RTA Guide/Chill with the Bully: Difference between revisions
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'''Chill with the Bully''' is the second mission in [[Snowman's Land]], the tenth course in the game. | '''Chill with the Bully''' is the second mission in [[Snowman's Land]], the tenth course in the game. | ||
== Tips == | == Tips == | ||
When rolling out at the end, make sure the bully is in front of | |||
== | * While grinding against the bully, be sure to turn to face more right, so that the following rollout (or kick) pushes you towards the star spawn. | ||
* When rolling out at the end, make sure the bully is in front of Mario as he will act as a wall to prevent you from rolling out off the platform. | |||
== Beginner == | |||
{{#ev:youtube|_uWm5OL0rfU}} | {{#ev:youtube|_uWm5OL0rfU}} | ||
== Expert (Z-Slide) == | == Expert (Z-Slide) == | ||
After landing from the slidekick rollout, press Z to crouch and keep your speed. | After landing from the slidekick rollout, press Z to crouch and keep your speed. | ||
=== Double Long Jump Beginning (Easier) === | |||
With this beginning, there's slightly more room to land from the slidekick rollout, and you don't have to worry about losing speed from the dive rollout on the slope. | |||
{{#ev:youtube|PY61VrGdVyw}} | |||
=== Single Long Jump Beginning (Optimal) === | |||
{{#ev:youtube|b75x5DqZg2g}} | {{#ev:youtube|b75x5DqZg2g}} | ||
{{RTA Guide Nav}} | {{RTA Guide Nav}} |
Revision as of 07:38, 25 January 2024
Chill with the Bully | |
Record Information | |
RTA World Record | 12.30 |
Single Star World Record | 11.71 |
Chill with the Bully is the second mission in Snowman's Land, the tenth course in the game.
Tips
- While grinding against the bully, be sure to turn to face more right, so that the following rollout (or kick) pushes you towards the star spawn.
- When rolling out at the end, make sure the bully is in front of Mario as he will act as a wall to prevent you from rolling out off the platform.
Beginner
Expert (Z-Slide)
After landing from the slidekick rollout, press Z to crouch and keep your speed.
Double Long Jump Beginning (Easier)
With this beginning, there's slightly more room to land from the slidekick rollout, and you don't have to worry about losing speed from the dive rollout on the slope.
Single Long Jump Beginning (Optimal)
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