RTA Guide/120 Star

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Revision as of 15:48, 28 March 2020 by Nim (talk | contribs) (Reverted edits by Hakasay (talk) to last revision by GothicLogic)
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The goal of 120 star is to complete the game while collecting every star.

Rules

There are no restrictions. All forms of BLJ are allowed. Timing starts from power on and ends when the big star is collected at the end of the game.

Notes

This guide is made for players with at least some sort of knowledge about the game’s mechanics. If you have just started running this game, I recommend watching both of Simply’s movement tutorials and Sean Raider's movement guide.

There are many routes for 120 star involving different stage order and castle movement. The route used in this guide will be getting to basement as early as possible as it is one of the hardest parts of the run. Once you have learned all the stars separately, you will be able to adapt to other routes fairly easily.

These star routes are just a few examples of RTA strategies, they are not single star records. For a demonstration of completely optimized RTA strats, check out the 120 star ideal run.

Main Route

  1. Lakitu Skip
  2. Bob-omb Battlefield
  3. Whomp's Fortress (every star)
  4. Castle Star
  5. Jolly Roger Bay (every star)
  6. Castle Stars
  7. Bowser in the Dark World (Reds)
  8. Bob-omb Battlefield Part 2
  9. Castle Star
  10. Shifting Sand Land (every star)
  11. Hazy Maze Cave (every star)
  12. Castle Star
  13. Lethal Lava Land (every star)
  14. Castle Star
  15. Cool, Cool Mountain (every star)
  16. Big Boo's Haunt (every star)
  17. Dire, Dire Docks Part 1
  18. Bowser in the Fire Sea (Reds)
  19. Dire, Dire Docks Part 2
  20. Wet-Dry World (every star)
  21. Tiny-Huge Island (every star)
  22. Castle Star
  23. Tall, Tall Mountain (every star)
  24. Snowman's Land (every star)
  25. Castle Star
  26. Tick Tock Clock (every star)
  27. Castle Star
  28. Rainbow Ride (every star)
  29. Bowser in the Sky + Reds