RTA Guide/Virtual Console

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Revision as of 17:59, 12 December 2023 by Shoutplenty (talk | contribs) (linked my new setup guide)
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The Virtual Console is the second official re-release of Super Mario 64. It is the overall fastest platform for speedrunning Super Mario 64, due to its lack of lag and fast loading times.

→ Setup Guide

Consoles

Super Mario 64 is available on the Virtual Console service on the Wii and the Wii U.

The Wii Virtual Console is generally preferred over the Wii U because of the Wii U's inherent 4-5 frames of input lag caused by syncing the game to the Wii U Gamepad. GameCube Controller support on the Wii is also a major advantage because despite the Wii U having an official Gamecube Adapter, it is not compatible with the Virtual Console service.

Versions

There are 2 versions of Super Mario 64 that were released on the Virtual Console.

NTSC-U

This is the North American release.

NTSC-J Shindou Edition

This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It also longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. This version is only faster in some single star records, but in a full game run it's best to be avoided.

The only version that Virtual Console speedrunners should be using is NTSC-U. It is faster for every category.