RTA Guide/Stop Time for Red Coins: Difference between revisions

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(remove obsoleted hanoji reds strat. i never see this in runs and this page has a crazy number of embeds as is. i believe it's harder and slower than usamune reds. feel free to put back up if you disagree)
(add time setting to headings)
 
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'''Stop Time for Red Coins''' is the sixth mission of [[RTA Guide/Tick Tock Clock|Tick Tock Clock]].
'''Stop Time for Red Coins''' is the sixth mission of [[RTA Guide/Tick Tock Clock|Tick Tock Clock]].


== Beginner ==
== Beginner (Time Stopped) ==
{{#ev:youtube|FeRfmRG2mh0}}
{{#ev:youtube|FeRfmRG2mh0}}


== Intermediate ==
== Intermediate (Time Stopped) ==
{{#ev:youtube|v_y4XUyrrrM}}
{{#ev:youtube|v_y4XUyrrrM}}


== Advanced ==
== Advanced (Time Stopped) ==
{{#ev:youtube|4R0FvxgLvI4}}After triple jump: land -> tap any direction -> 2 frames neutral -> tap turn direction
{{#ev:youtube|4R0FvxgLvI4}}After triple jump: land -> tap any direction -> 2 frames neutral -> tap turn direction


== Expert ==
== Expert (Time Stopped) ==
{{#ev:youtube|AWih5XsDrH4}}
{{#ev:youtube|AWih5XsDrH4}}
=== Wallkick Strat ===
=== Wallkick Strat ===

Latest revision as of 10:28, 5 September 2025

Stop Time for Red Coins
STfRC.jpg
Record Information
RTA World Record 14.36
Single Star World Record 11.64

Stop Time for Red Coins is the sixth mission of Tick Tock Clock.

Beginner (Time Stopped)

Intermediate (Time Stopped)

Advanced (Time Stopped)

After triple jump: land -> tap any direction -> 2 frames neutral -> tap turn direction

Expert (Time Stopped)

Wallkick Strat

Moving Reds

Not stopping time saves around 2.1 seconds of castle movement, not waiting as long for the clock.

Tutorial

Backups for triple jump wall-kick fail