RTA Guide/Bowser in the Fire Sea: Difference between revisions
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|throw_record=[https://youtu.be/7jvRY_wWrEY 31.89] | |throw_record=[https://youtu.be/7jvRY_wWrEY 31.89] | ||
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:''For the battle with Bowser at the end of this stage, see the [[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battles]] page.'' | |||
'''Bowser in the Fire Sea''' is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ. | '''Bowser in the Fire Sea''' is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ. | ||
==Start Cameras== | |||
===Standard=== | |||
{{#ev:youtube|9l3BlzXh0mE}} | |||
* C-left on entry | |||
* Press R + C-left + C-down when Mario lands | |||
* Press R + C-left during the 2nd long jump | |||
===Alternate Camera=== | |||
{{#ev:youtube|aqMhd0LJgNQ}} | |||
* While keeping the analog stick neutral, C-left on entry then immediately press R + C-down | |||
* Begin holding analog up when the camera pans to the platform | |||
* Press R + C-left during the 2nd long jump | |||
==Reds== | ==Reds== | ||
===Beginner | ===Beginner=== | ||
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions. | Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions. | ||
{{#ev:youtube|KEH0I1AyCH0}} | {{#ev:youtube|KEH0I1AyCH0}} | ||
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<li style="display: inline-block; vertical-align: top;"> [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] </li> | <li style="display: inline-block; vertical-align: top;"> [[File:Fs ending ledgegrab.gif|frame|Ledgegrab backup]] </li> | ||
</ul></div> | </ul></div> | ||
==== Missed 3rd Red Backup ==== | |||
Situational, but very significant backup. Saves 8.5 seconds compared to a normal, late cycle approach.{{#ev:youtube|https://youtu.be/nyRORJQw6sg?si=-ohZfYXgamKr5udl}} | |||
==No Reds== | ==No Reds== | ||
=== Beginner (Normal Cycle)=== | === Beginner (Normal Cycle)=== | ||
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{{#ev:youtube|jKhmyIdvHHg}} | {{#ev:youtube|jKhmyIdvHHg}} | ||
=== BLJ Cycle === | |||
{{#ev:youtube|H860eF1l0K8}} | |||
==== 465 BPM (7.75 per second) Metronome ==== | |||
{{#ev:youtube|-yPbidL37aw}} | |||
==Pole Glitch== | ==Pole Glitch== | ||
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario's speed the best you can starting from this image. | Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario's speed the best you can starting from this image. |
Latest revision as of 20:03, 4 December 2024
Bowser in the Fire Sea | |
Record Information | |
RTA World Record | 32.80 (Course) / 51.73 (with Red Coins) |
Single Star World Record | 31.39 (Course) / 51.58 (with Red Coins) |
Bowser Throw World Record | 31.89 |
- For the battle with Bowser at the end of this stage, see the Bowser Battles page.
Bowser in the Fire Sea is located behind Dire, Dire Docks in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.
Start Cameras
Standard
- C-left on entry
- Press R + C-left + C-down when Mario lands
- Press R + C-left during the 2nd long jump
Alternate Camera
- While keeping the analog stick neutral, C-left on entry then immediately press R + C-down
- Begin holding analog up when the camera pans to the platform
- Press R + C-left during the 2nd long jump
Reds
Beginner
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions.
Advanced (Lava Boost Early Ellies)
Cage Movement Variations
After Cage Movement Variations
Ending Movement Backups
Missed 3rd Red Backup
Situational, but very significant backup. Saves 8.5 seconds compared to a normal, late cycle approach.
No Reds
Beginner (Normal Cycle)
Advanced (Early Cycle)
Expert
Ultimate Cycle
Fast Example
Tutorial
BLJ Cycle
465 BPM (7.75 per second) Metronome
Pole Glitch
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario's speed the best you can starting from this image.
Tutorial
Backup
|