RTA Guide/Bowser Battles: Difference between revisions

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== Bowser in the Dark World ==
== Bowser in the Dark World ==
=== Standard ===
=== Standard ===
To avoid an air throw, let the stick go neutral right before pressing B to throw.
To avoid an air throw and save time, let the stick go neutral right before pressing B to throw.
<li style="display: inline-block; vertical-align: top;">
<li style="display: inline-block; vertical-align: top;">
[[File:B1 throw.mp4|thumb| Standard throw ([https://www.youtube.com/watch?v=DhtG9dvbiJ4 example w/ inputs]) |class=autoplay]]
[[File:B1 throw.mp4|thumb| Standard throw ([https://www.youtube.com/watch?v=DhtG9dvbiJ4 example w/ inputs]) |class=autoplay]]

Revision as of 02:31, 5 December 2021

Tips

  • Avoid letting Bowser make more than three full rotations before throwing him; afterwards, he will spin too fast and become more difficult to aim.
  • In order to trigger the text after Bowser is defeated, Mario must be facing towards and be within a short distance of him.
  • The "whoosh" sound that plays while spinning Bowser plays when he faces north, and is not indicative of whether he is pointing towards a bomb. Try to focus more on aiming visually.
  • It is highly recommended that runners who play using the original Nintendo 64 controller switch to a different controller for Bowser fights, as rapidly spinning the N64 controller's stick will wear it down. Recommended controllers include the Hori Pad Mini, a Retro-Bit Tribute 64, or a GameCube controller via a Raphnet adapter.

Bowser in the Dark World

Standard

To avoid an air throw and save time, let the stick go neutral right before pressing B to throw.

  • Standard throw (example w/ inputs)
  • Air throw (example w/ inputs)
  • Advanced (3/4 Spin)

  • 3/4 spin (clockwise) (example w/ inputs)
  • 3/4 spin (counterclockwise) (example w/ inputs)
  • Bowser Dance

    Bowser has a ~10% chance to "dance" in place at the beginning of the fight; this allows you to grab his tail earlier and thus throw him quicker. Grabbing the tail near the tip places you closer to the bomb and can make this throw easier.

  • Bowser dance (example w/ inputs)
  • Bowser in the Fire Sea

    In this battle, Mario cannot grab Bowser until the platform stops teetering. Avoid groundpounding around Bowser's side of the platform during this period, otherwise Mario may clip through and fall into the lava underneath.

    Standard

  • Standard throw (example w/ inputs)
  • Advanced (3/4 Spin)

    As shown in these examples, you can delay your dive and let Bowser rotate longer if you need more room to spin; if you can spin faster, you can dive earlier to save more time.

  • 3/4 spin (clockwise) (example w/ inputs)
  • 3/4 spin (counterclockwise) (example w/ inputs)
  • Expert (1/2 Spin)

  • Bowser in the Sky

    This fight requires three hits to defeat Bowser instead of one like in the first two fights.

    Standard

    Bomb Order 1

    Bomb Order 2

    Expert

    FinL Order