RTA Guide/Bowser in the Fire Sea: Difference between revisions

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== Reds ==
{{speedrun_infobox_bowser_level
=== Beginner ===
|title= Bowser in the Fire Sea
{{#ev:youtube|7IuXNXgt-_o}}
|image= BitFS.png
|rta_record=[https://twitter.com/GreenSuigi/status/1479924627023536134?t=U2JlThfBL1HEeX2L6t9-Fw&s=19 32.80 (Course)] / [https://www.youtube.com/watch?v=A4piWqgIuZU 51.73 (with Red Coins)]
|ss_record=[https://twitter.com/gamiru06/status/1519186183481221122?t=Ao-p_KKqxdj3HApxK5QWPw&s=19 31.39 (Course)] / [https://youtu.be/3Gur1bILEAI 51.58 (with Red Coins)]
|throw_record=[https://youtu.be/7jvRY_wWrEY 31.89]
}}
:''For the battle with Bowser at the end of this stage, see the [[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battles]] page.''
'''Bowser in the Fire Sea''' is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.
==Start Cameras==
===Standard===
{{#ev:youtube|9l3BlzXh0mE}}
* C-left on entry
* Press R + C-left + C-down when Mario lands
* Press R + C-left during the 2nd long jump


=== Intermediate ===
===Alternate Camera===
{{#ev:youtube|rItAx0F7YTU}}
{{#ev:youtube|aqMhd0LJgNQ}}
* While keeping the analog stick neutral, C-left on entry then immediately press R + C-down
* Begin holding analog up when the camera pans to the platform
* Press R + C-left during the 2nd long jump
==Reds==
===Beginner===
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions.
{{#ev:youtube|KEH0I1AyCH0}}
===Advanced (Lava Boost Early Ellies)===
{{#ev:youtube|nhAwaFvWYG0}}
====Cage Movement Variations====
<div><ul>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs cage delayed sideflip.gif|frame|Delayed sideflip]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs cage pivot.gif|frame|Pivot]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs cage wall rub.gif|frame|Wall rub]] </li>
</ul></div>
====After Cage Movement Variations====
<div><ul>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs 4th red burn.gif|frame|Longjump into burn]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs 4th red dj.gif|frame|Double jump wallkicks]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs 4th red rollout sj.gif|frame| Rollout single jump]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs 4th red tj.gif|frame|Triple jump]] </li>
</ul></div>
====Ending Movement Backups====
<div><ul>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs ending double burn wallkick.gif|frame|Double burn wallkick]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs ending double burn ledgegrab.gif|frame|Double burn ledgegrab]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] </li>
</ul></div>


=== Advanced ===
==== Missed 3rd Red Backup ====
{{#ev:youtube|feAv3y5RCsA}}
Situational, but very significant backup. Saves 8.5 seconds compared to a normal, late cycle approach.{{#ev:youtube|https://youtu.be/nyRORJQw6sg?si=-ohZfYXgamKr5udl}}
==No Reds==
=== Beginner (Normal Cycle)===
{{#ev:youtube|-s_QnHqtrkE}}
===Advanced (Early Cycle)===
{{#ev:youtube|c2lt364wnAY}}
<li style="display: inline-block; vertical-align: top;">
[[File:Fs early cycle wk ledgegrab.mp4|thumb|If you're a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you'll wallkick too far away to be able to ledgegrab.|class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Fs early cycle burn backup.mp4|thumb|Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely.<br>(This can also be performed on normal cycle.)|class=autoplay]]
</li>
===Expert===
{{#ev:youtube|fBrMM597sVM}}
===Ultimate Cycle ===
{{#ev:youtube|QR1x5HJ17cc}}
====Fast Example====
{{#ev:youtube|pw958ABTVw0}}
<li style="display: inline-block; vertical-align: top;">
[[File:Ultimate fs lj.mp4|thumb| Alternate elevator movement (Kanno does this) |class=autoplay]]
</li>
<li style="display: inline-block; vertical-align: top;">
[[File:Ultimate fs lag reduction.mp4|thumb| Alternate ending camera to reduce lag |class=autoplay]]
</li>
====Tutorial====
{{#ev:youtube|jKhmyIdvHHg}}


==== Box Room Tutorial ====
=== BLJ Cycle ===
{{#ev:youtube|iSd_ayl8JGI}}
{{#ev:youtube|H860eF1l0K8}}


==== Ending Movement ====
==== 465 BPM (7.75 per second) Metronome ====
{{#ev:youtube|fVGBIAybE5Y}}
{{#ev:youtube|-yPbidL37aw}}
==Pole Glitch==
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario's speed the best you can starting from this image.
<div><ul>
<li style="display: inline-block; vertical-align: top;"> [[File:Fire Sea Pole Glitch SS 1.png|thumb|left|Do not get any dust frames on the first rollout, or the trick gets harder.]]</li>
<li style="display: inline-block; vertical-align: top;">[[File:Fire Sea Pole Glitch SS 2.jpg|thumb|left|Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.]]</li>
<li style="display: inline-block; vertical-align: top;">[[File:Fire Sea Pole Glitch SS 3.jpg|thumb|left|You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.]]</li>
</ul></div>
=== Tutorial ===
{{#ev:youtube|8FvTrECWfNY}}


== No Reds ==
==== Backup ====
=== Beginner ===
{{#ev:youtube|hiMnCgAw5mU}}
{{#ev:youtube|NN_RDbc1Fb4}}
 
{{RTA Guide Nav}}
=== Advanced ===
{{#ev:youtube|9oAO36T0vWU}}

Latest revision as of 20:03, 4 December 2024

Bowser in the Fire Sea
BitFS.png
Record Information
RTA World Record 32.80 (Course) / 51.73 (with Red Coins)
Single Star World Record 31.39 (Course) / 51.58 (with Red Coins)
Bowser Throw World Record 31.89
For the battle with Bowser at the end of this stage, see the Bowser Battles page.

Bowser in the Fire Sea is located behind Dire, Dire Docks in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.

Start Cameras

Standard

  • C-left on entry
  • Press R + C-left + C-down when Mario lands
  • Press R + C-left during the 2nd long jump

Alternate Camera

  • While keeping the analog stick neutral, C-left on entry then immediately press R + C-down
  • Begin holding analog up when the camera pans to the platform
  • Press R + C-left during the 2nd long jump

Reds

Beginner

Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions.

Advanced (Lava Boost Early Ellies)

Cage Movement Variations

  • Delayed sideflip
  • Pivot
  • Wall rub

After Cage Movement Variations

  • Longjump into burn
  • Double jump wallkicks
  • Rollout single jump
  • Triple jump

Ending Movement Backups

  • Double burn wallkick
  • Double burn ledgegrab
  • Ledgegrab backup

Missed 3rd Red Backup

Situational, but very significant backup. Saves 8.5 seconds compared to a normal, late cycle approach.

No Reds

Beginner (Normal Cycle)

Advanced (Early Cycle)

  • If you're a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you'll wallkick too far away to be able to ledgegrab.
  • Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely.
    (This can also be performed on normal cycle.)
  • Expert

    Ultimate Cycle

    Fast Example

  • Alternate elevator movement (Kanno does this)
  • Alternate ending camera to reduce lag
  • Tutorial

    BLJ Cycle

    465 BPM (7.75 per second) Metronome

    Pole Glitch

    Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario's speed the best you can starting from this image.

    • Do not get any dust frames on the first rollout, or the trick gets harder.
    • Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.
    • You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.

    Tutorial

    Backup