This strat has the advantage of needing to hold only up until after the triple jump. To set this up, the camera must be in the middle of turning (resulting from a C-right press) at the point the door is opened.
This strat is optimally faster but tends to be slower and less consistent in practice because it's substantially less scripted than left side.
Hold A and up-right on the stick during the door animation to set up the angle for the double jump wallkick to the platform.