RTA Guide/Tick Tock Clock: Difference between revisions
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# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | # [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | ||
==Clock Settings== | ==Clock Settings== | ||
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | [[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] |
Revision as of 03:44, 28 April 2021
Tick Tock Clock | |
Course Info | |
Abbreviation | TTC |
Terrain | Default |
Setting | Foggy |
Water | None |
Course Items | |
Coins | 126 ( ×75 • ×8 • ×7) |
Enemy Coins | 2 ( ×2) |
Stars | ×6 |
Star Navigation | |
Overview | |
Tick Tock Clock is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like Rainbow Ride and other open air courses, Mario can fall into the death barrier at any time, from any height.
Route
- Stomp on the Thwomp + 100 Coins
- Roll into the Cage
- The Pit and the Pendulums
- Get a Hand
- Timed Jumps on Moving Bars
- Stop Time for Red Coins
Clock Settings
Tick Tock Clock has four clock settings. Each one depends on the position of the minute hand of the clock painting when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving objects within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:
Stage Entry
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
- 12 = Time Stopped
- Between 12 and 6 = Time Slow
- 6 = Random Time
- Between 6 and 12 = Time Fast
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