RTA Guide/Wet-Dry World

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Wet-Dry World
WDW.png
Course Info
Abbreviation WDW
Terrain Default/Water
Setting Sunny
Water Mostly
Course Items
Coins 135 ( Yellow Coin.gif ×89  •  Red Coin.gif ×8  •  Blue Coin.gif ×6)
Enemy Coins 17 ( Yellow Coin.gif ×17)
Stars Challenge infobox star 1.gif ×7
Caps STROOP- Metal Cap Block.png ×1  •  STROOP- Vanish Cap Block.png ×2
Star Navigation
Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif
Overview
STROOP- WDW 1 Low.png
STROOP- WDW 1 High.png
STROOP- WDW 2.png

Wet-Dry World is the eleventh course of the game, featuring a "town" with an adjustable water level. By touching any of the crystal taps in the course, the water level is raised or lowered to the height of the tap used. Additionally, Mario's height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and "downtown".

Tips

  • The water level you get when entering the stage depends on the where you enter the painting; enter the bottom of the painting for the lowest water level, the middle for the medium water level, and toward the top for the highest water level.

120 Route

  1. Quick Race through Downtown!
  2. Go to Town for Red Coins + 100 Coins
  3. Express Elevator--Hurry Up!
  4. Top o' the Town
  5. Secrets in the Shallows & Sky
  6. Shocking Arrow Lifts!

120 Route (Beginner)

This route is around 7-8 seconds slower than the standard route.

  • Replace stars 2 and 5 with the following:
  1. Secrets in the Shallows & Sky + 100 Coins
  2. Go to Town for Red Coins

70 Route

  1. Secrets in the Shallows & Sky + 100 Coins
  2. Express Elevator--Hurry Up!
  3. Top o' the Town
  4. Shocking Arrow Lifts!