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  • '''Typographical Errors''' or '''Typos''' in Super Mario 64 are grammatical, syntactical, or semantical mistakes in the game's text. [[File:SAVED DATA EXITS.png|thumb|300px|An error on the file select screen]]
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  • ...itches) in the whole game so there are versions where you can toggle it so that the player can save the game more. The Non-Stop codes for the Japanese and English Versions of Super Mario 64 including the toggle version can be found at https://sites.google.com/si
    558 bytes (100 words) - 23:20, 11 January 2020
  • ...ive]], [[Ledge Grab|ledge grab]], or even [[Jump|jump]] in midair, even if you were diving, dive rolling out, [[Ground Pound|ground pounding]], getting [[ ...ted ceiling and/or floor (slanted by 60° or more), then the game will push Mario in the direction of the slant, the horizontal component of the [[Normal Vec
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  • ...ario will be set to the [[Water Idle]] action. If the B button is pressed, Mario will perform the [[Water Throw]] action, and the water shell will unload. ...the shell, but you are not in the water shell swimming action. This allows you to hold the water shell on land.
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  • ...was discovered by Plush and can save a couple frames in some TASes, since you don't have to come to a stop after turning before beginning the backflip. ...direction on the joystick on one frame, then pressing A on the next frame. Mario will backflip facing the direction the player pointed with the joystick.
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  • ...gory. On the castle moat bridge, Mario can land on the very edge and clear it without triggering Lakitu's dialogue. * Lakitu Skip can be performed on either side of the bridge, but it is faster to do so on the left side.
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  • [[File:Unagi in ship.png|thumb|Unagi in the sunken ship]] [[File:Unagi in cave.png|thumb|Unagi in a small cave]]
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  • ...Mario will slide back down (and hopefully not fall back in the pit). Then, you can nab the other star and exit the course.
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  • |title= Mario Wings to the Sky '''Mario Wings to the Sky''' is the fifth mission in [[RTA Guide/Bob-omb Battlefield
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  • |image= WMotR.png |course=Wing Mario over the Rainbow
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  • |image= CCM.png ...uble jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the tree. See the "Intermediate" video below as an example.
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  • ...tairs finish ascending punch to the edge and the VS will reactivate, where you can ledge grab and collect your prize.
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  • |image= LPL.png ...ve Mario launch off of each slope and make it all the way across the gaps, you need to be holding the direction he is sliding as he leaves the slope.
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  • |image=Trampoline.png ...nown as the '''Springboard''') is an unfinished and unused object in Super Mario 64. Its model and collision are nearly fully finished, but its code was app
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  • |image= STROOP- Cork Box.png ...nds after Mario releases it, it will start flashing; 3 seconds after that, it will despawn and respawn at its original position.
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  • ...uching. It can be done from a still crouch and a moving crouch, as long as Mario is moving slowly. ...r multiple breakdance kicks before the other one finishes. This results in Mario's voice clip being played more than once over each other, which is known as
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  • |image= CCtR.png ...the other falling block. You can also jumpkick down as a safer strat, but it loses time.
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  • ...This is almost always not ideal except in case of very short distances, if you would lose your 32+ speed within travelling less than 1246.9 units after in ...speed before initiating a dive. This is because acceleration decreases if Mario passes 32 speed, so the +15 speed gain from the dive is more valuable at 32
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  • |image= BPR.png Once you are in the slide, the strats are the same as [[#Advanced | Advanced]].
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  • ...King Whomp attempts to flatten you. As he falls, quickly ground pound and you will clip through him and smash his back. Repeat this method once more. Aft ...endings" so they're left like this for now. Contact me on the talk page if you would like the names of these to be changed. [[User:ExpergeTech|ExpergeTech
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  • ...bridge coins. Something important to note about all 100 coin stars is that you should never grab the last coin while in the air, because this risks the st
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  • |image= LLL.png |rta_record=[https://youtu.be/flhNqP30bNg 1:08.40 (with Hot-Foot-It into the Volcano)]
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  • ...gain, you can do this backup movement to the plank. You can groundpound if you don't get enough height from the wallkick.|class=autoplay]] ...ommended that you perform the full setup on your own, and find a reference that works well for your display setup.
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  • ...r the [[RTA Guide/Tall, Tall Mountain|Tall, Tall Mountain]] painting after you have collected 25 stars. This star is collected in both [[RTA Guide/70 Star ...me only, you can use Toad's vest becoming visible as a visual cue for when you are able to talk to him.
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  • |image= HMC.png |overview_1=STROOP- HMC 1.png
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  • |image= WKWW.png ...bottom level. Kick before the ground to avoid fall damage. Alternatively, you could dive rollout instead of double jumping down, however this is arguably
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  • ...or '''GWK''' for short, is a wall kick where Mario wall kicks at an angle that normally wouldn't allow him to. ...the walls in a specific order, and can therefore bonk on the first wall in that order as he approaches the corner, and update his wall reference to the oth
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  • ...lking]] whilst holding a [[Interaction type|grabbable]] [[Objects|object]] that is under the [[heavy]] subtype (for example [[Chuckya]] and [[King Bob-omb] Whilst Mario is in the action, following checks happen repeatedly:
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  • |image= STROOP- Bob-omb.png '''Bob-ombs'''<!--or '''Bombombs'''--> are enemies in SM64. When they see Mario, their fuse lights and they start chasing him. After their fuse ends, they
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  • [[File:Limbo.png|thumb|334x334px]] ...s in a state known as being "in limbo". When you throw or drop the object, it exits limbo and appears at the [[HOLP]].
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  • |image= SA.png |overview_1=STROOP- SA.png
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  • |image= SAL.png ...land your rollout before the wall, then run into the wall and push against it (pointing the analog stick towards the wall), then press Z to crouch as soo
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  • ...e may look slightly different based on which platform you're using and how you are restarting the game. This page aims to serve as a guide for timing your ...your run any slower). However, following this guide should make it so that it is as accurate as possible.
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  • ...tch''') is a technique that allows you to scroll through menus faster than you would be able to under normal circumstances. ...you stop scrolling. The only way to completely reset this timer to 0 is if you hold neutral in any of the menus.<ref>[https://www.youtube.com/watch?v=m7IP
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  • |image= SLHH.png ...heckpoint and guide the snowman's body (after its last waypoint it follows you).
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  • If you do not follow this process correctly, especially the '''notes in bold''', y ...and category rules by clicking "View rules" while viewing the leaderboard you will be submitting to. '''If anything of these rules are not followed in yo
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  • '''Terrain''' is a course variable that changes how different things in the level behave. There are 8 total differe ...to be that of a slide. Snowy water, such as in CCM or [[SL]], also drains Mario's HP whilst being swum in.
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  • ...a rectangle or circle (in 2D games) or cuboid, cylinder, or sphere (in 3D) that is attached to and follows a point on an [[object]]. They are used for coll ''If you typed [[Hurtbox]], you may be looking for the [[Interaction Type|interaction type]] called [[Inter
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  • |image= STROOP-_Yoshi.png ...fter you have collected all 120 stars. After you talk to him, he will give you 100 lives and the [[Special Triple Jump|special triple jump]], then jump of
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  • ...er Mario 64]] without the use of caps or cannons (the only exception being Mario's Normal Cap). Also the use of cap effects gained when entering a course ar ...in Super Mario 64 except [[Wing Mario Over the Rainbow Red Coin Star|Wing Mario over the Rainbow Red Coins]] is possible to obtain with these limitations.
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  • |image= SSA.png ...he first mission of [[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain]]. It is usually done standalone, but is done with 100 coins in advanced [[RTA Gu
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  • ...For a tutorial on the RTA trick "Lava Boost", see the [[RTA Guide/Hot-Foot-It into the Volcano|Lava Boost RTA guide]].</small>'' :''<small>If you are looking for the trick in the volcano, see [[List of RTA Tricks#Volcano
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  • '''Slope dive + speedkick'''. It's recommended to do mountain clip instead of this. {{#ev:youtube|gwJWSpIbu1 [[File:thiclipeasy.mp4|thumb|Easier movement for the clip. Make sure you hold directly up after the crease to dive through the mountain|class=autopl
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  • |image=TotWC.png |overview_1=STROOP- TotWC.png
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  • |image= AMiEE.png # While in Mario Cam C-Down, C-Right just before entering the door to set up the camera for
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  • |image= WingCap.png ...hal Lava Land]], [[Shifting Sand Land]], [[Tower of the Wing Cap]], [[Wing Mario over the Rainbow]], [[The Castle|Castle Grounds]]
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  • |image=STROOP-_Bowser_Key.png ...the basement key door. There is no way to skip the upstairs key door since it triggers the loading zone to the second floor, with no different entrances
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  • ...DS''' or '''SM64DS''' is a remake of [[Super Mario 64]] on the DS console. It includes new stars, new areas, and new playable characters. .... For this reason, it is not considered to be a different version of Super Mario 64, but rather a full recreation.
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  • To get this star, Mario must get to the end of the slide and break the box. ...319 units high<ref name="Star Height"/>, but the maximum height of a star that a dive recover can reach is only 288 units high.<br>
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  • ...abbing the Bob-Omb and pause buffering until Mario drops it makes grabbing it fake much easier, hat in hand should be used when releasing clones and shou ...be absolutely perfect. Getting the star this way is not recommended unless you want to beat the record time.
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  • |image= SLHH.png ...nowman_Checkpoint.png|thumb|The yellow sphere is the anti-cheat checkpoint Mario must touch in order for the race to count.<ref>[https://twitter.com/1ted59/
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  • |image= ItAP.png [[File:Pillar_Active_Area.png|thumb|Mario must touch this cylinder in the very center of each pillar for the game to
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  • |title= Hot-Foot-It into the Volcano |image= HFIitV.png
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  • |image= WDW.png ...humb|Going into Lakitu cam before the box reduces more lag than staying in Mario cam, but can make the jump dive strat trickier. Sideflipping into the red c
    886 bytes (148 words) - 01:57, 25 January 2024
  • '''Infinite Coin Glitches''' are a category of glitches that allow Mario to collect infinite coins. ...t and Mario can then hold the coin. If the coin comes from a coin spawner, Mario can load the coin again by leaving and re-entering the coin spawner's radiu
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  • ...eedrunning Super Mario 64, due to its lack of lag and fast loading times. It is not allowed on the single star leaderboards. Super Mario 64 is available on the Virtual Console service on the '''Wii''' and the '''
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  • |image= STROOP- Metal Cap.png ...k and walk underwater, and makes Mario invincible to most forms of damage. It expires after 20 seconds.
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  • |image=STROOP- Power Star Yellow.png ...nce he has 70 stars. Stars are found in courses; until the game is beaten, Mario must collect the stars from the courses he currently has to proceed and unl
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  • *In order to trigger Bowser's text after defeating him, Mario must be within a short distance of him and face towards the center of his b *The "whoosh" sound that plays while spinning Bowser is not indicative of whether he is pointing tow
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  • ...nonless''' or “Cless” for short is a term used for a speedrunning strategy that bypasses the need for a cannon. ...ubbed the "Sockfolder setup." Subsequently, another optimization was found that required the player to look along a wooden plank and find a certain line in
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  • |image= BitFS.png ...re Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.
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  • '''Penguins''' are a type of NPC that appear in [[Cool, Cool Mountain]] and [[Snowman's Land]]. There are two typ There are two baby penguin in ''[[Super Mario 64]]''. Both penguins are in [[Cool, Cool Mountain]].
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  • ...t a result a normal running speed. In the case of [[Hyperspeed Grinding]], you gain more than walking speed. ...//www.youtube.com/watch?v=skeVJaXDFsI</ref>. Grinding to gain speed allows Mario to dive more quickly, helping several times in [[Tick Tock Clock]]<ref>http
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  • ...be changed midair in most situations). Because of how the mechanic works, it can often result in a trade-off of speed vs distance. ...farther the joystick is held in a given direction, the less of the effect it has on the other. This is true all the way to the point where one direction
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  • ...in real time. Some core features include views of loaded/unloaded objects, Mario structure variables, camera + HUD values, an overhead map display, and many .... A variant of Mupen64, Mupen64-rr, is most commonly used for TASing Super Mario 64. This is what most people in the TAS community mean when they say "Mupen
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  • ...itten by a moving object after unloading. Spawning displacement results in Mario being displaced from his typical spawning position.<ref>[https://www.youtub ...[[spinner]] and collecting a Star. Once the spinner rotates, it displaces Mario to spawn lower in the clock, landing on the edge of the clock next to the p
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  • ...the main protagonist of ''[[Super Mario 64]]'', and is the main [[object]] that the player controls. Most of the code involving updating Mario has to do with actions (see [[Action#Frame]] for a technical summary). The
    8 KB (1,011 words) - 19:57, 28 April 2024
  • ...This allows Mario to be on one side of the painting on 1 frame and behind it on the next. This page largely serves as an attempt to translate the inform ...Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the B
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  • ...io must sideflip onto the third platform from the bottom. It is vital that you hold A for the rest of the course. Carefully ascend the rest of the steps o
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  • |image= TTM.png |overview_1=STROOP- TTM.png
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  • ...for movement options and discuss the mechanics associated with them. Note that these various movement options can be chained together to create more compl ...input display to help visualize everything. It provides a solid foundation that can be built on with the movement options listed below.
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  • |image= SitWB.png ...t strats, run a bit before slide-kicking in order to catch the star before Mario bounces on the ground, saving some time between hitting the star and the st
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  • |image= WDW.png |overview_1=STROOP- WDW 1 Low.png
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  • ...intentional ones will mean you no longer have enough lives for the routes. You'll have to farm some 1-ups somewhere (a few quick ones include the one in t ...n do the stars in either order. It's easier to do Emergency Exit first, so you can just run back the rock path from Rolling Rocks and dive in the hole.
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  • ...VC]] since the Wii VC emulator ignores null pointer exceptions. This means that a read from a null address into a register will actually leave the register We can then analyze [[Crash|crashes]] that cause Address Error Exceptions.
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  • ''You may be looking for [[Hitstun blinking]], the cause of [[Pause buffered hits ...mb]]s, [[Mr. I]], and [[Yoshi]]. Of these, Mr. I and Eyerok blink based on Mario's interactions with them. All other creatures blink idly.
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  • |image= TC.png |overview_1=STROOP- Castle Grounds.png
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  • An emulator is an unofficial platform that is supported on the official leaderboards. Emulators are the second fastest OpenEMU and Mupen64plus are allowed so that Mac and Linux users can play too. Any of these emulators can be used on any
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  • |image= SitSS.png [[File:wdwsecretcam.gif|frame|Mario Cam + C-down after the 2nd slideflip so you can long jump using the downright notch to set up the fence slide. Switch
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  • ...ent course back to the castle. Instead, a [[Textbox|textbox]] appears, and Mario is allowed to continue exploring the course. ...''coin count'' and the ''coin display''. The former is updated the instant Mario collects a coin, while the latter is used to display the coin count on-scre
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  • ...sses to save at all; however, some actions such as swinging Bowser require it in any%. |Dropping Mario off a ledge precisely so he drops King Bob-omb back in the arena
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  • The '''N64''' buying guide covers everything you need to know to get set up to play on console, including information on gam ...ntendo 64 must use an official cartridge of one of these releases of Super Mario 64. Submitting runs played on a flashcart or Everdrive is against the offic
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  • ...Be sure to release the stick ''after'' pushing against the wall, otherwise Mario will bonk. ...with less height. Try to avoid getting a firsty on the first wallkick, as it will make timing the second wallkick more difficult.
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  • |image= PSS.png |overview_1=STROOP- PSS 1.png
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  • ...timing A + B right as described in the movement guide. Then, you can move Mario and enter the castle using the [[RTA Guide/Lakitu Skip|Lakitu Skip]]. Enter ...ip right away if you have enough time to spend on this game. If you don't, it will be just fine to do the regular strat as in the example run.''
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  • ...nd use the breeze to get up, then jump down. Later, it was discovered that Mario could perform a [[Triple Jump|triple jump]], wall kick and ground pound to Cannonless or “Cless” for short is a term used for a speedrunning strategy that bypasses the need for a cannon.
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  • ...t stars performed in that category are performed the same in 120, allowing you to focus more on the longer, 120-specific stars. ...non-LBLJ routes; it aims to reach the basement as early as possible since it contains some of the most difficult stars in the run. Bob-omb Battlefield i
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  • |image=TotOC.png ...angle which keeps Mario stuck for as long as possible (to get more speed). Mario breaks out of the ceiling when he reaches -826 speed. From there, the BLJ b
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  • ...sure it’s true time. There is a set of standards imposed on retiming, such that every run can be documented and compared accurately. [[File:Logo_First_Frame.png|200px|thumb|right|The first frame of the logo.]]
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  • ...uffering means that the game is being played at quarter-speed. Please note that pause buffering in SM64 is totally different from buffering inputs in OOT a ...for a single frame before it can be pressed again. Pause buffering allows you to input button presses at a higher rate since the game world is frozen whi
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  • |image= VCutM.png |overview_1=STROOP- VCutM.png
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  • ...one of the early pieces of development in exploring the mechanics of Super Mario 64, as object-clipping, [[BLJ]]ing, and advanced wall kicking are required ...special caps (except for when Mario automatically wears the wing cap when you finish the game).
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  • This page serves mostly to document important considerations that should be kept in mind when attempting to optimize swimming movement. This ...Lines:''' For any given route, it is usually optimal to maximize the time Mario spends moving in a straight line unless water currents are involved.
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  • |image= CCM.png |overview_1=STROOP- CCM.png
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  • |image= THI.png |overview_1=STROOP- THI Huge.png
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  • ...dia.org/wiki/Pseudorandom_number_generator pseudorandom number generator]. It allows the game can make things like dust movement seem random<ref>https:// ...every frame. This makes the game's randomness often unpredictable even if you know the RNG function.
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  • [[File:Super Mario 64 BoxaFrt.png|alt=SUPER MARIO 64|thumb|Box art]] ...Super Mario 64''''' is a 1996 platforming game on the Nintendo 64 console. It was a launch title for the N64 (along with ''[[wikipedia:Pilotwings 64|Pilo
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  • #*[[RTA Guide/Hot-Foot-It into the Volcano|Hot-Foot-It into the Volcano]] ...ars can be replaced with [[RTA Guide/Metal-Head Mario Can Move!|Metal-Head Mario Can Move!]].
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  • Unlike with vanilla runs, it's not really necessary to learn [[Nonstop/70 star|70 star]] before learning 120 as the m ...World]] - Don't dive over the pipe to the star. Run around and grab it as you jump into the pipe from the other direction.
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  • |image= WF.png |overview_1=STROOP- WF Tower.png
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