Beginner Movement - Mario cam on entry and delay the C-Down to make sure your camera is directly behind you.
Intermediate Movement - These options are for intermediate players and above. Which you chose is a matter of preference. Both begin with a C-Left followed by Mario Cam and C-Down. Hold A before after the camera inputs to allow you to buffer a kick once you have control of mario. For the Mario Cam option, stay in Mario cam the whole time while pressing C-Right to adjust the camera. For the Lakitu Cam version, switch to Lakitu Cam during the first long jump, then input one C-Right when you land.
Beginner
Intermediate Mario Cam
Intermediate Lakitu Cam
Lava Boost
As you can see, there are many options for the lava boost portion of the star. The easiest and safest is the Triple Jump Boost, however it's quite a bit slower than all other options. The remaining options are all fairly similar, with timesave scaling well with difficulty. For most players, the trade off between difficulty and time save with strat selection is a matter of preference.
Similarly to the lava boost section, there are many different ending movements you can perform for this star, with varying levels of difficulty and timesave. Depending on the type of boost you choose, certain ending movements may become easier or harder. The video below goes over each of the endings, how much time they save and roughly how difficulty they are. Hoverover the timestamped sections in the video to see roughly how much each strat saves.
Strat Name
Difficulty Level
Time Loss (relative to pro strat)
Suggested Endings
Notes
Triple Jump Boost Landing Near the Pole
Beginner
~5s
Sideflip to the pole
Best for beginners
Triple Jump Boost Landing Near the Bully
Beginner
~5s
Triple jump to the pole
Best for beginners
Long Jump Boost
Intermediate
~2s
All endings are viable
Most common strat for intermediate players
Mayne Boost
Intermediate
~2s
Triple jump to the pole
Older intermediate strat, less common but preferred by some
Akira Boost
Intermediate / Advanced
~1s
All endings are viable
Good compromise between long jump boost and the pro boosts
Clip Boost
Intermediate / Advanced
~1s
Sideflip dive to the pole
Less common strat, like a Mayne boost version of Akira boost
Pro Boost (mario cam)
Expert
0s
Sideflip dive to the pole
Most common pro boost for top runners due to consistency of movement after the boost
Pro Boost (lakitu cam)
Expert
0s
All endings are viable
Less common, however it’s easier to get speed preservation after the boost