Revision as of 23:35, 3 February 2024 by Emmaemmaemma(talk | contribs)(Added section showing starting cameras as it's only covered in a reds video; i appreciate that the videos aren't amazing and my descriptions of the strats are ineloquent but it should probably be here for completeness)
While keeping the analog stick neutral, C-left on entry then immediately press R + C-down
Begin holding analog up when the camera pans to the platform
Reds
Beginner/Intermediate
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions.
Advanced (Lava Boost Early Ellies)
Cage Movement Variations
Delayed sideflip
Pivot
Wall rub
After Cage Movement Variations
Longjump into burn
Double jump wallkicks
Rollout single jump
Triple jump
Ending Movement Backups
Double burn wallkick
Double burn ledgegrab
Ledgegrab backup
No Reds
Beginner (Normal Cycle)
Advanced (Early Cycle)
If you're a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you'll wallkick too far away to be able to ledgegrab.
Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely. (This can also be performed on normal cycle.)
Expert
Ultimate Cycle
Fast Example
Alternate elevator movement (Kanno does this)
Alternate ending camera to reduce lag
Tutorial
Pole Glitch
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario's speed the best you can starting from this image.
Do not get any dust frames on the first rollout, or the trick gets harder.
Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.
You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.