RTA Guide/Tick Tock Clock: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (links to rtaguide rather than normal) |
||
(9 intermediate revisions by one other user not shown) | |||
Line 11: | Line 11: | ||
|enemy-yellow=2 | |enemy-yellow=2 | ||
|enemy-blue= | |enemy-blue= | ||
|stars= | |stars=7 | ||
|wing-caps= | |wing-caps= | ||
|metal-caps= | |metal-caps= | ||
Line 21: | Line 21: | ||
|overview_5= STROOP-_TTC_5.png | |overview_5= STROOP-_TTC_5.png | ||
}} | }} | ||
'''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height. | '''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[RTA Guide/Rainbow Ride|Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height. | ||
== Route == | == 120 and 70 Route == | ||
# [[RTA Guide/Stomp on the Thwomp | # [[RTA Guide/TTC 100 Coins#With Stomp on the Thwomp| Stomp on the Thwomp + 100 Coins]] | ||
# [[RTA Guide/Roll into the Cage|Roll into the Cage]] | # [[RTA Guide/Roll into the Cage|Roll into the Cage]] | ||
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | # [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | ||
Line 31: | Line 31: | ||
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | # [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | ||
== 70 Route without TTC 100 == | |||
# [[RTA Guide/Roll into the Cage|Roll into the Cage]] | |||
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | |||
# [[RTA Guide/Get a Hand|Get a Hand]] | |||
# [[RTA Guide/Stomp on the Thwomp | Stomp on the Thwomp]] | |||
# [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] | |||
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | |||
==Clock Settings== | |||
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | [[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | ||
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting: | |||
*[[Spinner]]s | |||
*[[Cog]]s | |||
*[[Rotating Block|Rotating block]]s | |||
*[[Moving Bar|Moving bar]]s | |||
*[[Pendulum]]s | |||
*[[Elevator]]s | |||
*[[Treadmill]]s | |||
{{RTA Guide Nav}} | {{RTA Guide Nav}} |
Latest revision as of 02:56, 26 January 2024
Tick Tock Clock | |
Course Info | |
Abbreviation | TTC |
Terrain | Default |
Setting | Foggy |
Water | None |
Course Items | |
Coins | 126 ( ×75 • ×8 • ×7) |
Enemy Coins | 2 ( ×2) |
Stars | ×7 |
Star Navigation | |
Overview | |
Tick Tock Clock is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like Rainbow Ride and other open air courses, Mario can fall into the death barrier at any time, from any height.
120 and 70 Route
- Stomp on the Thwomp + 100 Coins
- Roll into the Cage
- The Pit and the Pendulums
- Get a Hand
- Timed Jumps on Moving Bars
- Stop Time for Red Coins
70 Route without TTC 100
- Roll into the Cage
- The Pit and the Pendulums
- Get a Hand
- Stomp on the Thwomp
- Timed Jumps on Moving Bars
- Stop Time for Red Coins
Clock Settings
Tick Tock Clock has four clock settings. Each one depends on the position of the minute hand of the clock painting when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving objects within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:
|