RTA Guide/A-Maze-ing Emergency Exit: Difference between revisions

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(decided to remove the newly added beginner strat, after discussing with emma we decided it was harder / more awkward and slower than left side tj. reverted back to a previous version and left some new tips in as they were a good change. willing to discuss more if anyone thinks the beginner strat should stay)
(→‎Tips: removed the word spam)
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===Tips===
===Tips===
# While in Mario Cam C-Down, spam C-Right before entering the door to set up the camera for the next room.
# While in Mario Cam C-Down, C-Right before entering the door to set up the camera for the next room.
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.



Revision as of 02:01, 8 March 2024

A-Maze-ing Emergency Exit
AMiEE.png
Record Information
RTA World Record 10.90
Single Star World Record 10.51

A-Maze-ing Emergency Exit is the fifth mission of Hazy Maze Cave.

Triple Jump Wallkick

Tips

  1. While in Mario Cam C-Down, C-Right before entering the door to set up the camera for the next room.
  2. Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.

Backup for ledge-grab during the double jump: get up and long jump over to the right to do Watch for Rolling Rocks instead.

Alternative Movement

This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary). For the wall kick, hold up-right and initiate a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.

Expert

If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.