RTA Guide/A-Maze-ing Emergency Exit: Difference between revisions

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(clarifications of left-side camera setup)
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|title= A-Maze-ing Emergency Exit
|title= A-Maze-ing Emergency Exit
|image= AMiEE.png
|image= AMiEE.png
|rta_record=[https://youtu.be/K7AJ3eC_5Wc 10.90]
|rta_record=[https://x.com/SuperWeegeeX/status/1782823076545065467 10.83]
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]
}}
}}
'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].
'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].


==Beginner==
== Triple Jump Wallkick ==


===Left Side (Triple Jump Wallkick)===
{{#ev:youtube|_Qz66hU27Lo}}
===Notes===
* The camera is '''VERY IMPORTANT''' for this strat, replicate it closely
* The c-right input can be either mashed or timed once before entering the door
* The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
* Adjust to the left during the double jump to give yourself more space to triple jump if needed.
* Back up with Watch For Rolling Rocks if something goes wrong
* For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier


====Tips====
== Alternative Movement ==
# Press C-right early during the fade-in; if your camera faces further left than in the example then you pressed it too late.
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice.
# Hold Z to chain each long jump as soon as you land the last one.
For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.
# We do some camera inputs to set up the camera in the next room: R + C-down during one of the long jumps, then C-right ''just before'' opening the door. The later you press C-right, the more the camera will turn (which makes things easier), but you can't press it after the door opens. Either mash it or find a timing you're comfortable with (perhaps using Mario running past floor textures as a visual cue).
# Just hold up and triple jump; wiggle up-left during the double jump to give yourself more space.
# Simultaneous Z + A will give you the lowest possible ground-pound for a fast star grab.
 
'''Backup for ledge-grab during the double jump:''' get up and long jump over to the right to do [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]] instead.
 
====Demo====
{{#ev:youtube|CfnYfM3gKww}}
 
==Intermediate ==
 
===Left Side (Triple Jump Wallkick)===
This strat adds a jump kick and a dive rollout to the beginner variant. It still has the advantage of needing to hold only up until after the triple jump. To set this up, you must press C-right within a few frames before opening the door.
 
{{#ev:youtube|zKVrG3iYjlo}}
 
===Right Side ===
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary).  
 
For the wall kick, run towards the wall with a fairly sharp angle of incidence, then initiate the buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.  


{{#ev:youtube|TR-ZYmXHF0s}}
{{#ev:youtube|TR-ZYmXHF0s}}


==Expert==
== Expert ==
''Known as the "singlestar strat" on the Ultimate Star (Xcam) sheet.''
 
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.
{{#ev:youtube|8MtYtH7kXW0}}
{{#ev:youtube|8MtYtH7kXW0}}


{{RTA Guide Nav}}
{{RTA Guide Nav}}

Latest revision as of 19:36, 20 August 2024

A-Maze-ing Emergency Exit
AMiEE.png
Record Information
RTA World Record 10.83
Single Star World Record 10.51

A-Maze-ing Emergency Exit is the fifth mission of Hazy Maze Cave.

Triple Jump Wallkick

Notes

  • The camera is VERY IMPORTANT for this strat, replicate it closely
  • The c-right input can be either mashed or timed once before entering the door
  • The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
  • Adjust to the left during the double jump to give yourself more space to triple jump if needed.
  • Back up with Watch For Rolling Rocks if something goes wrong
  • For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier

Alternative Movement

This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice. For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.

Expert

If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.