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|overview_5= STROOP-_TTC_5.png | |overview_5= STROOP-_TTC_5.png | ||
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'''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height. | '''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[RTA Guide/Rainbow Ride|Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height. | ||
== Route == | == 120 and 70 Route == | ||
# [[RTA Guide/Stomp on the Thwomp | # [[RTA Guide/TTC 100 Coins#With Stomp on the Thwomp| Stomp on the Thwomp + 100 Coins]] | ||
# [[RTA Guide/Roll into the Cage|Roll into the Cage]] | # [[RTA Guide/Roll into the Cage|Roll into the Cage]] | ||
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | # [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | ||
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# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | # [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | ||
[[ | == 70 Route without TTC 100 == | ||
# [[RTA Guide/Roll into the Cage|Roll into the Cage]] | |||
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | |||
# [[RTA Guide/Get a Hand|Get a Hand]] | |||
# [[RTA Guide/Stomp on the Thwomp | Stomp on the Thwomp]] | |||
# [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] | |||
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | |||
==Clock Settings== | ==Clock Settings== | ||
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | [[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | ||
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting: | Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting: | ||
*[[Spinner]]s | |||
*[[Cog]]s | |||
*[[Rotating Block|Rotating block]]s | |||
*[[Moving Bar|Moving bar]]s | |||
*[[Pendulum]]s | |||
*[[Elevator]]s | |||
*[[Treadmill]]s | |||
{{RTA Guide Nav}} | {{RTA Guide Nav}} |
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