RTA Guide/Virtual Console: Difference between revisions
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The Virtual Console is the second official re-release of Super Mario 64. It is the overall fastest platform for speedrunning Super Mario 64, due to its lack of lag and fast loading times. | The Virtual Console is the second official re-release of Super Mario 64. It is the overall fastest platform for speedrunning Super Mario 64, due to its lack of lag and fast loading times. | ||
==== '''[https://gist.github.com/pyorot/e9e5744eabea09f90f3c6df4a9b8df7b → Setup Guide]''' ==== | |||
== Consoles == | == Consoles == | ||
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The Wii Virtual Console is generally preferred over the Wii U because of the Wii U's inherent 4-5 frames of input lag caused by syncing the game to the Wii U Gamepad. GameCube Controller support on the Wii is also a major advantage because despite the Wii U having an official Gamecube Adapter, it is not compatible with the Virtual Console service. | The Wii Virtual Console is generally preferred over the Wii U because of the Wii U's inherent 4-5 frames of input lag caused by syncing the game to the Wii U Gamepad. GameCube Controller support on the Wii is also a major advantage because despite the Wii U having an official Gamecube Adapter, it is not compatible with the Virtual Console service. | ||
== Versions == | == Versions == | ||
There are 2 versions of Super Mario 64 that were released on the Virtual Console. | There are 2 versions of Super Mario 64 that were released on the Virtual Console. | ||
=== NTSC-U === | === NTSC-U === | ||
This is the North American release. | This is the North American release. | ||
=== NTSC-J Shindou Edition === | === NTSC-J Shindou Edition === | ||
This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It also longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. This version is only faster in some single star records, but in a full game run it's best to be avoided. | This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It also longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. This version is only faster in some single star records, but in a full game run it's best to be avoided. | ||
The only version that Virtual Console speedrunners should be using is NTSC-U. It is faster for every category. | The only version that Virtual Console speedrunners should be using is NTSC-U. It is faster for every category. | ||
{{RTA Guide Nav}} | {{RTA Guide Nav}} |
Revision as of 17:59, 12 December 2023
The Virtual Console is the second official re-release of Super Mario 64. It is the overall fastest platform for speedrunning Super Mario 64, due to its lack of lag and fast loading times.
→ Setup Guide
Consoles
Super Mario 64 is available on the Virtual Console service on the Wii and the Wii U.
The Wii Virtual Console is generally preferred over the Wii U because of the Wii U's inherent 4-5 frames of input lag caused by syncing the game to the Wii U Gamepad. GameCube Controller support on the Wii is also a major advantage because despite the Wii U having an official Gamecube Adapter, it is not compatible with the Virtual Console service.
Versions
There are 2 versions of Super Mario 64 that were released on the Virtual Console.
NTSC-U
This is the North American release.
NTSC-J Shindou Edition
This is the updated Japanese release that includes support for the Rumble Pak. This version has removed the ability to perform BLJs, so 0 star, 1 star and 16 star cannot be completed. It also longer loading times than NTSC-U and NTSC-J, and slightly less lag in some sections. This version is only faster in some single star records, but in a full game run it's best to be avoided.
The only version that Virtual Console speedrunners should be using is NTSC-U. It is faster for every category.
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