RTA Guide/CCM 100 Coins: Difference between revisions

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* If doing this with 100 coins, The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to  delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.
* If doing this with 100 coins, The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to  delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.


== Chimney TJ Dive Tutorial ==
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Revision as of 19:13, 22 November 2021

CCM 100 Coins
CCM.png
Record Information
RTA World Record 1:03.63 (with Slip Slidin' Away) / 1:02.70 (with Big Penguin Race)
Single Star World Record 54.30


With Big Penguin Race

There are 77 coins inside the slide.

Intermediate

Once you are in the slide, the strats are the same as Advanced.

Advanced

Atmpas Special Route

Explanation Video

Backup If You Miss Coins On Slide

Tips

  • The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.

With Slip Slidin' Away

There are 77 coins inside the slide.

Tips

  • If doing this with 100 coins, The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.

Chimney TJ Dive Tutorial