RTA Guide/Snowman's Land: Difference between revisions

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Revision as of 22:09, 22 May 2021

Snowman's Land
SL.png
Course Info
Abbreviation SL
Terrain Snow
Setting Snowy
Water Small
Course Items
Coins 58 ( Yellow Coin.gif ×42  •  Red Coin.gif ×8)
Enemy Coins 69 ( Yellow Coin.gif ×69)
Stars Challenge infobox star 1.gif ×7
Caps STROOP- Vanish Cap Block.png ×1
Star Navigation
Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif
Overview
STROOP- SL.png
STROOP- SL Igloo.png

Snowman's Land is the tenth course. The entrance is an apparently blank wall on the left side of the mirror room on the second floor, but can be jumped into like a regular painting (similar to Shifting Sand Land). The wall's reflection in the mirror has the Cool, Cool Mountain painting on it to clue players in.

120 Route

  1. Snowman's Big Head
  2. Into the Igloo
  3. Shell Shreddin' for Red Coins + 100
  4. In the Deep Freeze
  5. Whirl from the Freezing Pond
  6. Chill with the Bully

70 Route (HMC Late and TTC 100)

  1. Snowman's Big Head
  2. In the Deep Freeze
  3. Whirl from the Freezing Pond
  4. Chill with the Bully

70 Route (HMC Early/ No TTC 100)

  1. Snowman's Big Head
  2. In the Deep Freeze
  3. Shell Shreddin' for Red Coins
  4. Whirl from the Freezing Pond
  5. Chill with the Bully

Stage RTA

  1. Snowman's Big Head
  2. Shell Shreddin' for Red Coins
  3. In the Deep Freeze
  4. Whirl from the Freezing Pond
  5. Chill with the Bully