Mario between 30 units (inclusive) and 150 units (exclusive). However, it's possible to exploit this logic to do a glitchy ledge grab and raise Mario m
    1 KB (199 words) - 02:06, 8 June 2021
  • ...h the Bully''' is the second mission in [[RTA Guide/Snowman's Land|Snowman's Land]]. With this beginning, there's slightly more room to land from the slidekick rollout, and you don't have t
    1 KB (179 words) - 02:29, 26 January 2024
  • |tas_link=[https://www.youtube.com/watch?v=evpWnb2HcfU <nowiki>"The Princess's Secret Slide 24.13 (-5f) and "under 21" 20.00 (-7f) [SM64] [TAS] [Scattersh ...tar.<ref>[https://www.youtube.com/watch?v=pbKr26RY6B0 "SM64 - The Princess's Secret Slide - 1x A Presses" by pannenkoek2012]</ref><br>
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  • ...Red Coins|Frosty Slide for 8 Red Coins]] before you can select the Snowman's Lost His Head star and that is the only star the snowman spawns on. ...s without touching their coins by only touching the very top of the secret's hitbox.
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  • ...s a wall 30 units above Mario's position and no wall 150 units above Mario's position. Then, the game checks if there is a ledge Mario can grab on by lo * The wall is slightly tilted, so Mario's lower point is within range of it but not his upper point, which triggers a
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  • |foundIn=[[Whomp's Fortress]] ...plant.inc.c Piranha Plant Behavior Code]</ref>, found exclusively in Whomp's Fortress
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  • ...the Wooden Post's Y-speed will put its Y-offset below -190 units, the post's Y-offset is set to -190 units and if a chain chomp is attached to the post, ...angle to the post and each frame this is incremented by the value of Mario's current angle to the post minus his previous angle to the post. When this t
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  • ...When you are above the eel's new hideout, descend and lure it away from it's home. Make sure to stay close (but not too close) to its tail. When it deci
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  • ...s drawn in (his graphical position) becomes separated from the position he's actually in (his physical position) for an arbitrary length of time. This g ...ted from Chuckya until Chuckya is killed or an external force causes Mario's position to be reset to his graphical position.
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  • ##* If the double jump timer is 0 or Mario is squished, Mario's action is set to the jump action. ##* Otherwise, Mario's action is set to the [[Double Jump|double jump]] action.
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  • '''SheNaNigans''' are a category of glitches that occur due to [[Mario]]'s position being [[Floats#NaN|NaN]]. ...value NaN. This has been achieved previously using the elevator [[Big Boo's Haunt]].
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  • ...[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess's Secret Slide]]. Achieving the lowest in-game time on these missions is a ca ...wing cap and flying in the cannon, you can make the race start when Mario's already at the flag.<ref>[https://youtu.be/jLQM883GrXU "Super Mario 64 - Ko
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  • ...to the Igloo''' is the sixth mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
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  • # Water - If Mario's height is lower than 100 units below the water height, the action is transi * Mario's quicksand depth is set to 0.
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  • ...lly Roger Bay]], [[Cool Cool Mountain]], [[Shifting Sand Land]], [[Snowman's Land]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny Huge Island]], [ ...lly Roger Bay]], [[Cool Cool Mountain]], [[Shifting Sand Land]], [[Snowman's Land]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny Huge Island]], [
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  • Whomps are large enemies appearing in [[Whomp's Fortress]] and [[Bowser in the Sky]]. They move along a predefined path unt ...h a y-velocity of Whomp's y-velocity is set to 40 units/frame. Then, Whomp's facing angle rotates at 1.40625 degrees/frame until its facing angle is 90
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  • |title=Whomp's Fortress ...room located on the right side of the lower first floor of Princess Peach's castle. One power star is needed to access it without a [[RTA Guide/Lobby B
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  • ...[[N64]] can dereference directly. The virtual addressing scheme of the N64's VR4300 CPU looks like this: Physical addresses run from 0x00000000 to 0x1FFFFFFF. The details of the N64's physical memory mapping can be found [http://en64.shoutwiki.com/wiki/Memory
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  • ##If mario's forwardVel > 0, [[Forward Rollout]], else, [[Backward Rollout]]. #If Mario's new floor is not a slope, and Mario's forward velocity squared < 64, and the animation is at an end, [[Stomach Sl
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  • ...d by 20% as for regular single jumps. In riding shell ground action, Mario's speed is capped at 64 (+ 1 frame of slope acceleration), but if Mario jumps ...images]}}. The speed is gained via air acceleration, which increases Mario's speed by 0.15 every frame.
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  • ...[[Mr. I]], and [[Yoshi]]. Of these, Mr. I and Eyerok blink based on Mario's interactions with them. All other creatures blink idly. ...every 64 frames. However, Peach's blinking animation is offset from Mario's by 32, meaning that they will never blink at the same time.
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  • |speed= Dependent on action and Mario's speed ...lower one will run towards Mario and "steal" and wear [[Default Cap|Mario's cap]] when first picked up, and run away from him (with the same behavior a
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  • ===Mario's Platform Adventure=== {{Main|Mario's Platform Adventure}}
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  • |course= Big Boo's Haunt |tas_link=[https://youtu.be/SxHznw6cpyg "(TAS) SM64: Ride Big Boo's Merry-Go-Round in 32.67s" by Hello, my name is nim]
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  • |tas_link=[https://youtu.be/4RlENcbH5VU <nowiki>"[TAS] Behind Chain Chomp's Gate - 10"33" by elbertito</nowiki>] |rta_link=[https://www.youtube.com/watch?v=iIeVA9NaFAE "Behind Chain Chomp's Gate 11"37" by mofumofu256]
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  • ...ll start [[twirling]] and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state. * [[Snowman's Land]]
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  • ...ive outlet, or to make essentially new unofficial games using the old game's engine. ...characters, abilities, or a range of other attributes defined by the game's author. Some ROM hacks are simple reskins, whereas others are entirely new
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  • |title=Big Boo's Haunt '''Big Boo's Haunt''' is the fifth course in the game. 12 stars are needed to unlock it.
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  • * Mario's current action is walking * Mario's forwards speed greater than or equal to 16
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  • ...]] or physics exploits, and is often helpful in speedruns and [[challenge]]s due to its ability to allow quicker movement and the potential to clip thro Some techniques cause Mario's position to change quickly, without technically changing his speed:
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  • | WF || Chip Off Whomp's Block ||Ground Pounding King Whomp || 3 | BoB || Behind Chain Chomp's Gate || Ground Pounding Chain Chomp's post three times to release him || Performing Bomb Clip
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  • ...Mario is not. This allows Mario to receive a constant push from the shell's [[hitbox]], similar to a [[Bloated Bob-omb|Bloated Bob-omb]], but still hav ...tps://youtu.be/flyo17g1Izk "Super Mario 64 - Shell Mario Glitch in Snowman's Land" by Tomatobird8]</ref>
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  • The game contains infrastructure for the trampoline to affect Mario's jumps, and the trampoline has code for visually stretching and compressing. ...e top spawns the spring and the base, and sets a variable to whether Mario's on the platform or not (though this variable goes unused).
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  • ...l Cool Mountain]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Snowman's Land]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny Huge Island]]
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  • ...f 3*73/53. (73 corresponds to the bully radius and 53 corresponds to Mario's hitbox radius). This would put Mario in the knockback state and cap his spe ...is corresponds to the bully's speed being multiplied by 3. Thus, the Bully's speed increases exponentially, with a speed increase on the order of <math>
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  • The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] ...HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is [[Bowser]
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  • |course= Big Boo's Haunt '''Go on a Ghost Hunt''' is the 1st star of [[Big Boo's Haunt]]. It is collected by defeating the [[Boo|Big Boo]] that spawns upon
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  • |title= Board Bowser's Sub '''Board Bowser's Sub''' is the first mission of [[RTA Guide/Dire, Dire Docks|Dire, Dire Dock
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  • '''Goomba Spawners''' are object spawners that spawn three [[Goomba]]s when Mario enters its radius. The Goombas unload when Mario leaves the radi ...and re-enters the spawner's radius, the goomba won't be there and its coin(s) will become impossible to collect.
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  • |related=[[Yellow Coin|Yellow]] and [[Blue Coin]]s ...course in the vanilla game (excluding [[The Princess's Secret Slide|Peach's Secret Slide]]). When the eighth Red Coin is collected, a red coin star has
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  • |found_in= Lethal Lava Land, Bowser in the Fire Sea, Snowman's Land ...64]]'', appearing in Lethal Lava Land, Bowser in the Fire Sea, and Snowman's Land. Bullies attack by running in to Mario, knocking him back. They can be
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  • | [[Whomp’s Fortress]] || [[File:WF.png|300px]] | [[Big Boo's Haunt]] || [[File:BBH.png|300px]]
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  • ...he Wild Blue''' is the third mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]]. ...ifferent camera setup to make it consistent to get a roll off the edge. It's an optional strategy that you can add to the previous strategy.
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  • '''Mad Piano''' is an enemy appearing in [[Big Boo's Haunt]]. ...es not move back into the 500 unit radius within 80 frames, when Mad Piano's attack animation ends it goes back to being stationary.
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  • * [[Whomp's Fortress]] * [[Snowman's Land]]
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  • ...l caps. During the animation of putting on a cap, the hat appears in Mario's hand. If the animation is interrupted at the very end with picking up anoth ...for sign textboxes) or any cutscenes. The hat will also go back onto Mario's head if he leaves the course.
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  • ...es with a wall, Skeeter's speed decreases by 70% every frame. When Skeeter's speed hits 0 and its current animation ends, Skeeter randomly chooses a new
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  • |found_in= [[Big Boo's Haunt]], [[Dire, Dire Docks]], [[Snowman's Land]], [[Wet Dry World]], [[Vanish Cap under the Moat]]
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  • |title=Snowman's Land ...into like a regular painting (similar to [[Shifting Sand Land]]). The wall's reflection in the mirror has the [[Cool, Cool Mountain]] painting on it to
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  • ...way the Wall''' is the sixth mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]]. ...iable part of the texture that can be used for lining this up; however, it's recommended that you perform the full setup on your own, and find a referen
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  • * The opacity of Bowser's shock waves is decreased by 1 when the global timer is not divisible by 3. * Swoop's yaw and roll are dependent on the value of the global timer.
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  • # Water - If Mario's height is lower than 100 units below the water height, the action is transi * Mario's quicksand depth is set to 0.
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  • Typically, Mario's position is updated incrementally using his velocity. These increments are ...[[surfaces]], updating Mario's [[referenced surfaces]], and updating Mario's [[Water|water level]]. However, quarter steps don't detect object collision
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  • ...''' are a type of NPC that appear in [[Cool, Cool Mountain]] and [[Snowman's Land]]. There are two type of penguins; big and small penguins. ...ning of [[Cool, Cool Mountain]], atop the little hut.<br>This baby penguin's name is '''Tuxie'''. Bringing Tuxie to her mother rewards you with the star
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  • #*[[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] # The Princess's Secret Slide
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  • ...platform preferences within the SM64 community is complicated, but Drogie's video below does a good job explaining the thought process and history behi
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  • ...platform preferences within the SM64 community is complicated, but Drogie's video below does a good job explaining the thought process and history behi
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  • ...of the floor must be contained in a specific range, depending on the floor's [[slope class]] ...lide areas, namely [[Princess's Secret Slide]] and [[Tall, Tall Mountain]]'s slide, HSP is not possible without shallow water.
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  • '''The Manta Ray's Reward''' is the 5th star of [[Dire, Dire Docks]].
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  • ''f(t)'' is the function for a SM64 player's joystick tilt in terms of time. ...is always ideal, ''D'' is most commonly set to -1.35, for cases when Mario's forward speed is above 32.
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  • ...he Fortress''' is the second mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]]. The 2nd star must be selected when entering the stage in order
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  • |title=Chip off Whomp's Block |rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ "Chip off Whomp's Block 28”74" by YURAMOFU]
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  • ...rm moves under him. By [[Punch|punching]] off the edge of a platform as it's moving, Mario remains in the punching action for 1 [[Frame|frame]] while th ...r [[Stomp on the Thwomp]] in 2 A presses. It would be used to change Mario's angle on the [[Tick Tock Clock]] hand while preserving VS to launch onto th
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  • Second visit - Collect [[Ride Big Boo's Merry-Go-Round]] then Pause, Stage exit
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  • # Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>. # Mario's forward velocity is multiplied by 0.8
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  • ...unted Books''' is the third mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
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  • ...ship's mast, continuing to manipulate the fly guy. Then Mario uses fly guy's knockback to get momentum and bounces on him to start twirling. This is jus
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  • # If Mario's height is lower than 100 units below the water height: [[Water Plunge]] (se # If (Mario's action is not (flag)invulnerable, twirling, or flying, (and the flag MARIO_
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  • ...y-Huge Island]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] |related=[[Yellow Coin|Yellow]] and [[Red Coin]]s
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  • The '''Pacifist Challenge''' is a [[challenge]] to get as many [[star]]s as possible without killing any enemies. Note that we do '''not''' include *[[WF]] - ''[[Chip off Whomp's Block]]'' - Requires killing the [[Whomp King]]
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  • ...64]] as well as other programs. It can observe variables such as [[Mario]]'s speed, position, the [[HOLP]], and much more. In terms of use for Super Mar
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  • ...s, such as in [https://www.youtube.com/watch?v=28PT7HZWaHI the Chain Chomp's Gate clip.] ...increment doesn't happen in the open field. This occurs before the Bob-omb's actual movement step, so then it moves a 2nd time before the frame ends. Th
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  • ...is swapping BoB: [[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] with [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in th #*BoB: [[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]]
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  • #*[[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] #[[RTA Guide/Whomp's Fortress|Whomp's Fortress]] (every star)
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  • ...mly from 10 to 130 frames. Then, the game chooses a sign and the treadmill's speed approaches either 50 or -50.
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  • # Water - If Mario's height is lower than 100 units below the water height, the action is transi * Mario's quicksand depth is set to 0.
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  • A scuttlebug is an enemy found in [[Hazy Maze Cave|HMC]] and [[Big Boo's Haunt|BBH]]. ...llenge]]. It is used to save A Presses in [[Hazy Maze Cave]] and [[Big Boo's Haunt]].
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  • ===Eru's GWK constellation=== Eru's repeated gwk tech uses the fact that two walls that have a wider than 90°
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  • # [[RTA Guide/THI 100 Coins #With Wiggler's Red Coins| Wiggler's Red Coins + 100]] # [[RTA Guide/Wiggler's Red Coins| Wiggler's Red Coins]]
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  • The [[Nintendo 64]]'s CPU, the VR4300, can throw an '''Address Error Exception'''. This occurs wh ...allow for this glitch, so this is unlikely to be exploitable. Plus, there's barely anything to work with when we're not even in-game.
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  • When you grab an object, the object isn't actually in your hands, it's invisible and not in its normal state. The object is in a state known as be ...om (limbo) and is given a ticket (the visible entity that appears in Mario's hands). When he releases that object later, he redeems the ticket, losing i
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  • ...and not thrown, the object will appear at the HOLP laterally but at Mario's current height and not the height of the HOLP. Since the object must be pic
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  • Some time later, Bulbapedia's headmaster, Archaic, made this post in the Mario Wiki forums, which led to ...endo Independent Wiki Alliance", but in Japanese (the language of Nintendo's home country) it also means ''garden'' (にわ). The use of ''niwa'' symbol
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  • ...iple breakdance kicks before the other one finishes. This results in Mario's voice clip being played more than once over each other, which is known as t ...ing Z and sliding, then you can trigger a breakdance on every frame. Mario's animation stays as the normal crouching animation.
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  • ...pindrift''' is an enemy appearing in [[Cool, Cool Mountain]] and [[Snowman's Land]]. ...Mario runs into Spindrift but does not kill it. In this action, Spindrift’s forward velocity is set to -10 units/frame, and then after 20 frames its ac
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  • ...Caged Island''' is the fifth mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]]. ...dowl) involving speed conservation when jumping into the owl. Although it's generally not recommended, it saves about 2s over the traditional owl strat
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  • ...ens when the player enters first person mode by pressing C^. Usually Mario's speed decreases and he comes to a stop, but if he is on a very slippery slo |[[Whomp's Fortress]]
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  • ...de of its radius.<ref>[https://youtu.be/_R8c70zuJSw "Escaping from Chuckya's Grasp" by UncommentatedPannen]</ref> This is possible to do 1.5 times per f ...up> up to a maximum of 30 units/f and slows down at the same rate. Chuckya's movement is composed of three different steps, which loop over and over aga
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  • ...cts with the Grand Star, he is put into the Grand Star action and the game's ending cutscenes will begin. The ending cutscene beginning is not dependent
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  • ...mb Battlefield|Bob-omb Battlefield]], on the first floor of Princess Peach's castle. The door leading to it requires at least 3 Power Stars to be opened #[[RTA Guide/Snowman's Lost His Head|Snowman's Lost His Head]]
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  • |title= Big Boo's Haunt Tilting Platform ...rm''' is an object appearing on the second floor of the house in [[Big Boo's Haunt]]. When Mario stands on it, it begins to tilt.
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  • #Mario's forward velocity is set to -16 # Mario's vertical speed is set to 62
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  • ...Mario 64 are grammatical, syntactical, or semantical mistakes in the game's text. ...the game will show the error message "SAVED DATA EXITS" (missing the first S in "EXISTS").
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  • ...in the first 3 frames of a punch, but that his punch will be in the object's grabbable area. When Mario starts his punch, the game will check whether he ...GrabbingViaText.gif|300px|thumb|Mario getting light Chuckya via the monkey's textbox]]
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  • '''Blast Away the Wall''' is the sixth and final mission of [[Whomp's Fortress]]. To complete it, Mario must collect a [[Power Star]] inside a br ...ange the [[Global Timer|global timer]], then dropping down to the wall. It's also possible to wall kick directly into the star, meaning this can also be
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  • This 300-unit displacement is inherited from a revolving elevator platform's initialization. Revolving elevator platforms are initially spawned at their ...the lobby.<ref>[https://youtu.be/qL0uZ9VW1zc <nowiki>"[TAS] Pannenkoek2012's BitDW Spawning Displacement Reproduction" by Deldee (Rouge)</nowiki>]</ref>
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  • '''Mr. I''' is an enemy appearing in [[Big Boo's Haunt]], [[Hazy Maze Cave]] and [[Lethal Lava Land]].
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  • ...way of changing Mario's angle since he'll orient his angle along the floor's slope *sliding down slopes, which provides a way of changing Mario's angle
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  • '''Moneybags''' are enemies which appear in [[Snowman's Land]]. They appear as normal coins, but when Mario gets close to them they
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  • ...he first three reds on the floor, line up the ''top left'' corner of Mario's hat with the right edge of the pillar to get a good turn.]] </li> ...left|For the very last red coin, line up the ''top right'' corner of Mario's hat with the right edge of the pillar to get a good turn. This allows you t
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  • ...oating Isle''' is the fourth mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]].
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  • #* Behind Chain Chomp's Gate # [[Nonstop/Whomp's Fortress|Whomp's Fortress]] (all stars)
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  • |foundIn= [[Big Boo's Haunt]] '''Haunted Chair''' is an enemy appearing in [[Big Boo's Haunt]].
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  • ...el [[Big Boo's Haunt]]. It features prominently in the star [[Ride Big Boo's Merry-Go-Round]]. ...music if Mario is near it. On the more technical side, the Merry-Go-Round's behavior consists of two functions, one of which is to handle playing music
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  • Third visit - collect [[Snowman's Lost His Head]] then Pause, stage exit
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  • ...rforms when entering water from a different action. Specifically, if Mario's height is lower than 100 units below the water height, the previous action
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  • ...Red Coins''' is the fourth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
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  • ...oating Isle''' is the fourth mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]].
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  • In [[Whomp's Fortress]], a level editor shows that an unused object can be seen next to ...:UnusedFishSM64.png|The jumping blue fish can be seen in the unused object's location in the prototype build.<ref>[https://youtu.be/ys723F9wiwU?t=659 "S
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  • ...Mario can usually escape these by jumping at the wall surrounding the room's door. |Behind the [[The Castle|Castle]]'s entrance door
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  • ...ge, Mario can land on the very edge and clear it without triggering Lakitu's dialogue. ...umb|Visual cue. Mario must land to left of this line to not trigger Lakitu's dialogue.]]
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  • ...Red Coins''' is the fourth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
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  • # [[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] #[[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]]
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  • The game uses two different variables to track Mario's coins: the ''coin count'' and the ''coin display''. The former is updated t ...When exiting a level, the coin count is not reset, and examining the game's memory reveals that it continues to be updated when coins are collected. A
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  • .../14)*9+1, where t is the number of frames after the smoke spawns. The puff's y-position increases according to its velocity each frame and its opacity i
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  • ...later, this idea became useful again when bringing a bob-omb past the amp's pole could save an A press in [[The Pit and the Pendulums]] by clipping int ...cogs move gave more possibilities. Also, after investigating on [[STROOP]]'s Model tab, it was found that every vertex on each cog had a different dista
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  • #Mario's animation is set/updated for the "throw light object" animation. #If the animation is over, Mario's action is set to the [[idle]] action.
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  • ...nd 158 are in the huge version; 36 out of the 158 are found inside Wiggler's cave. [[Impossible Coin|One coin is inaccessible.]] === Wiggler's Red Coins ''(2x)'' ===
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  • #[[RTA_Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] #[[RTA Guide/The Princess's Secret Slide|Both PSS stars]]
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  • ...tantly upwarps to its surface. However, this can be cancelled if the water's surface is within a [[ceiling]] hitbox, as the game normally does not let M ...rements for this''' If Mario holds down on the joystick while at the water's surface and presses A, he will enter ''[[Water Jump|water jump]]'' and then
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  • ...stead, its category is determined based on the y component of the triangle's [[wikipedia:normal vector|normal vector]]<ref>[https://www.youtube.com/watc ...ed once per [[frame]] and once per [[Quarter Steps|quarter step]] of Mario's movement. Most of the time, a wall has two separate hitboxes handled one af
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  • ...been held. It also always has the same vertical speed regardless of Mario's horizontal speed, and it also cannot grab ledges. Triple jumps are also abl # Water - If Mario's height is lower than 100 units below the water height, the action is transi
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  • '''Bookend''' is an enemy appearing in [[Big Boo's Haunt]]. Bookends attack by flying at Mario and drop a Blue Coin upon defea
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  • ...n mind that lines are often just as important, or more important than what's shown on your speed display. That said, as a general rule, in order to opti * Mario's grounded speed is capped at 63. Jumping allows you to exceed the cap, and c
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  • #* [[RTA Guide/Board Bowser's Sub|Board Bowser's Sub]] (1 Star only)
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  • ...le. The courses in which it is possible to move around with this challenge's rules are listed below: |[[DDD]] || [[Board Bowser's Sub]] || [https://youtu.be/wVQHMcAvyvo?t=18m37s Video]
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  • ...action. Once again, the lowering action can only begin is the global timer's value is divisible by 8, so strategically pausing and unpausing the game ca
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  • This is a guide for how to beat the 100 coin star for Whomp's Fortress with 0 A presses in an RTABC run. Note that this is usually done w ...awn and the 100 coin star will appear before you. Grab your prize and that's it!
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  • ...ab the star. (Even if you don't land on the star platform itself, the star's hitbox extends far enough to be reached if you mistimed the dive.)
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  • # If Mario's animation has just ended, his head has turned 10 times, and there is ground ...as his animation changed to be standing against the wall. Otherwise, Mario's animation is set depending on which way he is turning his head.
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  • ...rses]] except [[Jolly Roger Bay]], all [[Bowser Stage]]s, [[The Princess's Secret Slide]] and [[The Castle]]
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  • Collecting this star requires that Mario "roll" into the cage it's in.
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  • ...Mario can load the coin again by leaving and re-entering the coin spawner's radius, which would theoretically lead to infinite coins; however, each clo ...[[ABZ Challenge]], extra moneybags are useful for some stars in [[Snowman's Land]] because you can bounce on them to get extra height.
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  • ...r high up. Collect the star with a slide kick from the ship's edge when it's at its max height. Finally, collect the red coin star to exit the course an
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  • This is a guide for how to beat the star Ride Big Boo's Merry-Go-Round with 1 A press in an RTABC run.
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  • Start by grabbing the baby penguin. Slide down the mountain's shortcut, (as demonstrated in the video) and you will zip to the mama pengu
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  • '''HP''' (also known as '''Health''') is the measure of [[Mario|Mario’s]] health. If this reaches 0, Mario loses a life. The variable that represents Mario’s HP is a short, which ranges from 0 to 2176 (or 0x0000 to 0x0880 in hexadeci
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  • '''Taki's method'''
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  • * Talking to Yoshi while it's falling off the roof<ref>[https://youtu.be/3UDDdbXaGx0?t=5m40s "SM64 - Yosh * Dying when [[Lakitu|Lakitu's]] textbox is triggered at the start of the game (this is exclusive to the J
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  • ...ipulation''' is a broad term used to refer to any exploitation of an enemy's behavior to lead to an unexpected result. This is used extensively in [[Big Boo's Haunt]] and [[Hazy Maze Cave]] for the [[A Button Challenge]]
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  • '''Mario's Platform Adventure''' or '''MPA'''<ref name=script>[https://docs.google.com ...between two buttons. Since pressing another button instantly resets Mario's ability to control the platform, it is possible to keep alternating between
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  • ...e way, it is set to be intangible and invisible, rather than unloading. It's internal timer is set to 0 and it spawns a Metal Cap. When the timer reache
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  • ...Chain Chomps jumps 4 times, smashes the gate covering [[Behind Chain Chomp's Gate|the star]], and jumps off into the distance. The exact cause is not known, but sometimes during Chain Chomp's cutscene he will fall off past the fence, which causes his cutscene to glit
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  • ...ctions. Each action has code controlling high-level behavior such as Mario's movement while in the action, as well as transitions to other actions. Mari If Mario's current action is hacked to be an invalid action value, the game will eithe
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  • ...generally fly in circles around Mario and their speed is related to Mario's speed.
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  • The '''Same Input Challenge'''<nowiki/>'s goal is collecting as many different stars from a single set of inputs as p ...Dry World]], [[Bob-omb Battlefield]], [[Tall, Tall Mountain]], and [[Whomp's Fortress]].
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  • See also [https://www.youtube.com/watch?v=16een1biQmw Xoofey's The Pit and the Pendulums tutorial], which has some tips for the flipper mo
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  • **Have a floor 60 units behind him (whose height is within 24 units of Mario's y position, or which has the SURFACE_FLAG_DYNAMIC flag). Objects are not fl *Mario's eye state is set to "MARIO_EYES_HALF_CLOSED"
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  • ...ent. On the roof, if you have 120 stars, [[Yoshi]] tries to maximize Mario's lives to 100. There is one secret stage on the castle grounds, [[Vanish Cap ...tain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess's Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). Th
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  • ...Ghost Hunt''' is the first mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
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  • ...feature a joystick and 3D capabilities. [[Super Mario 64]] was the system's primary launch title. ...the reset in advance allows games to add handlers for resets, such as SM64's reset animation.
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  • ...ond time.<ref>In the Non-LBLJ route, the first star is "Behind Chain Chomp's Gate" in Bob-omb Battlefield.</ref> This saves around 10 seconds. LBLJ is n
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  • ...st 45 frames (1.5 seconds) of walking. Note that this depends on the floor's slope (see [[De facto speed]]).]] # If Mario's y position is lower than 100 units below the water level, do stuff, [[Water
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  • == With ''Wiggler's Red Coins'' ==
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  • ...omp. Bullet Bills are fired from a Bullet Bill Blaster at the top of Whomp's Fortress and attack Mario by flying into him. They deal 3 damage and cannot ...to one will make it disappear and reset to its original position. If Mario’s distance from the Bullet Bill is greater than 300 units, the Bullet Bill wi
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  • Unlike with vanilla runs, it's not really necessary to learn [[Nonstop/70 star|70 star]] before learning 1 ...contention. Beginner strats, where applicable, can be found in each stage's guide page.
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  • ...that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP whilst being swum in.
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  • '''Taki's method'''
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  • ...wn in the [[List of Courses|main courses]] when Mario collects 100 [[coin]]s. Unlike other stars, Mario isn't taken out of the level when he collects it ...r Power Stars have a yaw velocity of 2048 angle units per frame (337.5 deg/s). This is because the Power Stars have different behaviors. All Power Stars
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  • |title=Big Boo's Haunt ...Courtyard]], then jumping into the [[Haunted Cage]] that it drops. Big Boo's Haunt is only accessible if Mario has at least 12 [[Power Star|Power Stars]
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  • |title= Behind Chain Chomp's Gate '''Behind Chain Chomp's Gate''' is the sixth mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Bat
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  • ! scope="col"|Star(s) ! scope="col"|Time(s)
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  • ...me and make things easier. Once Mario is at the top, activate King Bob-omb's text. Run behind him and throw him. Complete the fight as normal, and dive
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  • ...he second mission of [[Jolly Roger Bay]]. The star is located on [[Unagi]]'s tail, and can be collected by luring him outside his hole. This star only a ...middle pillar. This snaps Mario onto the slope, causing it to reduce Mario's speed, hence making him move down the edge of the deep area. Halfway down M
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  • ...s because long jumps have a "hard cap" of +48 horizontal speed which Mario's speed cannot exceed. No such cap exists in the negative direction because n ...BLJs in that they too use the floor under Mario rising to interrupt Mario's long jump. Elevator BLJs use elevators as the rising floor. Elevator BLJs a
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  • ...up going down instead of up. When Mario [[Single Jump]]s or [[Double Jump]]s, his vertical speed is set to a constant plus his horizontal speed divided The negative horizontal speed required to make Mario's initial vertical speed from his jump be less than 0 is -168 units/sec for s
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  • ...://zeldachallenge.wikia.com/wiki/Ocarina_of_Time_Uber_Challenge Manocheese's Über Challenge for Ocarina of Time]. **Lakitu cannot be talked to. This includes the beginning of [[Whomp's Fortress]]. Levels where Lakitu is not speaking ([[Bob-omb Battlefield]] an
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  • ...ing the stage, hold straight left, jump and kick to land next to the slope's edge, then perform a triple-jump dive over the hill.
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  • |[[Big Boo's Haunt]] |[[Snowman's Land]]
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  • ...ter each [[Save and Quit]]. Thus, in this version, one can change the game's language between English, German, and French without incurring any ABZ pres
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  • * '''Star 1:''' [[RTA Guide/Behind Chain Chomp's Gate|Bomb Clip]] * '''Star 2:''' [[RTA Guide/The Princess's Secret Slide#First Star | First slide star (<21s)]]
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  • ...TA Guide/Dire, Dire Docks|Dire, Dire Docks]]. The glitch works since Mario's speed is above 378, the speed proportional to the width of the Dire Dire Do With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
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  • This is a guide for how to beat the star Big Boo's Balcony with 2 A presses in an RTABC run.
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  • ...the door to [[Bob-omb Battlefield]], on the first floor of Princess Peach's castle. The door leading to it requires at least 3 Power Stars to be opened ...ing Star 5. This version is identical to Version 2 except that the snowman's body is present to allow Mario to bring it down to meet its head.
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  • #* [[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] # Whomp's Fortress
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  • ...iated the teleport. As a result, Mario will be displaced from the teleport's destination. Due to these very rare conditions, this can only be performed ...cause [[Falling Blocks|falling blocks]] in [[Whomp's Fortress]], [[Big Boo's Haunt]], and [[Bowser in the Fire Sea]] and the octagonal rotating platform
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  • ...e in small and large varieties. Exactly 3 appear in the game, all in Whomp's Fortress. One of these is large and the other two are small. ...Separately, after an additional 90 frames from retracting being set, Bomp’s action is set to poking out, its forward velocity is set to 25 units/frame,
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  • | rowspan=2|[[Whomp's Fortress]] || [[Chip off Whomp's Block]] || Getting onto King Whomp with [[VSC|stored VS]], enabling Mario t | rowspan=4|[[Big Boo's Haunt]] || [[Secret of the Haunted Books]] || rowspan=2|Used along with a [
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  • ...equired, TAS Input's joystick X should be 0 or have the same sign as Mario's yaw velocity. * '''Floor Alignment:''' Hitting a floor will cap Mario's minimum pitch to be flush with the floor in most useful swimming states. B
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  • ...before making contact with the ship and c-downleft once youre about a swim's length inside the ship|class=autoplay]]
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  • ...ep, he'll let you ride on his talons. You do need to be holding A until it's time to let go. Find some height and dive into his talons, and you'll grab
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  • ...e way, it is set to be intangible and invisible, rather than unloading. It's internal timer is set to 0 and it spawns a wing cap. When the timer reaches
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  • ...the box where you can then ground pound it and collect the cap. After that's done, high-tail it to the jet stream. Jump up to collect the star before yo
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  • [[File:Beta Mini-Map.png|thumb|right|In-game mini-map: Left- [[Whomp's Fortress]], Middle- [[Lethal Lava Land]], Right- [[Cool, Cool Mountain]]]] ===[[Whomp's Fortress]] (Mountain)===
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  • ...]]''. The entrance is a large water-like painting, and once ''Board Bowser's Sub'' is completed, it will move back to the end of the hallway, exposing t Additionally, Bowser's submarine and the hatch cover will disappear after Bowser in the Fire Sea i
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  • ...mb Battlefield]]. To complete it, Mario must collect the eight [[Red Coin]]s scattered throughout the level. *One on the [[Chain Chomp]]'s pole
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  • See also [https://www.youtube.com/watch?v=16een1biQmw Xoofey's The Pit and the Pendulums tutorial], which covers most of the movement in t
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  • [[File:Avoiding the bad amp RNG .mp4|thumb|Easy way to avoid the amp if it's going to hit you. The position of the amp is based on RNG.|class=autoplay]]
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  • ...ement in the air. It involves how the joystick is angled relative to Mario's facing direction (which cannot be changed midair in most situations). Becau When in the air, the game deals with Mario's intended movement in two directions- forward and sideways (when forward spe
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  • *In order to trigger Bowser's text after defeating him, Mario must be within a short distance of him and ...erent controller for Bowser fights, as rapidly spinning the N64 controller's stick will wear it down.
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  • ...s unable to release the clone normally without interacting with the Goomba's hitbox, numerous glitches that make Mario release the clone remotely is req ...es are located midway between Mario and the HOLP laterally and at the HOLP's height. This allows many Goombas clones to stay in midair without having to
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  • '''Pendulum'''s are [[object]]s found in [[Tick Tock Clock]]. The pendulum swings and is dependent on the [ ...mplitude. By manipulating RNG, the pendulum can be made swing with a TASer's desired acceleration. Alternating acceleration 13 and 42 until the pendulum
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  • ...n a single-star basis, one more star can be collected, namely, ''[[Snowman's Lost His Head]]''. This is because the mission is not selectable unless the *[[BoB]] - ''[[Behind Chain Chomp's Gate]]'': Performing a Bob-omb clip allows Mario to go behind the gate with
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  • ...<code>y</code>. Examples such as this one arise in many places in the game's source code, and over time they result in large discrepancies between the N ...l amount of error, this error balances out over the course of the platform's cycle. On the Wii VC, however, the error always accumulates in the same dir
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  • ...lides with a secret, an orange number is spawned 25 units above the secret's location if Mario has collected less than 5 secrets, a sound plays, and the
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  • * [[Goomba]]s * [[Explosion]]s (spawned by [[Bob-omb]]s and [[Mine]]s)
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  • ...> = -32,768 to 2<sup>15</sup> - 1 = 32,767). If a coordinate of the object's position falls outside this range, it "wraps around". For example, if one o [[File:Visible PU.png|thumb|184x184px|Frame of Peter Fedak's video where he turns Parallel Universes visible using hacks; notice the lac
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  • ...omb Battlefield later on and so saves time on castle movement. Overall, it's about 5–6s faster than the advanced route. #*[[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]]
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  • |title=Whomp's Fortress ...typically fast and is often the first course completed in runs (due to BoB's near requirement for wing cap).
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  • ...io 64]] without the use of caps or cannons (the only exception being Mario's Normal Cap). Also the use of cap effects gained when entering a course are ...[DDD]] - ''[[Through the Jet Stream]]'': Mario can overcome the jet stream(s) by swimming efficiently, negating the need for the metal cap.
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  • [[File:Red coin 2 grab line up.png|thumb|You can align mario's shadow on the floor with the left edge of the clam as you swim down to grab
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  • |Behind Chain Chomp's Gate||10.43||Plush, snark||[https://youtu.be/EFISdYajCpU Video]||TBA ==Whomp's Fortress==
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  • [[File:Red coin 2 grab line up.png|thumb|You can align mario's shadow on the floor with the left edge of the clam as you swim down to grab
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  • STROOP ('''S'''uperMario64 '''T'''echnical '''R'''untime '''O'''bserver and '''O'''bject ...kes 13 A presses when performed on the original Japanese N64 version. Here's a table showing these counts on all game versions:
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  • **[[Big Boo's Haunt]] ...ring [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)
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  • A '''downwarp''' can refer to any action that results in Mario's position being suddenly shifted downwards. A variety of tricks can lead to When in star dance, mario's position is constantly set of the referenced floor (the floor below him). T
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  • ...2M) || style="background-color: #ff9696"| Floating-Point Overflow || Mario's speed is multiplied by 170 in some intermediate calculations and casted to ...eral distance between Mario and the bully to calculate Mario and the bully's new speed after the collision.<ref>[https://www.youtube.com/watch?v=8jd3A2e
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  • ### If air step land, play landing sound and set mario's action arg to 1
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  • ...t moves in a circle. The circling Amp can also be stationary if the circle's radius is set to 0. When Mario collides with an Amp, he is shocked and take *[[Snowman's Land]]
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  • This is achieved by using [[Mario's Platform Adventure]] to transport enemies near the ledge of the star and th
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  • ## If Mario's camera mode is CAMERA_MODE_BEHIND_MARIO, set_camera_mode to m->area->camera ## If Mario's camera mode is CAMERA_MODE_BEHIND_MARIO, set_camera_mode to m->area->camera
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  • ...der may vary depending on preferences. What's important to know is that it's preferable to select stars 2 or 3 for 100 coin to avoid the tornadoes. The
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  • Dorrie's appearence in Super Mario 64 is only his first, as he later makes appearenc
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  • ...ground and then reloading the area, the Piranha Plant will have dropped it's coins and then reappeared, this allows for getting infinite coins
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  • ...ne of its main applications, which is to duplicate objects such as [[coin]]s or [[Goomba|goombas]]. This name is a misnomer, as the duplication behavior [[Loading zone]]s cause all objects to unload, and new objects to spawn in their place. If Ma
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  • ...the red coin. Afterwards, perform a precise dive onto the Thwomp (while it's high up and not before it falls back down) with the red coin above it. If y
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  • ...of, then use [[Shell Hyperspeed]] to collect the coins on [[Chain Chomp]]'s post and the floating island. The star itself is collected by sliding off a | [[Behind Chain Chomp's Gate]] || Shell Hyperspeed is also used here to clip inside the gate high e
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  • An '''Upwarp''' is a phenomena where Mario's vertical position is suddenly updated so that he appears to warp upward. Th
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  • '''To the Top of the Fortress''' is the second mission of [[Whomp's Fortress]]. To complete it, Mario must travel up the level and climb up the ...l blaster, and creates a [[100 Coin Star|100 coin star]] from the Cork Box's [[Coin|coins]], and does a star dance clip onto the top. Mario [[Grinding|d
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  • This is a guide for how to beat the star Behind Chain Chomp's Gate in 0 A presses.
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  • ...io to lose a [[life]] if he is above it and vertically within 2048 [[unit]]s of it. It is analogous to the bottomless pits of previous games. A floor is ...[downwarp]]ed to or stood upon during a [[Power Star]] cutscene, and Mario's shadow is still visible on the surface of the Death Barrier, as with any ot
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  • |found_in= [[Whomp's Fortress]], [[Jolly Roger Bay]], [[Hazy Maze Cave]], [[Dire, Dire Docks]], ...health; this can be done in the [[Wet-Dry World]] dry pipe, where the pipe's ceiling prevents Mario from upwarping to the surface.
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  • ...on the second floor and the stairs are too steep to climb normally, so it's time to use some [[Vertical Speed Conservation|VSC]]. When the stairs start
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  • ...a ray happening to flip a particular bit seems a bit far-fetched to me. It's completely possible that some in-game mechanic treats the height float like ...TTC-Upwarp-Overlay "TTC-Upwarp-Overlay" on GitHub by danebou] (the program's source code)</ref>
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  • ...g A could slow you down, so make sure to catch up to the penguin before it's too late. Near the end, you will have collected 100 coins and the star will
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  • ...nless]] and [[CCC]] challenges - to clip into the secret room in [[Big Boo's Haunt]] without the [[Vanish Cap]]
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  • ...her penguin, the latter of which being located at the exit of the mountain's slide. Another baby penguin is located near the mother penguin, but bringin
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  • ...apanese version, but takes longer during the intro and ending due to Peach's narration. ...ange languages. Because of the PAL video format using 50hz instead of NTSC's 60hz, PAL runs at 25 [[Frame|frames]] per second rather than 30, another re
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  • ...ide with OoB. This collision is different from those with [[wall]]s: Mario's angle is preserved (rather than reflected), and it is impossible to punch/k
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  • *Mario's speed is multiplied by 0.1
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  • ...sole was the camera, and simply locking the camera was enough to access PU's on console.<ref>[https://pastebin.com/uH5GhHbp "SM64 Moat Skip Description" ...Jump#Slope BLJ|slope BLJ]] to gain speed in the castle grounds. Once Mario's [[intended next position]] is in the [[ceiling]] under the bridge, he conti
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  • '''Taki's method'''
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  • '''RNG''' or '''Random Number Generator''' is the game's [https://en.wikipedia.org/wiki/Pseudorandom_number_generator pseudorandom n ...n called an unpredictable number of times every frame. This makes the game's randomness often unpredictable even if you know the RNG function.
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  • '''Fall onto the Caged Island''' is the fifth mission of [[Whomp's Fortress]]. To complete it, Mario must collect the [[Power Star]] on the ca ...e dive recover because sliding reduces mario’s speed, so to maximise Mario’s speed he needs to minimise his sliding time, and since both the dive and re
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  • ...cked back by a [[Bully]], Squish Cancel allows Mario to transfer the Bully's speed into himself and keep it without it getting capped
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  • ...the Goomba by getting knocked back by the bowling ball and opened the star's item block using the said knockback, then the Goomba clone facilitated Mari ===Behind Chain Chomp's Gate ''(0x)''===
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  • ...d '''Large Fall Damage'''. Small fall damage usually occurs whenever Mario's falling faster than 55 units per frame (i.e. he has lower than -55 [[Speed|
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  • ...feating him by [[grab]]bing him from behind and throwing him to the summit's ground three times.
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  • ...in the red coins area, and '''does not''' do the elevator BLJ. Overall, it's typically recommended that players attempt to learn the BLJ strat route sin ..., you can press C-Down as you perform the 2nd wallkick. Refer to Tabascoth's tutorial above.
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  • ...rs to unlock Mario in "Goomboss Battle". After getting 15 stars, [[Big Boo's Haunt]] is unlocked, where the player can rescue Luigi. Then after beating ...there is a red coin star and a star behind a painting, that requires Luigi's power ability.
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  • ...ing times. Mupen64 TAS movies can be converted into Bizhawk TASes. Bizhawk's N64 emulation is based on [[Mupen64#Mupen64plus|Mupen64plus]], a fork of Mu
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  • The second way isn't nearly as tedious, but it's much more precise. Getting to the top of the mountain on the shell and slid
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  • ...ario64Masters. The name of the UBER Challenge was borrowed from Manocheese's Über Challenge for Ocarina of Time. ...box</ref>. In a full game run, however, killing the Boo to enter [[Big Boo's Haunt]] is considered nonpacifist, cutting off the available 2 stars, and t
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  • In the mission [[Behind Chain Chomp's Gate]], players can use a [[Bob-omb|bloated bob omb]] to clip through the g ...ss_demonstrantion.gif|thumb|320x200px|Demonstration of Cannonless in Whomp's Fortress]]
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  • ...box inside another object that would break it, but only enter that object's [[Tangibility Radius]] one frame before the box despawns.
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  • ...sion is only faster in some single star records, but in a full game run it's best to be avoided. ...ity stick, you will be treated to some of the finest control of Mario that's available.
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  • ...e eel should be out and about, giving you an opening to enter the ship. It's highly advised to grab some coins from the ring near the entrance, as they
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  • * On the Japanese version of the game only, you can use Toad's vest becoming visible as a visual cue for when you are able to talk to him. * On the U.S. version of the game, you are able to talk to Toad one frame sooner than on
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  • ...e that takes advantage of the fact that certain actions do not reset Mario’s vertical speed to 0 when landing. Furthermore, there are a few ground actio ...mp Mario is performing. However, the following actions do not affect Mario's vertical speed:
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  • ...]. You can also collect a star here after collecting the eight [[Red Coin]]s. Entering the course requires a precise dive recover off of Dorrie's head.
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  • ...bout .0055 degrees per unit, or about 182 units per degree. Since the game's trigonometry look-up table is only 1/16 as precise, two different angles ma
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  • 1) An off-by-one error in the duration of the star's flight causes the star to overshoot its intended position by 1/30th of the
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  • ...[[bomb]]s. Mario must throw Bowser into these bombs to defeat him. Bowser's moves and HP change after each fight. Mario can [[List of actions#Picking Up Bowser|grab Bowser's tail]] with a special [[action]] called Picking Up Bowser. This action can
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  • Many of the uses for this glitch save time, as constantly having to set HOLP's costs a large deal of time. It also removes the need to continually rebuild
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  • ! scope="col"|Star(s) ! scope="col"|Star(s)
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  • ...s by exiting [[Bob-omb Battlefield]] with 227 stored speed, redirect Mario's direction using the second key door text, and clip through the 8-star door. ...ed Conservation]]. As the Crystal has a strange hitbox, it displaces Mario's position if he gets into a certain spot, allowing him to store 26 vertical
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  • '''Grinding''' is when [[Mario]]'s position is constantly switching between the air and the ground. While in t
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  • .../videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell's site]</ref> Curtis Bright, who runs sm64.com, was keeping track of ABC at l Pannenkoek's first ABC video was for 5 Itty Bitty Secrets, and was released in August 20
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  • '''Thwomp''' is an enemy that appears in [[Whomp's Fortress]] and [[Tick Tock Clock]]. Thwomps are large, blue, block-like ene When Thwomp’s rising action begins, Thwomp begins to rise at a rate of 10 units/frame for
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  • ...e the unique property that by landing in one while in an air action, Mario's [[Quarter Frames|Quarter step]] is cancelled, yet he still technically "lan
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  • ...velocity is then increased by the rotation value every frame. The platform’s pitch velocity cannot be less than -50 units/frame or greater than 50 units
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  • |found_in= [[Bob-omb Battlefield]], [[Whomp's Fortress]], [[Shifting Sand Land]]
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  • ...[[Super Mario 64]]''. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like ...nd random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifi
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  • * On the Japanese version of the game only, Toad's vest will become visible when you are able to talk to him. This can be a us * On the U.S. version of the game, you are able to talk to Toad one frame sooner than on
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  • ...ce the Wii U also includes the Wii Menu in its original form, the Wii Menu's Virtual Console is really the Wii VC version [usually referred to as Wii U
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  • |found_in= [[Big Boo's Haunt]], [[Tall, Tall Mountain]], [[Lethal Lava Land]], [[Shifting Sand Lan
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  • * On the Japanese version of the game only, you can use Toad's vest becoming visible as a visual cue for when you are able to talk to him. * On the U.S. version of the game, you are able to talk to Toad one frame sooner than on
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  • SeanRaider's video covers movement options very well and also has an input display to he ...es Mario's height during the jump. Maximum height is proportional to Mario's horizontal speed.
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  • '''S'''uperMario64 '''T'''echnical '''R'''untime '''O'''bserver and '''O'''bject [[File:ObjectSlotHack.png|350px|thumb|Tyler's ROM hack that displayed the object slots in text form]]
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  • ...f eliminating a parent object and having a new object load into the parent’s object slot. By doing this, the loaded object is considered the new parent ...Butterfly, a fish with a shadow, or a fish without a shadow as the Bob-omb's model.
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  • This is a guide for how to beat the star Chip Off Whomp's Block in 1 A press in an RTABC run.
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  • ...duction is recommended for players with a decent understanding of the game's camera controls. If this camera setup proves too difficult, spamming C-Righ
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  • ...blue coins, respectively. Some yellow coins are spawned by [[Coin Spawner]]s.
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  • ...nting containing a red fireball in the basement room of the Princess Peach's castle. Bowser's puzzle is reached by sliding kicking and dive-recovering. The eight coins o
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  • ...illegal. To verify that you have the correct ROM, you can compare your ROM's MD5 hash to the following:
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  • ...contains 40 [[Yellow Coin|yellow coins]] that can be used to refresh Mario's air. There are also 8 [[Red Coin|red coins]] that must be collected to spaw
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  • ...wever, the [[syncing speed]] is also greater on these slopes because Mario's [[de facto speed]] is less.
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  • ...ys a sound. When the key hits the ground and has stopped bouncing, the key’s action is incremented by 1. Once this occurs, the key is able to be picked ...ore collecting the key, [https://www.youtube.com/watch?v=ve07BT9ADrg Mario's head will stay in that direction], giving the appearance of a broken neck.
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  • This route guarantees that no balls will get in Koopa the Quick's way during the race, so it may give you faster times on average. This is ex
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  • ...one point thought to be impossible due to the difficult maneuvering. There's a total of 63 coins here.<ref>https://www.youtube.com/watch?v=EjxqwxQae-U</
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  • ...gely based on preference. The Mario cam C-Left strat is a newer setup that's less used, but may give you a better visual for timing the wall kick.
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  • ...ce it covers, it is usually combined with the 100 coin star in speedrunner's routes. ''This is mainly describing Nahoc's 18.87 TAS since the two improvements since have been lost.''
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  • * Rollout flat onto the island because the game conserves Mario's momentum from the last time he landed and preserves it for the next time yo
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  • ...zed [https://youtube.com/user/pannenkoek2012 pannenkoek2012] in his stream's chat, and asked him to try to collect the coin. The coin was successfully c
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  • ...h course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like ...nd random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifi
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  • ...Virtual Console is generally preferred over the Wii U because of the Wii U's inherent 4–5 frames of input lag caused by syncing the game to the Wii U
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  • '''Slope dive + speedkick'''. It's recommended to do mountain clip instead of this. {{#ev:youtube|gwJWSpIbu1o}
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  • ...ss_demonstrantion.gif|thumb|320x200px|Demonstration of Cannonless in Whomp's Fortress]] ==Whomp’s Fortress==
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  • ...el is raised or lowered to the height of the tap used. Additionally, Mario's height as he enters the painting determines the water level immediately aft
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  • A variation of the Whomp's Fortress tower platforms. This version is a trapezoid rather than a rectang
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  • ''(Adapted from Iwer Sonsch's Google Doc)''
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  • mupen64-rr-lua supports changing the emulated CPU's clock speed with a multiplier.
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  • ** For the double jump dive into the first red coin, it's highly recommended you copy the camera inputs. At the start of the stage, c
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  • ...in-game with the use of a [[GameShark]]. It displays information on Mario's angle, speed, and action, as well as memory info. | SPD || Speed || SPD is Mario’s forward velocity.
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  • '''Shoot into the Wild Blue''' is the third mission of [[Whomp's Fortress]]. To complete it, Mario must collect the [[Power Star]] located i ...that when he emerges, he can perform a rollout, which helps maintain Mario’s speed and also lands him on the edge of the wet area. This is done because
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  • ...page aims to be a complete list of all the version differences in the game's source code (i.e. not text, sounds, etc.) between the original [[Super Mari ...ease of the North American version, over 200 changes were made to the game's main code. Some of these are simple bugfixes, some are additions to the gam
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  • ...om the painting in the rightmost room of the first floor of Princess Peach's castle. The door leading to it requires at least 3 Power Stars to be opened ...o get all blue coins. In short, Pannenkoek exploits the fact that a Goomba's target angle is recalculated while chasing Mario by either making a Goomba
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  • ...losing a small amount of distance. Since entering the water divides Mario's speed by 4 (with the metal cap), this means he has 1 more frame at full spe ...ns left to reach the required angle to activate the chest, using the chest's hitbox to hold him in place, before turning right again to head for the nex
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  • In 2001, Walton Dell's website detailing Super Mario 64 tricks included details on the ABC for [[B ...iel, who while he did not post on the forum, participated in Curtis Bright's page, where many other of the final A press saves of this era were recorded
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  • ...om the painting in the rightmost room of the first floor of Princess Peach's castle. The door leading to it requires at least 3 Power Stars to be opened
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  • ...ich still causes him to appear in front of Bowser due to a quirk in Bowser's code. Then, no stars upstairs may modify the HOLP. This makes this method o There are multiple [[unsolved challenge]]s in this course: killing the [[Mystery Goomba]] and collecting its coin, rea
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  • The biggest obstacle is to get to Eyerok's boss fight without pressing A. To do so, Mario needs to get on top of the w ...ar at the right location and keep it at a lunging state with the crazy box's bounce, allowing it to move higher than intended. Mario then bounces on it
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  • ...ght as soon as the moonwalk starts is a setup for hitting the door, but it's very sensitive to angle of approach and minute changes in stick direction (
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  • ...n it sees Mario entering with super speed when facing Mario, causing Mario's bounce to fail. ...latform]] in the red coin rooms out of bounds. The trick was named [[Mario's Platform Adventure]], and it allowed the transport of enemies beyond their
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  • .... The first two throws are simple; for the third, Mario gets hit by Bowser's Fire, causing him to release Bowser, which allows us to avoid pressing B a
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  • ...everywhere else. The Goomba has 5 properties that vary based on the Goomba’s variety: scale, death sound, draw distance, damage and gravity value. These *[[Snowman's Land]]
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  • ...ically pausing to cause unusual effects during in-game (unpaused) [[frame]]s. Note that the process of pausing and unpausing in and of itself takes at l ...e global timer, the ones that are most commonly manipulated are [[Swooper]]s and the [[Lethal Lava Land]] [[drawbridge]]. Many objects use their own tim
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  • * Can opt to hold left during the above (easier and slower because there's more space for the next triple jump).
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  • ...ve rings of coins and collect the [[secret|secrets]], located in each ring's center. ...be nearly maxed, with dar gos and Plush having saved many frames over 2012's 120 TAS.
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  • ...rm, including version differences and controllers, check out each platform’s respective information page. ...r category, check out the [[Movement Guide|movement guide]] to learn Mario's general movement options.
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  • ...enge is getting onto the ship. Luckily, because the ship oscillates, there's a time where a floor triangle extends into the water, thus Mario can use it
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  • ...a lack of [[loading zone]]s, the clones fill up the game's [[object slot]]s. Due to this, there is a limitation on the number of coins that can be coll
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  • ...than 28 speed.<br>Can also be done on the ground while holding A if Mario's speed is less than 29 or the joystick magnitude is not greater than 48.
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  • ...is set to 50 units/frame and his Y-velocity is 40 units/frame. Then, Yoshi’s Y-velocity is decreased by 2 units/frame per frame and when his position is ...rsion of the game only, there is a mistake in the code that will set Mario's lives to -25 if he reaches 1,000 coins. When you talk to Yoshi and he gives
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  • ..."playable" characters, which is simply Mario. Had Luigi been finished, it's possible he would have been in this group.
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  • ...buffers to get 2 more jumps]]. He moves right up to the wall. Beause Mario's next intended position is out of bounds, he doesn't move. Mario rotates so
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  • '''Mr. Blizzard''' is a snowman enemy appearing in [[Snowman's Land]] and [[Cool, Cool Mountain]]. They come in two varieties; one that ju ...wman’s Land. If it is, it checks whether or not it should be wearing Mario’s cap. Then, the game sets it to begin its action loop.
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  • ...to [[Action Flag|action flag]]s, but [[Interaction Flag|interaction flag]]s are not, which can be a source of confusion. The Hoot interaction is used by [[Hoot]], the owl in [[Whomp's Fortress]]. This interaction first checks whether Mario is in a suitable st
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  • Hey, you! It's dangerous ...in [[Lethal Lava Land]] (LLL), [[Shifting Sand Land]] (SSL) and [[Snowman's Land]] (SL), beside the [[! Block]] with a Koopa Shell. In LLL, the block o
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  • ...f [[Whomp's Fortress]]. To complete it, Mario must collect the [[Red Coin]]s scattered around the course. This star is usually collected with the 100 co
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  • ...strange glitches. It is now thought to simply be a problem with the runner's hardware, although the exact nature of the problem is unknown.||[https://ww
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  • ...twitter.com/GreenSuigi/status/1479924627023536134?t=U2JlThfBL1HEeX2L6t9-Fw&s=19 32.80 (Course)] / [https://www.youtube.com/watch?v=A4piWqgIuZU 51.73 (wi ...//twitter.com/gamiru06/status/1519186183481221122?t=Ao-p_KKqxdj3HApxK5QWPw&s=19 31.39 (Course)] / [https://youtu.be/3Gur1bILEAI 51.58 (with Red Coins)]
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  • ...n of the star. The easiest and safest is the Triple Jump Boost, however it's quite a bit slower than all other options. The remaining options are all fa |Less common, however it’s easier to get speed preservation after the boost
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  • ! scope="col"|Star(s) ! scope="col"|Time(s)
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  • ...ws Mario closer. It is set by default in stages such as [[BBH]] and Eyerok's Lair.
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  • Similar to [[The Princess's Secret Slide]], the painting can be entered with a precise dive recover. There are multiple [[unsolved challenge]]s in this course: collecting ''Mystery of the Monkey Cage'' without changing
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  • |To jump dive from dorrie's back
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  • ...el is raised or lowered to the height of the tap used. Additionally, Mario's height as he enters the painting determines the water level immediately aft ...e collected. The latter two require [[Hyperspeed Wall Kicking]] and [[BLJ]]s to clip through walls.
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