RTA Guide/Tick Tock Clock: Difference between revisions

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Tick Tock Clock is the 14th course in the game.
{{rtacourse_infobox
|title=Tick Tock Clock
|image= TTC.png
|abbreviation=TTC
|terrain=Default
|setting=Foggy
|water=None
|yellow-coins=75
|red-coins=8
|blue-coins=7
|enemy-yellow=2
|enemy-blue=
|stars=7
|wing-caps=
|metal-caps=
|vanish-caps=
|overview_1= STROOP-_TTC_1.png
|overview_2= STROOP-_TTC_2.png
|overview_3= STROOP-_TTC_3.png
|overview_4= STROOP-_TTC_4.png
|overview_5= STROOP-_TTC_5.png
}}
'''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[RTA Guide/Rainbow Ride|Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height.


== Route ==
== 120 and 70 Route ==
# [[Stomp the Thwomp#With 100 Coins | Stomp the Thwomp + 100 Coins]]
# [[RTA Guide/TTC 100 Coins#With Stomp on the Thwomp| Stomp on the Thwomp + 100 Coins]]
# [[Roll Into the Cage]]
# [[RTA Guide/Roll into the Cage|Roll into the Cage]]
# [[The Pit and the Pendulums]]
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]]
# [[Get a Hand]]
# [[RTA Guide/Get a Hand|Get a Hand]]
# [[Timed Jumps on Moving Bars]]
# [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]]
# [[Stop Time for Red Coins]]
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]]


== Tips ==
== 70 Route without TTC 100 ==
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
# [[RTA Guide/Roll into the Cage|Roll into the Cage]]
* Minute hand at 12 = Time Stopped
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]]
* Minute hand between 12 and 6 = Time Slow
# [[RTA Guide/Get a Hand|Get a Hand]]
* Minute hand at 6 = Random time
# [[RTA Guide/Stomp on the Thwomp | Stomp on the Thwomp]]
* Minute hand between 6 and 12 = Time Fast
# [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]]
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]]
 
==Clock Settings==
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:
 
*[[Spinner]]s
*[[Cog]]s
*[[Rotating Block|Rotating block]]s
*[[Moving Bar|Moving bar]]s
*[[Pendulum]]s
*[[Elevator]]s
*[[Treadmill]]s
 
{{RTA Guide Nav}}

Latest revision as of 02:56, 26 January 2024

Tick Tock Clock
TTC.png
Course Info
Abbreviation TTC
Terrain Default
Setting Foggy
Water None
Course Items
Coins 126 ( Yellow Coin.gif ×75  •  Red Coin.gif ×8  •  Blue Coin.gif ×7)
Enemy Coins 2 ( Yellow Coin.gif ×2)
Stars Challenge infobox star 1.gif ×7
Star Navigation
Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif
Overview
STROOP- TTC 1.png
STROOP- TTC 2.png
STROOP- TTC 3.png
STROOP- TTC 4.png
STROOP- TTC 5.png

Tick Tock Clock is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like Rainbow Ride and other open air courses, Mario can fall into the death barrier at any time, from any height.

120 and 70 Route

  1. Stomp on the Thwomp + 100 Coins
  2. Roll into the Cage
  3. The Pit and the Pendulums
  4. Get a Hand
  5. Timed Jumps on Moving Bars
  6. Stop Time for Red Coins

70 Route without TTC 100

  1. Roll into the Cage
  2. The Pit and the Pendulums
  3. Get a Hand
  4. Stomp on the Thwomp
  5. Timed Jumps on Moving Bars
  6. Stop Time for Red Coins

Clock Settings

The possible clock settings and their required angles.

Tick Tock Clock has four clock settings. Each one depends on the position of the minute hand of the clock painting when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving objects within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting: