Revision as of 13:50, 20 February 2023 by Tjk113(talk | contribs)(changed "throws_record" field to "throw_record", to match the other two bowser stages' infoboxes)
The hitboxes of the elevators' axles do not line up with their visual models; you may encounter issues with them if you're going for early cycle or miss four cycles. These clips show the hitboxes' actual locations.
Punch, jump while the stick is neutral, hold up after the double jump, switch to up-left after the triple jump, then rotate the stick to the right notch after the wallkick to ledgegrab