RTA Guide/Movement Guide: Difference between revisions

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== Video Guide ==
== Video Guide ==
SeanRaider's video covers movement options very well and also has an input display to help visualize everything. It provides a solid foundation that can be built on with the movement options listed below.  
SeanRaider's video covers movement options very well and also has an input display to help visualize everything. It provides a solid foundation that can be built on with the movement options listed below.  
==== SeanRaider Movement Guide ====
{{#ev:youtube|tyu1KO3x5Ps}}
{{#ev:youtube|tyu1KO3x5Ps}}
== Basic Movement Options ==
== Basic Movement Options ==
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*'''Ground Pound''' - While Mario is in the air in a jumping or falling state, you can hit Z to ground pound. It is very common to ground pound under stars, since it extends Mario's hitbox upwards and he falls down faster after grabbing the star. The same thing applies to breaking boxes to grab stars. If you hit A+Z on the same frame while grounded, Mario will ground pound. Mistakes often occur during speedruns when the runner attempts to long jump but instead ground pounds.
*'''Ground Pound''' - While Mario is in the air in a jumping or falling state, you can hit Z to ground pound. It is very common to ground pound under stars, since it extends Mario's hitbox upwards and he falls down faster after grabbing the star. The same thing applies to breaking boxes to grab stars. If you hit A+Z on the same frame while grounded, Mario will ground pound. Mistakes often occur during speedruns when the runner attempts to long jump but instead ground pounds.
*'''Ledge Grab''' - Mario can grab a ledge out of any state with 3 exceptions. You cannot ledge grab if you are in a dive recover state, on a steep slope, or in a triple jump. This is why players often chain a triple jump with a wallkick so they can ledge grab.
*'''Ledge Grab''' - Mario can grab a ledge out of any state with 3 exceptions. You cannot ledge grab if you are in a dive recover state, on a steep slope, or in a triple jump. This is why players often chain a triple jump with a wallkick so they can ledge grab.
*'''Swimming''' - When swimming, you press A to keep swimming. To swim optimally, there are audio and visual cues most players use. If you watch any runner swim, you can pick up on those cues and determine what works best for you.
*'''Swimming''' - Press A to swim. Maximum swimming Fspeed is 28 and falls to 26 before the next A press. Optimal swimming is on a 20 frame cycle; there are 13 frames where pressing A will be too early and do nothing, then 7 frames where pressing A will result in maximum speed, and beyond that pressing A will result in slower swimming speed. Regardless of when the A button is pressed in the 7 frame window, this 20 frame cycle will repeat.  
*'''Flying''' - To start flying, Mario must have a Wing Cap equipped and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. If you are falling or ground pounding with the Wing Cap on, you can hold A to fall slower.
*'''Flying''' - To start flying, Mario must have a Wing Cap equipped and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. If you are falling or ground pounding with the Wing Cap on, you can hold A to fall slower.
*'''Crawling''' - While standing still, holding Z and a direction on the stick will make Mario crawl.
*'''Crawling''' - While standing still, holding Z and a direction on the stick will make Mario crawl.
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== Intermediate/Advanced Movement Options ==
== Intermediate/Advanced Movement Options ==
[[File:Slowturn owlless.gif|frame|right|A "slow turn", despite being called slow this is a perfectly fine movement option]]
[[File:Owlless slowturn2.mp4|thumb|Example of a slow turn. Despite its name, this is a perfectly suitable movement option.|class=autoplay]]
[[File:Quickturn owlless.gif|frame|right|A "quick turn", note how much faster you can begin the triple jump compared to the slow turn]]
[[File:Owlless quickturn.mp4|thumb|Example of a quick turn. Notice how much faster you can begin a triple jump compared to the slowturn.|class=autoplay]]
[[File:Instant jump slope.gif|frame|right|You can jump dive immediately on some slopes by holding Z]]
[[File:LLL insta jumpdive.mp4|thumb|You can jumpdive immediately on some slopes by holding Z.|class=autoplay]]
[[File:delaygpunderboxes.gif|frame|right|You can save a few frames by delaying your ground pounds under star boxes]]
[[File:Box gp delay.mp4|thumb|You can save a few frames by delaying your groundpounds under star boxes.|class=autoplay]]
 
*'''Immediate Jumps on slopes''' - While Mario is on a slope with the Z button held, you can instantly jump or jumpdive much faster than if you were not. This is useful for [[RTA Guide/WF 100 Coins|Whomp's Fortress 100 Coin]], [[RTA Guide/Lethal Lava Land|Lethal Lava Land]] movement, and [[RTA Guide/Scary 'Shrooms, Red Coins|Tall Tall Mountain reds]].
*'''Immediate Jumps on slopes''' - While Mario is on a slope with the Z button held, you can instantly jump or jumpdive much faster than if you were not. This is useful for [[RTA Guide/WF 100 Coins|Whomp's Fortress 100 Coin]], [[RTA Guide/Lethal Lava Land|Lethal Lava Land]] movement, and [[RTA Guide/Scary 'Shrooms, Red Coins|Tall Tall Mountain reds]].
*'''Twirling''' - When Mario bounces off a Spindrift or Fly Guy, or gets sucked into a tornado in Shifting Sand Land, he enters a twirling state. While in this state, you can hold A to make Mario spin faster and cover more ground as he descends. When landing on an enemy (such as the [[RTA Guide/In the Talons of the Big Bird|bird star]] in SSL), holding neutral while bouncing conserves your horizontal speed and direction until you move the stick again.
*'''Twirling''' - When Mario bounces off a Spindrift or Fly Guy, or gets sucked into a tornado in Shifting Sand Land, he enters a twirling state. While in this state, you can hold A to make Mario spin faster and cover more ground as he descends. When landing on an enemy (such as the [[RTA Guide/In the Talons of the Big Bird|bird star]] in SSL), holding neutral while bouncing conserves your horizontal speed and direction until you move the stick again.
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==Tricks VS Movements==
==Tricks VS Movements==
While it's not always clear cut to distinguish what constitutes a trick and what constitutes movement, we have a common saying in the community. "Tricks save seconds, movement saves minutes." Basically, if you want to optimize your personal best quickly, sinking time into how Mario moves and interacts with different parts of stages will help you gain strong fundamentals. If you focus on specific tricks (pillarless, [[Lava Boost|lavaboost]], lakitu bounce, etc,) the time you spend learning those stars does not really improve your game as a whole. That being said, there are several runners who jumped in the deep end (reset over every failed trick until they became consistent) and still made it to the top. Pick what best works for you and make sure you are having fun with the game.
While it's not always clear cut to distinguish what constitutes a trick and what constitutes movement, we have a common saying in the community. "Tricks save seconds, movement saves minutes." Basically, if you want to optimize your personal best quickly, sinking time into how Mario moves and interacts with different parts of stages will help you gain strong fundamentals. If you focus on specific tricks (pillarless, [[Lava Boost|lavaboost]], lakitu bounce, etc,) the time you spend learning those stars does not really improve your game as a whole. That being said, there are several runners who jumped in the deep end (reset over every failed trick until they became consistent) and still made it to the top. Pick what best works for you and make sure you are having fun with the game.
==See Also==
 
*[[TAS Movement Guide]]
{{RTA Guide Nav}}
{{RTA Guide Nav}}
[[Category:RTA Guide]]
[[Category:RTA Guide]]
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