RTA Guide/Bowser in the Fire Sea: Difference between revisions

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(→‎Advanced (Lava Boost Early Ellies): - made 4th red movement into .gifs)
(→‎Ending Movement Backups: - replaced video with .gifs)
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==== Ending Movement Backups ====
==== Ending Movement Backups ====
{{#ev:youtube|fVGBIAybE5Y}}
<div><ul>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs ending double burn wallkick.gif|frame|Double burn wallkick]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs ending double burn ledgegrab.gif|frame|Double burn ledgegrab]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] </li>
</ul></div>


== No Reds ==
== No Reds ==

Revision as of 05:21, 20 March 2021

Bowser in the Fire Sea is located behind Dire, Dire Docks in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.

Reds

Beginner/Intermediate

Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions.

Advanced (Lava Boost Early Ellies)

Cage Movement Variations

After Cage Movement Variations

  • Longjump into burn
  • Double jump wallkicks
  • Rollout single jump
  • Triple jump

Ending Movement Backups

  • Double burn wallkick
  • Double burn ledgegrab
  • Ledgegrab backup

No Reds

Beginner

Advanced (Early Cycle)

Expert

Usamune Ultimate

Tutorial

Pole Glitch

Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario's speed the best you can starting from this image.

Do not get any dust frames on the first rollout, or the trick gets harder.
Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.
You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.