RTA Guide/Tick Tock Clock: Difference between revisions

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[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]
== Tips ==
== Stage Entry ==
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
* 12 = Time Stopped
* 12 = Time Stopped

Revision as of 23:07, 17 February 2021

Tick Tock Clock is the fourteenth course in the game.

Route

  1. Stomp on the Thwomp + 100 Coins
  2. Roll into the Cage
  3. The Pit and the Pendulums
  4. Get a Hand
  5. Timed Jumps on Moving Bars
  6. Stop Time for Red Coins
The possible clock settings and their required angles.

Stage Entry

The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.

  • 12 = Time Stopped
  • Between 12 and 6 = Time Slow
  • 6 = Random Time
  • Between 6 and 12 = Time Fast