:''For the battle with Bowser at the end of this stage, see the [[RTA Guide/Bowser Battles#Bowser in the Fire Sea|Bowser Battles]] page.''
'''Bowser in the Fire Sea''' is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.
'''Bowser in the Fire Sea''' is located behind [[RTA Guide/Dire, Dire Docks|Dire, Dire Docks]] in the basement. 30 stars are needed to access it without the use of a MIPS clip or SBLJ.
==Start Cameras==
==Start Cameras==
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* Press R + C-Right during the 2nd long jump
* Press R + C-Right during the 2nd long jump
==Reds==
==Reds==
===Beginner/Intermediate===
===Beginner===
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions.
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions.
Situational, but very significant backup. Saves 8.5 seconds compared to a normal, late cycle approach.{{#ev:youtube|https://youtu.be/nyRORJQw6sg?si=-ohZfYXgamKr5udl}}
While keeping the analog stick neutral, C-left on entry then immediately press R + C-down
Begin holding analog up when the camera pans to the platform
Press R + C-Right during the 2nd long jump
Reds
Beginner
Note: The beginning to this is the same as the advanced version of this star up until the second pole grab. You can watch that video for more insight on how to get a better starting angle if you're having trouble with the off angle and for lag reductions.
If you're a little late to early cycle, you can do a TJWK ledgegrab to reach the platform and still save ~5 seconds. Avoid getting a firsty, otherwise you'll wallkick too far away to be able to ledgegrab.
Load video
Local File might collect personal data.
Backup for accidentally landing on the lava during the ending; continue holding straight down and press C-Left twice to line Mario up and land safely. (This can also be performed on normal cycle.)
Pole Glitch is a very precise trick where it is important to do dustless movement. You want to maintain Mario's speed the best you can starting from this image.
Do not get any dust frames on the first rollout, or the trick gets harder.
Jumpdiving between these 2 red lines works best. This part is lenient. If you jumpdive early you will probably bonk on the bottom of the pole. Once again, try to be dustless on the following rollout.
You will land here after the rollout, and the single jump will need to be on the 1st frame after you land. This allows you to get as much height as possible. Hold A until you see Mario has warped. If you release too early, you will bonk.