RTA Guide/CCM 100 Coins: Difference between revisions

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== With Big Penguin Coins ==
There are '''77 coins''' inside the slide.
=== Intermediate ===
Once you are in the slide, the strats are the same as [[#Advanced | Advanced]].
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=== Advanced ===
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=== Atmpas Special Route ===
{{#ev:youtube|T-MiCzgLxjQ}}
=== Backup If You Miss Coins On Slide ===
{{#ev:youtube|lhSfL82KlxA}}
== Tips ==
* The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to  delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.
== With Slip Slidin' Away ==
== With Slip Slidin' Away ==
There are '''77 coins''' inside the slide.  
There are '''77 coins''' inside the slide.  

Revision as of 20:02, 22 May 2021

With Big Penguin Coins

There are 77 coins inside the slide.

Intermediate

Once you are in the slide, the strats are the same as Advanced.

Advanced

Atmpas Special Route

Backup If You Miss Coins On Slide

Tips

  • The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.

With Slip Slidin' Away

There are 77 coins inside the slide.

Tips

  • If doing this with 100 coins, The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.