# Pendulum

Pendulum Hitbox Info
Hitbox
Damage none
Damage without hat none
Interaction type none
Surfaces floor: , wall: , ceil:
Related
Found In
Tick Tock Clock

Pendulums are objects found in Tick Tock Clock. The pendulum swings and is dependent on the setting of the clock.

## Behavior

The pendulum always starts at angle=6500. From there, the pendulum behaves differently on all four clock settings.

### Still Setting

The pendulum is still on the still setting.

### Fast Setting

The pendulum swings fast on the fast setting.

### Slow Setting

The pendulum swings slow on the slow setting.

### Random Setting

The pendulum swings with an angular acceleration of 13 or 42, randomly, on the random setting. When a swing didn't pass angle=0 (when the pendulum points straight down), and subsequent swings swap angular accelerations, every swing will have a different amplitude. By manipulating RNG, the pendulum can be made swing with a TASer's desired acceleration. Alternating acceleration 13 and 42 until the pendulum hits angle=0, then manipulating acceleration to keep the acceleration the same value for all future swings, allows the pendulum to swing much farther than it was intended to; this is known as Pendulum Manipulation.

A set of swing amplitudes that are connected by swings of alternating accelerations usually starts and ends with two equal and opposite swings that both pass angle=0. When placed in increasing order, these sets of swing amplitudes form the shape of a ladder and are called the steps of the ladder and the swings that pass angle=0 are called rail amplitudes, forming the rails of the ladder. The acceleration that allows them to pass angle=0, and the frames it takes to reach angle=0 are indices of the rail.

Sometimes, a rail is sandwiched by two different rail amplitudes. This forms a bridge between the two rail amplitudes.