RTA Guide/LLL 100 Coins: Difference between revisions

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This section will go over how speed works while Mario is riding a shell.  When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what's shown on your speed display.  That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:
This section will go over how speed works while Mario is riding a shell.  When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what's shown on your speed display.  That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57
* At high speeds (above 63 speed units) aim for 1st frame jumps to preserve Mario's speed
* Mario's grounded speed is capped at 63.  Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land
When riding on the shell, Mario's default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you'll notice in the mp4 below, the speed increases at a decelerating rate the faster you go.  
When riding on the shell, Mario's default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you'll notice in the mp4 below, the speed increases at a decelerating rate the faster you go.  
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== Beginner ==
== Beginner ==
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Revision as of 03:08, 16 November 2022

LLL 100 Coins
LLL.png
Record Information
RTA World Record 1:09.56 (with Hot-Foot-It into the Volcano)
Single Star World Record 58.64

With Hot-Foot-It Into the Volcano

Riding the Shell

This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what's shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:

  • Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57
  • Mario's grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land

When riding on the shell, Mario's default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you'll notice in the mp4 below, the speed increases at a decelerating rate the faster you go.

However, when jumping while riding the shell Mario's speed will increase at a constant rate of 1 unit every 7 frames. As it turns out, when Mario's forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground.

Mario's speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won't reset to 63 and you can gain more speed.

Beginner

Expert

Ending Movement in Volcano