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  • |title= Chip off Whomp's Block ...homp's Block''' is the first mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]].
    755 bytes (119 words) - 15:48, 24 January 2024
  • This is a guide for how to beat the star Chip Off Whomp's Block in 1 A press in an RTABC run.
    2 KB (296 words) - 12:27, 27 September 2021
  • 27 bytes (3 words) - 17:14, 24 April 2019
  • This is a guide for how to beat the star Snowman's Lost His Head with 0 A presses in an RTABC run. ...n the mountain to find a good suitor. After making your way to the snowman's head, he'll reunite with it and reward you with a star. This star can't be
    499 bytes (98 words) - 17:01, 24 December 2020
  • |course= Big Boo's Haunt |tas_link=[https://youtu.be/SxHznw6cpyg "(TAS) SM64: Ride Big Boo's Merry-Go-Round in 32.67s" by Hello, my name is nim]
    2 KB (349 words) - 14:28, 29 December 2023
  • |title= Snowman's Lost His Head ...the star, Mario must touch the anti-cheat checkpoint and guide the snowman's body (after its last waypoint it follows you).
    2 KB (266 words) - 23:22, 24 January 2024
  • |title= The Manta Ray's Reward '''The Manta Ray's Reward''' is the fifth mission of [[RTA Guide/Dire, Dire Docks|Dire, Dire D
    608 bytes (92 words) - 02:03, 28 July 2022
  • |title= The Princess's Secret Slide ...cess's Secret Slide''' is located above [[RTA Guide/Whomp's Fortress|Whomp's Fortress]] in the lobby, in the rightmost painting. 1 star is needed to acc
    929 bytes (136 words) - 03:14, 25 January 2024
  • |title= Ride Big Boo's Merry-Go-Round ...y-Go-Round''' is the second mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    726 bytes (118 words) - 23:47, 24 January 2024
  • This is a guide for how to beat the star Ride Big Boo's Merry-Go-Round with 1 A press in an RTABC run.
    499 bytes (89 words) - 21:03, 16 January 2021
  • |title= Wiggler's Red Coins '''Wiggler's Red Coins''' is the fifth mission of [[RTA Guide/Tiny-Huge Island|Tiny-Huge
    527 bytes (76 words) - 06:35, 13 March 2022
  • |tas_link=[https://youtu.be/evpWnb2HcfU <nowiki>"The Princess's Secret Slide 24.13 (-5f) and "under 21" 20.00 (-7f) [SM64] [TAS] [Scattersh |abc_link=[https://youtu.be/n0fHndw2K_c <nowiki>"[TAS] Princess's Secret Slide Under 21 Seconds 0xA - 24"80" by fifdspence</nowiki>]
    798 bytes (125 words) - 00:05, 19 October 2023
  • |title=Big Boo's Haunt '''Big Boo's Haunt''' is the fifth course in the game. 12 stars are needed to unlock it.
    3 KB (426 words) - 02:55, 4 January 2024
  • |title= Big Boo's Haunt Tilting Platform ...rm''' is an object appearing on the second floor of the house in [[Big Boo's Haunt]]. When Mario stands on it, it begins to tilt.
    3 KB (537 words) - 22:26, 16 May 2021
  • |title= Board Bowser's Sub '''Board Bowser's Sub''' is the first mission of [[RTA Guide/Dire, Dire Docks|Dire, Dire Dock
    736 bytes (104 words) - 06:01, 19 February 2023
  • This is a guide for how to beat the star Behind Chain Chomp's Gate in 0 A presses.
    1 KB (199 words) - 05:14, 20 December 2020
  • This is a guide for how to beat the star Big Boo's Balcony with 2 A presses in an RTABC run.
    796 bytes (147 words) - 12:24, 27 September 2021
  • 27 bytes (3 words) - 21:31, 20 August 2018
  • |title= Snowman's Big Head ...n's Big Head''' is the first mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    767 bytes (104 words) - 14:52, 20 June 2023
  • 27 bytes (3 words) - 21:31, 20 August 2018
  • #REDIRECT [[Big Boo's Haunt Tilting Platform]]
    46 bytes (6 words) - 22:26, 16 May 2021
  • |title= Behind Chain Chomp's Gate '''Behind Chain Chomp's Gate''' is the sixth mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Bat
    3 KB (376 words) - 18:18, 2 April 2022
  • |tas_link=[https://www.youtube.com/watch?v=evpWnb2HcfU <nowiki>"The Princess's Secret Slide 24.13 (-5f) and "under 21" 20.00 (-7f) [SM64] [TAS] [Scattersh ...tar.<ref>[https://www.youtube.com/watch?v=pbKr26RY6B0 "SM64 - The Princess's Secret Slide - 1x A Presses" by pannenkoek2012]</ref><br>
    2 KB (296 words) - 04:16, 7 October 2023
  • |title= Big Boo's Balcony ...o's Balcony''' is the fifth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    869 bytes (140 words) - 15:35, 13 March 2024
  • #Redirect [[Chip off Whomp's Block]]
    36 bytes (5 words) - 19:12, 18 October 2023
  • #Redirect [[Snowman's Lost His Head]]
    37 bytes (5 words) - 19:16, 18 October 2023
  • |title=Chip off Whomp's Block |rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ "Chip off Whomp's Block 28”74" by YURAMOFU]
    4 KB (681 words) - 14:28, 29 December 2023
  • |tas_link=[https://youtu.be/_4V126VVkdo <nowiki>"[TAS] SM64 (U) - Snowman's Lost His Head - 35.17" by PaLiX _</nowiki>] |abc_link= [https://youtu.be/ksC9omEA2Lw <nowiki>"[TAS] Snowman's Lost His Head 0xA - 41"37" by elbertito</nowiki>]
    938 bytes (142 words) - 14:28, 29 December 2023
  • |title=Snowman's Land ...(similar to [[RTA Guide/Shifting Sand Land|Shifting Sand Land]]). The wall's reflection in the mirror has the [[RTA Guide/Cool, Cool Mountain|Cool, Cool
    2 KB (333 words) - 02:54, 26 January 2024
  • |title=The Princess's Secret Slide '''The Princess's Secret Slide''', or '''PSS''', is a secret level behind the 1-star door on
    3 KB (454 words) - 19:05, 3 January 2024
  • '''The Manta Ray's Reward''' is the 5th star of [[Dire, Dire Docks]].
    432 bytes (61 words) - 20:34, 9 January 2023
  • Second visit - Collect [[Ride Big Boo's Merry-Go-Round]] then Pause, Stage exit
    256 bytes (39 words) - 16:25, 5 September 2023
  • |title=Whomp's Fortress ...room located on the right side of the lower first floor of Princess Peach's castle. One power star is needed to access it without a [[RTA Guide/Lobby B
    3 KB (486 words) - 01:21, 4 December 2021
  • 18 bytes (2 words) - 09:45, 10 June 2018
  • |tas_link=[https://youtu.be/4RlENcbH5VU <nowiki>"[TAS] Behind Chain Chomp's Gate - 10"33" by elbertito</nowiki>] |rta_link=[https://www.youtube.com/watch?v=iIeVA9NaFAE "Behind Chain Chomp's Gate 11"37" by mofumofu256]
    3 KB (524 words) - 18:58, 7 February 2024
  • |title=Big Boo's Balcony |course=Big Boo's Haunt
    992 bytes (151 words) - 14:28, 29 December 2023
  • |tas_link= [https://youtu.be/lz1BpaKfxgU <nowiki>"[TAS] SM64 - Board Bowser's Sub (29"70)" by Crackhex</nowiki>] |abc_link= [https://youtu.be/AxBSXskoyZ0 <nowiki>"[TAS] Board Bowser's Sub 0xA - 1'21"27" by fifdspence</nowiki>]
    622 bytes (91 words) - 23:51, 18 October 2023
  • 492 bytes (73 words) - 16:18, 5 September 2023
  • |rta_link=[https://youtu.be/Pg0HsHKvssY "Wiggler's Red Coins 26.69 (26"40 igt)" by Dwhatever] |abc_link=[https://www.youtube.com/watch?v=7MED84TL0zA "SM64 - Wiggler's Red Coins - 2x A Presses" by pannenkoek2012]
    960 bytes (141 words) - 00:04, 19 October 2023
  • |course= Snowman's Land |tas_link= [https://www.youtube.com/watch?v=UWDyEGWvbV4 "snowman's big head 7.57" by PaLiX_]
    1 KB (219 words) - 18:46, 18 October 2023
  • |title=Big Boo's Haunt ...Courtyard]], then jumping into the [[Haunted Cage]] that it drops. Big Boo's Haunt is only accessible if Mario has at least 12 [[Power Star|Power Stars]
    10 KB (1,720 words) - 18:53, 3 January 2024
  • 155 bytes (23 words) - 16:53, 5 September 2023
  • 18 bytes (2 words) - 09:45, 10 June 2018
  • '''Mario's Platform Adventure''' or '''MPA'''<ref name=script>[https://docs.google.com ...between two buttons. Since pressing another button instantly resets Mario's ability to control the platform, it is possible to keep alternating between
    2 KB (346 words) - 01:34, 5 October 2023
  • |title=Snowman's Land ...into like a regular painting (similar to [[Shifting Sand Land]]). The wall's reflection in the mirror has the [[Cool, Cool Mountain]] painting on it to
    4 KB (670 words) - 18:58, 3 January 2024
  • |title=Whomp's Fortress ...typically fast and is often the first course completed in runs (due to BoB's near requirement for wing cap).
    11 KB (1,920 words) - 18:51, 3 January 2024
  • #REDIRECT [[RTA Guide/Behind Chain Chomp's Gate]]
    49 bytes (7 words) - 01:39, 12 April 2019

Page text matches

  • Pannenkoek2012's ABC Trials * (jongyon's,dyllon's,lemon's)
    267 bytes (34 words) - 16:25, 27 September 2021
  • ...rio_drop_held_object</code>''' is a titular function within Super Mario 64's code. It only does anything if [[Mario]] is holding an [[object]]. # The object's held state becomes <code>bhvCarrySomething4</code> which I assume means "dr
    712 bytes (112 words) - 00:51, 6 September 2022
  • |title=Big Boo's Balcony |course=Big Boo's Haunt
    992 bytes (151 words) - 14:28, 29 December 2023
  • |title= Ride Big Boo's Merry-Go-Round ...y-Go-Round''' is the second mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    726 bytes (118 words) - 23:47, 24 January 2024
  • |title= Chip off Whomp's Block ...homp's Block''' is the first mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]].
    755 bytes (119 words) - 15:48, 24 January 2024
  • |title= The Princess's Secret Slide ...cess's Secret Slide''' is located above [[RTA Guide/Whomp's Fortress|Whomp's Fortress]] in the lobby, in the rightmost painting. 1 star is needed to acc
    929 bytes (136 words) - 03:14, 25 January 2024
  • ...ection is needed to enter the [[Secret Aquarium]] in 0x A-presses as Mario's angle needs to be changed instantly to redirect his speed into the JRB room
    1 KB (207 words) - 01:52, 11 May 2021
  • |title= Big Boo's Balcony ...o's Balcony''' is the fifth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    869 bytes (140 words) - 15:35, 13 March 2024
  • ...ing''' is a glitch in [[Mario]]'s sliding behavior which occurs when Mario's facing angle and direction of travel during sliding are exactly at a right .... Because this angle fails all four inequalities, the code to change Mario's facing angle is effectively skipped.
    1 KB (195 words) - 01:50, 11 May 2021
  • |tas_link= [https://youtu.be/lz1BpaKfxgU <nowiki>"[TAS] SM64 - Board Bowser's Sub (29"70)" by Crackhex</nowiki>] |abc_link= [https://youtu.be/AxBSXskoyZ0 <nowiki>"[TAS] Board Bowser's Sub 0xA - 1'21"27" by fifdspence</nowiki>]
    622 bytes (91 words) - 23:51, 18 October 2023
  • |title= Snowman's Big Head ...n's Big Head''' is the first mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    767 bytes (104 words) - 14:52, 20 June 2023
  • ##* Mario's terminal velocity is set to -75 * 1024 / Mario's yaw speed. ##* Mario's vertical speed is increased by -4 * 1024 / Mario's yaw speed.
    3 KB (518 words) - 03:39, 5 July 2019
  • |course= Snowman's Land |tas_link= [https://www.youtube.com/watch?v=UWDyEGWvbV4 "snowman's big head 7.57" by PaLiX_]
    1 KB (219 words) - 18:46, 18 October 2023
  • |rta_link=[https://youtu.be/Pg0HsHKvssY "Wiggler's Red Coins 26.69 (26"40 igt)" by Dwhatever] |abc_link=[https://www.youtube.com/watch?v=7MED84TL0zA "SM64 - Wiggler's Red Coins - 2x A Presses" by pannenkoek2012]
    960 bytes (141 words) - 00:04, 19 October 2023
  • ...er appears at the anchor point. The anchor point is initialized to Chuckya's position on level load and is updated whenever Chuckya is rendered. ...this will cause Mario to be thrown at the anchor point instead of Chuckya's real position
    1 KB (172 words) - 01:40, 22 January 2023
  • |course= Big Boo's Haunt '''Seek the 8 Red Coins''' is the 4th star of [[Big Boo's Haunt]].
    389 bytes (59 words) - 14:28, 29 December 2023
  • |tas_link=[https://youtu.be/_4V126VVkdo <nowiki>"[TAS] SM64 (U) - Snowman's Lost His Head - 35.17" by PaLiX _</nowiki>] |abc_link= [https://youtu.be/ksC9omEA2Lw <nowiki>"[TAS] Snowman's Lost His Head 0xA - 41"37" by elbertito</nowiki>]
    938 bytes (142 words) - 14:28, 29 December 2023
  • |course= Snowman's Land '''Into the Igloo''' is the 6th star of [[Snowman's Land]].
    483 bytes (72 words) - 18:48, 18 October 2023
  • ...a star or a key. If Mario collects a star or key while in C-Up mode, Mario's head will be tilted in the direction it was in C^ mode during the celebrati ...to C-Up Camera mode to change which way Mario's head will be facing. Mario's head will be stuck facing the same direction the moment when the key become
    1 KB (179 words) - 06:00, 1 January 2020
  • ...he's inside the tangibility sphere), the object will be tangible; when he's outside of the tangibility radius, it will be intangible. Tangibility radii
    645 bytes (106 words) - 03:35, 28 September 2022
  • |title= Wiggler's Red Coins '''Wiggler's Red Coins''' is the fifth mission of [[RTA Guide/Tiny-Huge Island|Tiny-Huge
    527 bytes (76 words) - 06:35, 13 March 2022
  • # If A is pressed, Mario's action is set to [[backflip]]. # If Mario is off the floor (has the "off floor" flag), Mario's action is set to [[freefall]].
    2 KB (253 words) - 00:24, 7 March 2023
  • |course= Big Boo's Haunt '''Eye to Eye in the Secret Room''' is the 6th star of [[Big Boo's Haunt]].
    442 bytes (69 words) - 14:28, 29 December 2023
  • * Bubba's interaction state becomes <code>INT_STATUS_INTERACTED</code> * Mario's <code>interactObj</code> property becomes Bubba
    2 KB (385 words) - 23:54, 27 July 2023
  • ...his speed while airborne. Due to Boo's forward speed being based on Mario's speed while chasing Mario, this can cause Boos to move rapidly if they begi
    753 bytes (116 words) - 01:38, 22 January 2023
  • ...it goes back to walking or begins shrinking if its health is 1. If Wiggler's health is 1, a star spawns, Wiggler shrinks, and then walks around until it
    2 KB (257 words) - 06:21, 8 May 2021
  • |course= Snowman's Land '''Chill with the Bully''' is the 2nd star of [[Snowman's Land]].
    573 bytes (84 words) - 18:47, 18 October 2023
  • ...he normal.y value of the slope he is standing on. It gets smaller as Mario's slope gets steeper. The game calculates this value and often uses it in pla
    381 bytes (58 words) - 01:33, 11 May 2021
  • |course= Snowman's Land '''Shell Shreddin' for Red Coins''' is the 5th star of [[Snowman's Land]].
    551 bytes (85 words) - 18:48, 18 October 2023
  • ...<code>INVULNERABLE</code> flag</span> and <span style="color:green;">Mario's action is not [[Quicksand Death]]</span>, the action is cancelled to [[Quic
    1,019 bytes (155 words) - 00:31, 7 October 2023
  • ...of the tower, while still holding A, jump kick onto the edge of the tower's top. Then, kick into the star.
    664 bytes (127 words) - 13:37, 18 December 2020
  • '''Hoot''' is an owl appearing in [[Whomp's Fortress]]. Hoot's primary purpose is to carry Mario into the sky so that Mario can drop down
    540 bytes (72 words) - 22:37, 16 May 2021
  • ...eezing Pond''' is the fourth mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    453 bytes (67 words) - 13:55, 20 June 2023
  • ...Deep Freeze''' is the third mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    433 bytes (65 words) - 17:33, 2 December 2021
  • ...y have been found in [[Big Boo's Haunt]] and/or in the [[The Castle|Castle's Courtyard]] ...Key has a model loaded in script_func_global_10, which is used for Big Boo's Haunt and the Castle Courtyard. The key itself would presumbaly be inside a
    1 KB (176 words) - 13:41, 7 October 2023
  • ...urse. The entrance is a large water-like painting, and once ''Board Bowser's Sub'' is completed, it will move back to the end of the hallway, exposing t # [[RTA Guide/Board Bowser's Sub|Board Bowser's Sub]]
    2 KB (355 words) - 02:51, 26 January 2024
  • ...ed multiple times in a row on one or more slopes to further increase Mario's speed. ...o Wings to the Sky]] 0xA, [[Behind Chain Chomp's Gate]] 0xA, and [[Snowman's Big Head]] 0xA. It was formerly used for [[In the Deep Freeze]] as well, al
    1 KB (190 words) - 00:15, 3 October 2023
  • ...[Whomp's Fortress]]. The Whomp King is fought in the star [[Chip off Whomp's Block]] at the top of the fortress. He drops a star upon defeat. ...up and returning to his initial pattern of chasing Mario. Once Whomp King's health reaches 0, Whomp King gives his defeat dialogue and then becomes inv
    2 KB (304 words) - 01:50, 14 March 2022
  • |rta_record=[https://twitter.com/WidditSama/status/1607864922511396867?s=20 26.76] ...Secret Room''' is the sixth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
    435 bytes (63 words) - 15:57, 28 September 2023
  • ...the star that is cancelled out by Mario's hitbox overlapping with the star's hitbox.
    396 bytes (69 words) - 13:02, 18 December 2020
  • # Water - If Mario's height is lower than 100 units below the water height, the action is transi * Mario's quicksand depth is set to 0.
    2 KB (343 words) - 00:17, 21 July 2023
  • ...]. (Note that finding a floor starts at the position 100 units above Mario's y position.) # Set Mario's eyeState to ''closed''.
    3 KB (386 words) - 13:47, 2 October 2023
  • #[[RTA Guide/Whomp's Fortress|Whomp's Fortress]] #[[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]]
    1 KB (234 words) - 16:38, 21 March 2021
  • #REDIRECT [[Ride Big Boo's Merry-Go-Round]]
    43 bytes (5 words) - 09:54, 29 April 2019
  • #REDIRECT [[RTA Guide/Behind Chain Chomp's Gate]]
    49 bytes (7 words) - 01:39, 12 April 2019
  • #REDIRECT [[Big Boo's Haunt Tilting Platform]]
    46 bytes (6 words) - 15:51, 22 July 2021
  • #REDIRECT [[Big Boo's Haunt Tilting Platform]]
    46 bytes (6 words) - 22:26, 16 May 2021
  • #REDIRECT [[RTA Guide/Big Boo's Haunt]]
    39 bytes (6 words) - 22:34, 11 April 2019
  • |course= Snowman's Land '''In the Deep Freeze''' is the 3rd star of [[Snowman's Land]]. It is possible to get this star without using the joystick and it i
    1 KB (171 words) - 18:47, 18 October 2023
  • #REDIRECT [[RTA Guide/Snowman's Land]]
    38 bytes (5 words) - 22:35, 11 April 2019
  • #REDIRECT [[RTA Guide/Whomp's Fortress]]
    40 bytes (5 words) - 22:33, 11 April 2019
  • #Redirect [[Chip off Whomp's Block]]
    36 bytes (5 words) - 19:12, 18 October 2023
  • #Redirect [[Snowman's Lost His Head]]
    37 bytes (5 words) - 19:16, 18 October 2023
  • #REDIRECT [[Nonstop/Big Boo's Haunt]]
    37 bytes (5 words) - 21:19, 10 December 2022
  • #REDIRECT [[Snowman's Lost His Head]]
    37 bytes (5 words) - 09:54, 29 April 2019
  • #REDIRECT [[Chip off Whomp's Block]]
    36 bytes (5 words) - 09:34, 24 April 2019
  • #REDIRECT [[The Princess's Secret Slide]]
    41 bytes (5 words) - 22:59, 24 October 2018
  • #REDIRECT [[The Manta Ray's Reward]]
    36 bytes (5 words) - 10:04, 29 April 2019
  • ...or Red Coins''' is the fifth mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
    783 bytes (110 words) - 16:45, 10 March 2023
  • #REDIRECT [[Snowman's Big Head]]
    32 bytes (4 words) - 10:08, 29 April 2019
  • #REDIRECT [[Big Boo's Haunt]]
    29 bytes (4 words) - 09:45, 10 June 2018
  • #REDIRECT [[Nonstop/Whomp's Fortress]]
    38 bytes (4 words) - 09:46, 10 December 2022
  • #Redirect [[Mario's Platform Adventure]]
    40 bytes (4 words) - 19:43, 1 October 2023
  • #REDIRECT [[Behind Chain Chomp's Gate]]
    39 bytes (5 words) - 15:13, 23 April 2019
  • #REDIRECT [[Wiggler's Red Coins]]
    33 bytes (4 words) - 15:11, 20 March 2019
  • #REDIRECT [[Board Bowser's Sub]]
    32 bytes (4 words) - 10:03, 29 April 2019
  • <nowiki>#</nowiki>REDIRECT [[Nonstop/Snowman's Land]]
    53 bytes (6 words) - 23:55, 17 December 2022
  • #REDIRECT [[Big Boo's Balcony]]
    31 bytes (4 words) - 09:48, 24 April 2019
  • Several courses in ''Super Mario 64'' have objects and NPC's that only spawn when certain stars are selected when entering the stage. Th ===[[RTA Guide/Whomp's Fortress|Whomp's Fortress]]===
    2 KB (343 words) - 01:31, 12 April 2019
  • |title= The Manta Ray's Reward '''The Manta Ray's Reward''' is the fifth mission of [[RTA Guide/Dire, Dire Docks|Dire, Dire D
    608 bytes (92 words) - 02:03, 28 July 2022
  • #REDIRECT [[Whomp's Fortress]]
    30 bytes (3 words) - 16:50, 22 June 2020
  • #REDIRECT [[Snowman's Land]]
    28 bytes (3 words) - 01:08, 25 September 2018
  • #REDIRECT [[Whomp's Fortress]]
    30 bytes (3 words) - 09:45, 10 June 2018
  • #REDIRECT [[Whomp's Fortress]]
    30 bytes (3 words) - 01:21, 11 June 2018
  • |title=Snowman's Land ...(similar to [[RTA Guide/Shifting Sand Land|Shifting Sand Land]]). The wall's reflection in the mirror has the [[RTA Guide/Cool, Cool Mountain|Cool, Cool
    2 KB (333 words) - 02:54, 26 January 2024
  • |title= Snowman's Lost His Head ...the star, Mario must touch the anti-cheat checkpoint and guide the snowman's body (after its last waypoint it follows you).
    2 KB (266 words) - 23:22, 24 January 2024
  • |title=The Princess's Secret Slide '''The Princess's Secret Slide''', or '''PSS''', is a secret level behind the 1-star door on
    3 KB (454 words) - 19:05, 3 January 2024
  • *[[RTABC Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] ==Whomp's Fortress==
    2 KB (333 words) - 17:23, 24 December 2020
  • ...'''SPD''', is a type of internal variable that represents how many [[unit]]s [[Mario]] moves per frame. There are many speed variables, such as Horizont ...79px|Mario falling at ''Terminal Speed'' ('''M75''')'' ''in [[The Princess's Secret Slide|PSS]]]]
    3 KB (468 words) - 00:59, 21 August 2023
  • ...d, Mario's speed can even multiply by several factors. At 90k speed, Mario's speed is scaled by -8 into -720k speed. And at 262k speed, his speed is sca
    1 KB (224 words) - 01:39, 11 May 2021
  • This is a guide for how to beat the star Snowman's Lost His Head with 0 A presses in an RTABC run. ...n the mountain to find a good suitor. After making your way to the snowman's head, he'll reunite with it and reward you with a star. This star can't be
    499 bytes (98 words) - 17:01, 24 December 2020
  • |course= Snowman's Land '''Whirl from the Freezing Pond''' is the 4th star of [[Snowman's Land]].
    868 bytes (132 words) - 18:48, 18 October 2023
  • |tas_link=[https://youtu.be/evpWnb2HcfU <nowiki>"The Princess's Secret Slide 24.13 (-5f) and "under 21" 20.00 (-7f) [SM64] [TAS] [Scattersh |abc_link=[https://youtu.be/n0fHndw2K_c <nowiki>"[TAS] Princess's Secret Slide Under 21 Seconds 0xA - 24"80" by fifdspence</nowiki>]
    798 bytes (125 words) - 00:05, 19 October 2023
  • ...e ghost enemies found in the [[The Castle|Castle Courtyard]] and [[Big Boo's Haunt]]. When Mario looks at them, they turn invisible. Most Boos drop a [[ *[[Big Boo's Haunt]]
    960 bytes (126 words) - 21:26, 11 October 2023
  • |course= Big Boo's Haunt '''Secret of the Haunted Books''' is the 3rd star of [[Big Boo's Haunt]]. It is done by entering the upstairs door on the right of the left
    912 bytes (150 words) - 14:28, 29 December 2023
  • ...speed, the game checks if there's a wall 30 units above him and that there's no wall 150 units above him. If this passes, then it considers a point 60 u ...Mario between 30 units (inclusive) and 150 units (exclusive). However, it's possible to exploit this logic to do a glitchy ledge grab and raise Mario m
    1 KB (199 words) - 02:06, 8 June 2021
  • ...h the Bully''' is the second mission in [[RTA Guide/Snowman's Land|Snowman's Land]]. With this beginning, there's slightly more room to land from the slidekick rollout, and you don't have t
    1 KB (179 words) - 02:29, 26 January 2024
  • |tas_link=[https://www.youtube.com/watch?v=evpWnb2HcfU <nowiki>"The Princess's Secret Slide 24.13 (-5f) and "under 21" 20.00 (-7f) [SM64] [TAS] [Scattersh ...tar.<ref>[https://www.youtube.com/watch?v=pbKr26RY6B0 "SM64 - The Princess's Secret Slide - 1x A Presses" by pannenkoek2012]</ref><br>
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  • ...Red Coins|Frosty Slide for 8 Red Coins]] before you can select the Snowman's Lost His Head star and that is the only star the snowman spawns on. ...s without touching their coins by only touching the very top of the secret's hitbox.
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  • ...s a wall 30 units above Mario's position and no wall 150 units above Mario's position. Then, the game checks if there is a ledge Mario can grab on by lo * The wall is slightly tilted, so Mario's lower point is within range of it but not his upper point, which triggers a
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  • |foundIn=[[Whomp's Fortress]] ...plant.inc.c Piranha Plant Behavior Code]</ref>, found exclusively in Whomp's Fortress
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  • ...the Wooden Post's Y-speed will put its Y-offset below -190 units, the post's Y-offset is set to -190 units and if a chain chomp is attached to the post, ...angle to the post and each frame this is incremented by the value of Mario's current angle to the post minus his previous angle to the post. When this t
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  • ...When you are above the eel's new hideout, descend and lure it away from it's home. Make sure to stay close (but not too close) to its tail. When it deci
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  • ...s drawn in (his graphical position) becomes separated from the position he's actually in (his physical position) for an arbitrary length of time. This g ...ted from Chuckya until Chuckya is killed or an external force causes Mario's position to be reset to his graphical position.
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  • ##* If the double jump timer is 0 or Mario is squished, Mario's action is set to the jump action. ##* Otherwise, Mario's action is set to the [[Double Jump|double jump]] action.
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  • '''SheNaNigans''' are a category of glitches that occur due to [[Mario]]'s position being [[Floats#NaN|NaN]]. ...value NaN. This has been achieved previously using the elevator [[Big Boo's Haunt]].
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  • ...[Bob-omb Battlefield]] and [[Tiny-Huge Island]], as well as [[The Princess's Secret Slide]]. Achieving the lowest in-game time on these missions is a ca ...wing cap and flying in the cannon, you can make the race start when Mario's already at the flag.<ref>[https://youtu.be/jLQM883GrXU "Super Mario 64 - Ko
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  • ...to the Igloo''' is the sixth mission of [[RTA Guide/Snowman's Land|Snowman's Land]].
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  • # Water - If Mario's height is lower than 100 units below the water height, the action is transi * Mario's quicksand depth is set to 0.
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  • ...lly Roger Bay]], [[Cool Cool Mountain]], [[Shifting Sand Land]], [[Snowman's Land]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny Huge Island]], [ ...lly Roger Bay]], [[Cool Cool Mountain]], [[Shifting Sand Land]], [[Snowman's Land]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny Huge Island]], [
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  • Whomps are large enemies appearing in [[Whomp's Fortress]] and [[Bowser in the Sky]]. They move along a predefined path unt ...h a y-velocity of Whomp's y-velocity is set to 40 units/frame. Then, Whomp's facing angle rotates at 1.40625 degrees/frame until its facing angle is 90
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  • |title=Whomp's Fortress ...room located on the right side of the lower first floor of Princess Peach's castle. One power star is needed to access it without a [[RTA Guide/Lobby B
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  • ...[[N64]] can dereference directly. The virtual addressing scheme of the N64's VR4300 CPU looks like this: Physical addresses run from 0x00000000 to 0x1FFFFFFF. The details of the N64's physical memory mapping can be found [http://en64.shoutwiki.com/wiki/Memory
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  • ##If mario's forwardVel > 0, [[Forward Rollout]], else, [[Backward Rollout]]. #If Mario's new floor is not a slope, and Mario's forward velocity squared < 64, and the animation is at an end, [[Stomach Sl
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  • ...d by 20% as for regular single jumps. In riding shell ground action, Mario's speed is capped at 64 (+ 1 frame of slope acceleration), but if Mario jumps ...images]}}. The speed is gained via air acceleration, which increases Mario's speed by 0.15 every frame.
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  • ...[[Mr. I]], and [[Yoshi]]. Of these, Mr. I and Eyerok blink based on Mario's interactions with them. All other creatures blink idly. ...every 64 frames. However, Peach's blinking animation is offset from Mario's by 32, meaning that they will never blink at the same time.
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  • |speed= Dependent on action and Mario's speed ...lower one will run towards Mario and "steal" and wear [[Default Cap|Mario's cap]] when first picked up, and run away from him (with the same behavior a
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  • ===Mario's Platform Adventure=== {{Main|Mario's Platform Adventure}}
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  • |course= Big Boo's Haunt |tas_link=[https://youtu.be/SxHznw6cpyg "(TAS) SM64: Ride Big Boo's Merry-Go-Round in 32.67s" by Hello, my name is nim]
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  • |tas_link=[https://youtu.be/4RlENcbH5VU <nowiki>"[TAS] Behind Chain Chomp's Gate - 10"33" by elbertito</nowiki>] |rta_link=[https://www.youtube.com/watch?v=iIeVA9NaFAE "Behind Chain Chomp's Gate 11"37" by mofumofu256]
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  • ...ll start [[twirling]] and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state. * [[Snowman's Land]]
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  • ...ive outlet, or to make essentially new unofficial games using the old game's engine. ...characters, abilities, or a range of other attributes defined by the game's author. Some ROM hacks are simple reskins, whereas others are entirely new
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  • |title=Big Boo's Haunt '''Big Boo's Haunt''' is the fifth course in the game. 12 stars are needed to unlock it.
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  • * Mario's current action is walking * Mario's forwards speed greater than or equal to 16
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  • ...]] or physics exploits, and is often helpful in speedruns and [[challenge]]s due to its ability to allow quicker movement and the potential to clip thro Some techniques cause Mario's position to change quickly, without technically changing his speed:
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  • | WF || Chip Off Whomp's Block ||Ground Pounding King Whomp || 3 | BoB || Behind Chain Chomp's Gate || Ground Pounding Chain Chomp's post three times to release him || Performing Bomb Clip
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  • ...Mario is not. This allows Mario to receive a constant push from the shell's [[hitbox]], similar to a [[Bloated Bob-omb|Bloated Bob-omb]], but still hav ...tps://youtu.be/flyo17g1Izk "Super Mario 64 - Shell Mario Glitch in Snowman's Land" by Tomatobird8]</ref>
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  • The game contains infrastructure for the trampoline to affect Mario's jumps, and the trampoline has code for visually stretching and compressing. ...e top spawns the spring and the base, and sets a variable to whether Mario's on the platform or not (though this variable goes unused).
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  • ...l Cool Mountain]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Snowman's Land]], [[Wet-Dry World]], [[Tall, Tall Mountain]], [[Tiny Huge Island]]
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  • ...f 3*73/53. (73 corresponds to the bully radius and 53 corresponds to Mario's hitbox radius). This would put Mario in the knockback state and cap his spe ...is corresponds to the bully's speed being multiplied by 3. Thus, the Bully's speed increases exponentially, with a speed increase on the order of <math>
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  • The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] ...HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is [[Bowser]
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  • |course= Big Boo's Haunt '''Go on a Ghost Hunt''' is the 1st star of [[Big Boo's Haunt]]. It is collected by defeating the [[Boo|Big Boo]] that spawns upon
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  • |title= Board Bowser's Sub '''Board Bowser's Sub''' is the first mission of [[RTA Guide/Dire, Dire Docks|Dire, Dire Dock
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  • '''Goomba Spawners''' are object spawners that spawn three [[Goomba]]s when Mario enters its radius. The Goombas unload when Mario leaves the radi ...and re-enters the spawner's radius, the goomba won't be there and its coin(s) will become impossible to collect.
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  • |related=[[Yellow Coin|Yellow]] and [[Blue Coin]]s ...course in the vanilla game (excluding [[The Princess's Secret Slide|Peach's Secret Slide]]). When the eighth Red Coin is collected, a red coin star has
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  • |found_in= Lethal Lava Land, Bowser in the Fire Sea, Snowman's Land ...64]]'', appearing in Lethal Lava Land, Bowser in the Fire Sea, and Snowman's Land. Bullies attack by running in to Mario, knocking him back. They can be
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  • | [[Whomp’s Fortress]] || [[File:WF.png|300px]] | [[Big Boo's Haunt]] || [[File:BBH.png|300px]]
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  • ...he Wild Blue''' is the third mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]]. ...ifferent camera setup to make it consistent to get a roll off the edge. It's an optional strategy that you can add to the previous strategy.
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  • '''Mad Piano''' is an enemy appearing in [[Big Boo's Haunt]]. ...es not move back into the 500 unit radius within 80 frames, when Mad Piano's attack animation ends it goes back to being stationary.
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  • * [[Whomp's Fortress]] * [[Snowman's Land]]
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  • ...l caps. During the animation of putting on a cap, the hat appears in Mario's hand. If the animation is interrupted at the very end with picking up anoth ...for sign textboxes) or any cutscenes. The hat will also go back onto Mario's head if he leaves the course.
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  • ...es with a wall, Skeeter's speed decreases by 70% every frame. When Skeeter's speed hits 0 and its current animation ends, Skeeter randomly chooses a new
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  • |found_in= [[Big Boo's Haunt]], [[Dire, Dire Docks]], [[Snowman's Land]], [[Wet Dry World]], [[Vanish Cap under the Moat]]
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  • |title=Snowman's Land ...into like a regular painting (similar to [[Shifting Sand Land]]). The wall's reflection in the mirror has the [[Cool, Cool Mountain]] painting on it to
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  • ...way the Wall''' is the sixth mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]]. ...iable part of the texture that can be used for lining this up; however, it's recommended that you perform the full setup on your own, and find a referen
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  • * The opacity of Bowser's shock waves is decreased by 1 when the global timer is not divisible by 3. * Swoop's yaw and roll are dependent on the value of the global timer.
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  • # Water - If Mario's height is lower than 100 units below the water height, the action is transi * Mario's quicksand depth is set to 0.
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  • Typically, Mario's position is updated incrementally using his velocity. These increments are ...[[surfaces]], updating Mario's [[referenced surfaces]], and updating Mario's [[Water|water level]]. However, quarter steps don't detect object collision
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  • ...''' are a type of NPC that appear in [[Cool, Cool Mountain]] and [[Snowman's Land]]. There are two type of penguins; big and small penguins. ...ning of [[Cool, Cool Mountain]], atop the little hut.<br>This baby penguin's name is '''Tuxie'''. Bringing Tuxie to her mother rewards you with the star
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  • #*[[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] # The Princess's Secret Slide
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  • ...platform preferences within the SM64 community is complicated, but Drogie's video below does a good job explaining the thought process and history behi
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  • ...platform preferences within the SM64 community is complicated, but Drogie's video below does a good job explaining the thought process and history behi
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  • ...of the floor must be contained in a specific range, depending on the floor's [[slope class]] ...lide areas, namely [[Princess's Secret Slide]] and [[Tall, Tall Mountain]]'s slide, HSP is not possible without shallow water.
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  • '''The Manta Ray's Reward''' is the 5th star of [[Dire, Dire Docks]].
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  • ''f(t)'' is the function for a SM64 player's joystick tilt in terms of time. ...is always ideal, ''D'' is most commonly set to -1.35, for cases when Mario's forward speed is above 32.
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  • ...he Fortress''' is the second mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]]. The 2nd star must be selected when entering the stage in order
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  • |title=Chip off Whomp's Block |rta_link=[https://www.youtube.com/watch?v=M51QaL8fUwQ "Chip off Whomp's Block 28”74" by YURAMOFU]
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  • ...rm moves under him. By [[Punch|punching]] off the edge of a platform as it's moving, Mario remains in the punching action for 1 [[Frame|frame]] while th ...r [[Stomp on the Thwomp]] in 2 A presses. It would be used to change Mario's angle on the [[Tick Tock Clock]] hand while preserving VS to launch onto th
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  • Second visit - Collect [[Ride Big Boo's Merry-Go-Round]] then Pause, Stage exit
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  • # Mario's vertical speed is set to <math>52+\frac{\text{hspeed}}4</math>. # Mario's forward velocity is multiplied by 0.8
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  • ...unted Books''' is the third mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
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  • ...ship's mast, continuing to manipulate the fly guy. Then Mario uses fly guy's knockback to get momentum and bounces on him to start twirling. This is jus
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  • # If Mario's height is lower than 100 units below the water height: [[Water Plunge]] (se # If (Mario's action is not (flag)invulnerable, twirling, or flying, (and the flag MARIO_
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  • ...y-Huge Island]], [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] |related=[[Yellow Coin|Yellow]] and [[Red Coin]]s
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  • The '''Pacifist Challenge''' is a [[challenge]] to get as many [[star]]s as possible without killing any enemies. Note that we do '''not''' include *[[WF]] - ''[[Chip off Whomp's Block]]'' - Requires killing the [[Whomp King]]
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  • ...64]] as well as other programs. It can observe variables such as [[Mario]]'s speed, position, the [[HOLP]], and much more. In terms of use for Super Mar
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  • ...s, such as in [https://www.youtube.com/watch?v=28PT7HZWaHI the Chain Chomp's Gate clip.] ...increment doesn't happen in the open field. This occurs before the Bob-omb's actual movement step, so then it moves a 2nd time before the frame ends. Th
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  • ...is swapping BoB: [[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] with [[RTA Guide/Bowser in the Dark World#Red Coin Star|Bowser in th #*BoB: [[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]]
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  • #*[[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] #[[RTA Guide/Whomp's Fortress|Whomp's Fortress]] (every star)
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  • ...mly from 10 to 130 frames. Then, the game chooses a sign and the treadmill's speed approaches either 50 or -50.
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  • # Water - If Mario's height is lower than 100 units below the water height, the action is transi * Mario's quicksand depth is set to 0.
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  • A scuttlebug is an enemy found in [[Hazy Maze Cave|HMC]] and [[Big Boo's Haunt|BBH]]. ...llenge]]. It is used to save A Presses in [[Hazy Maze Cave]] and [[Big Boo's Haunt]].
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  • ===Eru's GWK constellation=== Eru's repeated gwk tech uses the fact that two walls that have a wider than 90°
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  • # [[RTA Guide/THI 100 Coins #With Wiggler's Red Coins| Wiggler's Red Coins + 100]] # [[RTA Guide/Wiggler's Red Coins| Wiggler's Red Coins]]
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  • The [[Nintendo 64]]'s CPU, the VR4300, can throw an '''Address Error Exception'''. This occurs wh ...allow for this glitch, so this is unlikely to be exploitable. Plus, there's barely anything to work with when we're not even in-game.
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  • When you grab an object, the object isn't actually in your hands, it's invisible and not in its normal state. The object is in a state known as be ...om (limbo) and is given a ticket (the visible entity that appears in Mario's hands). When he releases that object later, he redeems the ticket, losing i
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  • ...and not thrown, the object will appear at the HOLP laterally but at Mario's current height and not the height of the HOLP. Since the object must be pic
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  • Some time later, Bulbapedia's headmaster, Archaic, made this post in the Mario Wiki forums, which led to ...endo Independent Wiki Alliance", but in Japanese (the language of Nintendo's home country) it also means ''garden'' (にわ). The use of ''niwa'' symbol
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  • ...iple breakdance kicks before the other one finishes. This results in Mario's voice clip being played more than once over each other, which is known as t ...ing Z and sliding, then you can trigger a breakdance on every frame. Mario's animation stays as the normal crouching animation.
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  • ...pindrift''' is an enemy appearing in [[Cool, Cool Mountain]] and [[Snowman's Land]]. ...Mario runs into Spindrift but does not kill it. In this action, Spindrift’s forward velocity is set to -10 units/frame, and then after 20 frames its ac
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  • ...Caged Island''' is the fifth mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]]. ...dowl) involving speed conservation when jumping into the owl. Although it's generally not recommended, it saves about 2s over the traditional owl strat
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  • ...ens when the player enters first person mode by pressing C^. Usually Mario's speed decreases and he comes to a stop, but if he is on a very slippery slo |[[Whomp's Fortress]]
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  • ...de of its radius.<ref>[https://youtu.be/_R8c70zuJSw "Escaping from Chuckya's Grasp" by UncommentatedPannen]</ref> This is possible to do 1.5 times per f ...up> up to a maximum of 30 units/f and slows down at the same rate. Chuckya's movement is composed of three different steps, which loop over and over aga
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  • ...cts with the Grand Star, he is put into the Grand Star action and the game's ending cutscenes will begin. The ending cutscene beginning is not dependent
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  • ...mb Battlefield|Bob-omb Battlefield]], on the first floor of Princess Peach's castle. The door leading to it requires at least 3 Power Stars to be opened #[[RTA Guide/Snowman's Lost His Head|Snowman's Lost His Head]]
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  • |title= Big Boo's Haunt Tilting Platform ...rm''' is an object appearing on the second floor of the house in [[Big Boo's Haunt]]. When Mario stands on it, it begins to tilt.
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  • #Mario's forward velocity is set to -16 # Mario's vertical speed is set to 62
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  • ...Mario 64 are grammatical, syntactical, or semantical mistakes in the game's text. ...the game will show the error message "SAVED DATA EXITS" (missing the first S in "EXISTS").
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  • ...in the first 3 frames of a punch, but that his punch will be in the object's grabbable area. When Mario starts his punch, the game will check whether he ...GrabbingViaText.gif|300px|thumb|Mario getting light Chuckya via the monkey's textbox]]
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  • '''Blast Away the Wall''' is the sixth and final mission of [[Whomp's Fortress]]. To complete it, Mario must collect a [[Power Star]] inside a br ...ange the [[Global Timer|global timer]], then dropping down to the wall. It's also possible to wall kick directly into the star, meaning this can also be
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  • This 300-unit displacement is inherited from a revolving elevator platform's initialization. Revolving elevator platforms are initially spawned at their ...the lobby.<ref>[https://youtu.be/qL0uZ9VW1zc <nowiki>"[TAS] Pannenkoek2012's BitDW Spawning Displacement Reproduction" by Deldee (Rouge)</nowiki>]</ref>
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  • '''Mr. I''' is an enemy appearing in [[Big Boo's Haunt]], [[Hazy Maze Cave]] and [[Lethal Lava Land]].
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  • ...way of changing Mario's angle since he'll orient his angle along the floor's slope *sliding down slopes, which provides a way of changing Mario's angle
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  • '''Moneybags''' are enemies which appear in [[Snowman's Land]]. They appear as normal coins, but when Mario gets close to them they
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  • ...he first three reds on the floor, line up the ''top left'' corner of Mario's hat with the right edge of the pillar to get a good turn.]] </li> ...left|For the very last red coin, line up the ''top right'' corner of Mario's hat with the right edge of the pillar to get a good turn. This allows you t
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  • ...oating Isle''' is the fourth mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]].
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  • #* Behind Chain Chomp's Gate # [[Nonstop/Whomp's Fortress|Whomp's Fortress]] (all stars)
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  • |foundIn= [[Big Boo's Haunt]] '''Haunted Chair''' is an enemy appearing in [[Big Boo's Haunt]].
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  • ...el [[Big Boo's Haunt]]. It features prominently in the star [[Ride Big Boo's Merry-Go-Round]]. ...music if Mario is near it. On the more technical side, the Merry-Go-Round's behavior consists of two functions, one of which is to handle playing music
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  • Third visit - collect [[Snowman's Lost His Head]] then Pause, stage exit
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  • ...rforms when entering water from a different action. Specifically, if Mario's height is lower than 100 units below the water height, the previous action
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  • ...Red Coins''' is the fourth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
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  • ...oating Isle''' is the fourth mission in [[RTA Guide/Whomp's Fortress|Whomp's Fortress]].
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  • In [[Whomp's Fortress]], a level editor shows that an unused object can be seen next to ...:UnusedFishSM64.png|The jumping blue fish can be seen in the unused object's location in the prototype build.<ref>[https://youtu.be/ys723F9wiwU?t=659 "S
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  • ...Mario can usually escape these by jumping at the wall surrounding the room's door. |Behind the [[The Castle|Castle]]'s entrance door
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  • ...ge, Mario can land on the very edge and clear it without triggering Lakitu's dialogue. ...umb|Visual cue. Mario must land to left of this line to not trigger Lakitu's dialogue.]]
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  • ...Red Coins''' is the fourth mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
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  • # [[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] #[[RTA Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]]
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  • The game uses two different variables to track Mario's coins: the ''coin count'' and the ''coin display''. The former is updated t ...When exiting a level, the coin count is not reset, and examining the game's memory reveals that it continues to be updated when coins are collected. A
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  • .../14)*9+1, where t is the number of frames after the smoke spawns. The puff's y-position increases according to its velocity each frame and its opacity i
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  • ...later, this idea became useful again when bringing a bob-omb past the amp's pole could save an A press in [[The Pit and the Pendulums]] by clipping int ...cogs move gave more possibilities. Also, after investigating on [[STROOP]]'s Model tab, it was found that every vertex on each cog had a different dista
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  • #Mario's animation is set/updated for the "throw light object" animation. #If the animation is over, Mario's action is set to the [[idle]] action.
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  • ...nd 158 are in the huge version; 36 out of the 158 are found inside Wiggler's cave. [[Impossible Coin|One coin is inaccessible.]] === Wiggler's Red Coins ''(2x)'' ===
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  • #[[RTA_Guide/Behind Chain Chomp's Gate|Behind Chain Chomp's Gate]] #[[RTA Guide/The Princess's Secret Slide|Both PSS stars]]
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  • ...tantly upwarps to its surface. However, this can be cancelled if the water's surface is within a [[ceiling]] hitbox, as the game normally does not let M ...rements for this''' If Mario holds down on the joystick while at the water's surface and presses A, he will enter ''[[Water Jump|water jump]]'' and then
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  • ...stead, its category is determined based on the y component of the triangle's [[wikipedia:normal vector|normal vector]]<ref>[https://www.youtube.com/watc ...ed once per [[frame]] and once per [[Quarter Steps|quarter step]] of Mario's movement. Most of the time, a wall has two separate hitboxes handled one af
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  • ...been held. It also always has the same vertical speed regardless of Mario's horizontal speed, and it also cannot grab ledges. Triple jumps are also abl # Water - If Mario's height is lower than 100 units below the water height, the action is transi
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  • '''Bookend''' is an enemy appearing in [[Big Boo's Haunt]]. Bookends attack by flying at Mario and drop a Blue Coin upon defea
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  • ...n mind that lines are often just as important, or more important than what's shown on your speed display. That said, as a general rule, in order to opti * Mario's grounded speed is capped at 63. Jumping allows you to exceed the cap, and c
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  • #* [[RTA Guide/Board Bowser's Sub|Board Bowser's Sub]] (1 Star only)
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  • ...le. The courses in which it is possible to move around with this challenge's rules are listed below: |[[DDD]] || [[Board Bowser's Sub]] || [https://youtu.be/wVQHMcAvyvo?t=18m37s Video]
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  • ...action. Once again, the lowering action can only begin is the global timer's value is divisible by 8, so strategically pausing and unpausing the game ca
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  • This is a guide for how to beat the 100 coin star for Whomp's Fortress with 0 A presses in an RTABC run. Note that this is usually done w ...awn and the 100 coin star will appear before you. Grab your prize and that's it!
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  • ...ab the star. (Even if you don't land on the star platform itself, the star's hitbox extends far enough to be reached if you mistimed the dive.)
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  • # If Mario's animation has just ended, his head has turned 10 times, and there is ground ...as his animation changed to be standing against the wall. Otherwise, Mario's animation is set depending on which way he is turning his head.
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  • ...rses]] except [[Jolly Roger Bay]], all [[Bowser Stage]]s, [[The Princess's Secret Slide]] and [[The Castle]]
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  • Collecting this star requires that Mario "roll" into the cage it's in.
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  • ...Mario can load the coin again by leaving and re-entering the coin spawner's radius, which would theoretically lead to infinite coins; however, each clo ...[[ABZ Challenge]], extra moneybags are useful for some stars in [[Snowman's Land]] because you can bounce on them to get extra height.
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  • ...r high up. Collect the star with a slide kick from the ship's edge when it's at its max height. Finally, collect the red coin star to exit the course an
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  • This is a guide for how to beat the star Ride Big Boo's Merry-Go-Round with 1 A press in an RTABC run.
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  • Start by grabbing the baby penguin. Slide down the mountain's shortcut, (as demonstrated in the video) and you will zip to the mama pengu
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  • '''HP''' (also known as '''Health''') is the measure of [[Mario|Mario’s]] health. If this reaches 0, Mario loses a life. The variable that represents Mario’s HP is a short, which ranges from 0 to 2176 (or 0x0000 to 0x0880 in hexadeci
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  • '''Taki's method'''
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  • * Talking to Yoshi while it's falling off the roof<ref>[https://youtu.be/3UDDdbXaGx0?t=5m40s "SM64 - Yosh * Dying when [[Lakitu|Lakitu's]] textbox is triggered at the start of the game (this is exclusive to the J
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  • ...ipulation''' is a broad term used to refer to any exploitation of an enemy's behavior to lead to an unexpected result. This is used extensively in [[Big Boo's Haunt]] and [[Hazy Maze Cave]] for the [[A Button Challenge]]
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  • '''Mario's Platform Adventure''' or '''MPA'''<ref name=script>[https://docs.google.com ...between two buttons. Since pressing another button instantly resets Mario's ability to control the platform, it is possible to keep alternating between
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  • ...e way, it is set to be intangible and invisible, rather than unloading. It's internal timer is set to 0 and it spawns a Metal Cap. When the timer reache
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  • ...Chain Chomps jumps 4 times, smashes the gate covering [[Behind Chain Chomp's Gate|the star]], and jumps off into the distance. The exact cause is not known, but sometimes during Chain Chomp's cutscene he will fall off past the fence, which causes his cutscene to glit
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  • ...ctions. Each action has code controlling high-level behavior such as Mario's movement while in the action, as well as transitions to other actions. Mari If Mario's current action is hacked to be an invalid action value, the game will eithe
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  • ...generally fly in circles around Mario and their speed is related to Mario's speed.
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  • The '''Same Input Challenge'''<nowiki/>'s goal is collecting as many different stars from a single set of inputs as p ...Dry World]], [[Bob-omb Battlefield]], [[Tall, Tall Mountain]], and [[Whomp's Fortress]].
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  • See also [https://www.youtube.com/watch?v=16een1biQmw Xoofey's The Pit and the Pendulums tutorial], which has some tips for the flipper mo
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  • **Have a floor 60 units behind him (whose height is within 24 units of Mario's y position, or which has the SURFACE_FLAG_DYNAMIC flag). Objects are not fl *Mario's eye state is set to "MARIO_EYES_HALF_CLOSED"
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  • ...ent. On the roof, if you have 120 stars, [[Yoshi]] tries to maximize Mario's lives to 100. There is one secret stage on the castle grounds, [[Vanish Cap ...tain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess's Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). Th
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  • ...Ghost Hunt''' is the first mission of [[RTA Guide/Big Boo's Haunt|Big Boo's Haunt]].
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  • ...feature a joystick and 3D capabilities. [[Super Mario 64]] was the system's primary launch title. ...the reset in advance allows games to add handlers for resets, such as SM64's reset animation.
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  • ...ond time.<ref>In the Non-LBLJ route, the first star is "Behind Chain Chomp's Gate" in Bob-omb Battlefield.</ref> This saves around 10 seconds. LBLJ is n
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  • ...st 45 frames (1.5 seconds) of walking. Note that this depends on the floor's slope (see [[De facto speed]]).]] # If Mario's y position is lower than 100 units below the water level, do stuff, [[Water
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  • == With ''Wiggler's Red Coins'' ==
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  • ...omp. Bullet Bills are fired from a Bullet Bill Blaster at the top of Whomp's Fortress and attack Mario by flying into him. They deal 3 damage and cannot ...to one will make it disappear and reset to its original position. If Mario’s distance from the Bullet Bill is greater than 300 units, the Bullet Bill wi
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  • Unlike with vanilla runs, it's not really necessary to learn [[Nonstop/70 star|70 star]] before learning 1 ...contention. Beginner strats, where applicable, can be found in each stage's guide page.
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  • ...that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP whilst being swum in.
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  • '''Taki's method'''
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  • ...wn in the [[List of Courses|main courses]] when Mario collects 100 [[coin]]s. Unlike other stars, Mario isn't taken out of the level when he collects it ...r Power Stars have a yaw velocity of 2048 angle units per frame (337.5 deg/s). This is because the Power Stars have different behaviors. All Power Stars
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  • |title=Big Boo's Haunt ...Courtyard]], then jumping into the [[Haunted Cage]] that it drops. Big Boo's Haunt is only accessible if Mario has at least 12 [[Power Star|Power Stars]
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  • |title= Behind Chain Chomp's Gate '''Behind Chain Chomp's Gate''' is the sixth mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Bat
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  • ! scope="col"|Star(s) ! scope="col"|Time(s)
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  • ...me and make things easier. Once Mario is at the top, activate King Bob-omb's text. Run behind him and throw him. Complete the fight as normal, and dive
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  • ...he second mission of [[Jolly Roger Bay]]. The star is located on [[Unagi]]'s tail, and can be collected by luring him outside his hole. This star only a ...middle pillar. This snaps Mario onto the slope, causing it to reduce Mario's speed, hence making him move down the edge of the deep area. Halfway down M
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  • ...s because long jumps have a "hard cap" of +48 horizontal speed which Mario's speed cannot exceed. No such cap exists in the negative direction because n ...BLJs in that they too use the floor under Mario rising to interrupt Mario's long jump. Elevator BLJs use elevators as the rising floor. Elevator BLJs a
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