Snowman's Land

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Snowman's Land
Course Info
Abbreviation SL
Terrain Snow
Setting Snowy
Water Small
Course Items
Coins 58 ( Yellow Coin.gif ×42  •  Red Coin.gif ×8)
Enemy Coins 69 ( Yellow Coin.gif ×69)
Stars Challenge infobox star 1.gif ×7
Caps STROOP- Vanish Cap Block.png ×1
Star Navigation

Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif

STROOP- SL Igloo.png

Snowman's Land is the tenth course of Super Mario 64. The entrance is an apparently blank wall on the left side of the mirror room on the second floor, but can be jumped into like a regular painting (similar to Shifting Sand Land). The wall's reflection in the mirror has the Cool, Cool Mountain painting on it to clue players in.

Course Versions

There are no version differences.


The 127 coins naturally collectible in this course are split up, with 89 coins outside and 38 coins inside the igloo. The max coin count for this course can be raised infinitely using money bag duplication.

This course also has a near "impossible" coin underneath the wooden walkway on the snowman. This coin has a fairly simple method of acquisition though, since shooting from the cannon while aiming at the lower portion of the walkway allows Mario to grab the coin. Without this coin, there are only 126 "natural" coins in the course.

Location Count
2 coins to left of start 2
8 coins on slope which leads from the water to the igloo 8
2 coins on on wooden plank before first tree on the snowman 2
3 coins by penguin and snowman's face 3
1 coin hidden inside the first wooden plank on snowman 1
(Inside the Igloo) 20 coins frozen in ice which require vanish cap 20
(Inside the Igloo) 3 coins outside of ice, near the 20 coins inside the ice 3
(Inside the Igloo) 3 coins in ! block near bob-omb buddy 3
14 Spindrifts 42
4 Mr. Blizzards 12
3 Goombas 3
2 Money Bags 10
1 Fly Guy 2
8 Red Coins 16
Total 127

A Press Counts

In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for Into the Igloo.

Star A Presses Minutes
1 0 1
2 0 1
3 0 1
4 0 1
5 0 1
6 0 1
100 0 2

Entering Snowman's Land (0x)


The painting disguised as a wall can be entered by dive-recovering into it.

Snowman's Big Head (0x)


Pannenkoek exploits the Fly Guy's behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he gets shell hyperspeed, which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Fly Guy, and bounces on it to reach the platform above, grabbing the star.

Chill with the Bully (0x)


In the Deep Freeze (0x)

Video 1:
Video 2:
Video 3:
Video 4:

Whirl from the Freezing Pond (0x)


Shell Shreddin' for Red Coins (0x)


Into the Igloo (0x)


SL 100 coins (0x)