RTA Guide/A-Maze-ing Emergency Exit: Difference between revisions
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===Tips=== | ===Tips=== | ||
# While in Mario Cam C-Down, C-Right before entering the door to set up the camera for the next room. | # While in Mario Cam C-Down, C-Right just before entering the door to set up the camera for the next room. | ||
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed. | # Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed. | ||
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== Alternative Movement == | == Alternative Movement == | ||
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice | This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice. | ||
For the wall kick, hold up-right and | For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform. | ||
{{#ev:youtube|TR-ZYmXHF0s}} | {{#ev:youtube|TR-ZYmXHF0s}} |
Revision as of 02:17, 8 March 2024
A-Maze-ing Emergency Exit | |
Record Information | |
RTA World Record | 10.90 |
Single Star World Record | 10.51 |
A-Maze-ing Emergency Exit is the fifth mission of Hazy Maze Cave.
Triple Jump Wallkick
Tips
- While in Mario Cam C-Down, C-Right just before entering the door to set up the camera for the next room.
- Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.
Backup for ledge-grab during the double jump: get up and long jump over to the right to do Watch for Rolling Rocks instead.
Alternative Movement
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice. For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.
Expert
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.
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