RTA Guide/Bowser Battles: Difference between revisions
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=== Advanced (3/4 Spin) === | === Advanced (3/4 Spin) === | ||
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=== Expert (1/2 Spin) === | === Expert (1/2 Spin) === |
Revision as of 18:25, 23 October 2021
Tips
In order to trigger the text after Bowser is defeated, Mario must be facing towards and be within a short distance of him.
It is highly recommended that runners who play using the original Nintendo 64 controller switch to a different controller for Bowser fights, as rapidly spinning the N64 controller's stick can wear it down. Recommended controllers include the Hori Pad Mini and Retro-Bit Tribute 64.
Bowser in the Dark World
Moving Bowser
To avoid an air throw, let the stick go neutral right before pressing B to throw.
Alternate (Air Throw)
Advanced (3/4 Spin)
Bowser Dance
Bowser has a ~10% chance to "dance" in place at the beginning of the fight; this allows you to grab his tail earlier and thus throw him quicker.
Backups
Bowser in the Fire Sea
In this battle, Mario cannot grab Bowser until the platform stops teetering.
Advanced (3/4 Spin)
Expert (1/2 Spin)
Bowser in the Sky
This fight requires three hits to defeat Bowser instead of one like in the first two fights.
Bomb Order 1
Bomb Order 2
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