Doing proper lag reduction at the start of the level will save about 3-4 lag frames, or two real-time frames.
Doing proper lag reduction at the start of the level will save about 3-4 lag frames, or two real-time frames. The inputs are C-Right, then Mariocam C-Down & C-Left.
<div><ul>
<div><ul>
<li style="display: inline-block; vertical-align: top;"> [[File:thistartlagreductiongood.gif|frame|Example of good lag reduction]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:thistartlagreductiongood.gif|frame|Example of good lag reduction.]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:thistartlagreductionbad.gif|frame|Example of bad lag reduction]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:thistartlagreductionbad.gif|frame|Example of bad lag reduction]] </li>
</ul></div>
</ul></div>
Revision as of 00:15, 21 March 2021
The Tip Top of the Huge Island is the second star of Tiny-Huge Island.
Doing proper lag reduction at the start of the level will save about 3-4 lag frames, or two real-time frames. The inputs are C-Right, then Mariocam C-Down & C-Left.
By pressing Z on the first frame Mario is able to walk after clipping up to the top of the mountain, you are able to preserve your speed, saving half a second or more. The speedkick doublejump ending movement can be done whether or not you preserve speed, but if you don't preserve speed then a dive rollout over the edge of the mountain will be approximately as fast.