RTA Guide/A-Maze-ing Emergency Exit: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(some info and categorisations)
(→‎Tips: new vid w misctimers and xcam timing, updated notes)
 
(12 intermediate revisions by 4 users not shown)
Line 2: Line 2:
|title= A-Maze-ing Emergency Exit
|title= A-Maze-ing Emergency Exit
|image= AMiEE.png
|image= AMiEE.png
|rta_record=[https://youtu.be/K7AJ3eC_5Wc 10.90]
|rta_record=[https://x.com/SuperWeegeeX/status/1782823076545065467 10.83]
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]
}}
}}
'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].
'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].


== Intermediate ==
== Triple Jump Wallkick ==


=== Left Side (Triple Jump Wallkick) ===
{{#ev:youtube|_Qz66hU27Lo}}
This strat has the advantage of needing to hold only up until after the triple jump. To set this up, the camera must be in the middle of turning (resulting from a C-right press) ''at the point'' the door is opened.{{#ev:youtube|zKVrG3iYjlo}}
===Notes===
* The camera is '''VERY IMPORTANT''' for this strat, replicate it closely
* The c-right input can be either mashed or timed once before entering the door
* The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
* Adjust to the left during the double jump to give yourself more space to triple jump if needed.
* Back up with Watch For Rolling Rocks if something goes wrong
* For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier


=== Right Side ===
== Alternative Movement ==
This strat is optimally faster but tends to be slower and less consistent in practice because it's substantially less scripted than left side.  
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice.
Hold A and up-right on the stick during the door animation to set up the angle for the double jump wallkick to the platform.  
For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.


{{#ev:youtube|TR-ZYmXHF0s}}
{{#ev:youtube|TR-ZYmXHF0s}}


== Expert ==
== Expert ==
''Known as the "singlestar strat" on the Ultimate Star (Xcam) sheet.''
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.
{{#ev:youtube|8MtYtH7kXW0}}
{{#ev:youtube|8MtYtH7kXW0}}


{{RTA Guide Nav}}
{{RTA Guide Nav}}

Latest revision as of 19:36, 20 August 2024

A-Maze-ing Emergency Exit
AMiEE.png
Record Information
RTA World Record 10.83
Single Star World Record 10.51

A-Maze-ing Emergency Exit is the fifth mission of Hazy Maze Cave.

Triple Jump Wallkick

Notes

  • The camera is VERY IMPORTANT for this strat, replicate it closely
  • The c-right input can be either mashed or timed once before entering the door
  • The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
  • Adjust to the left during the double jump to give yourself more space to triple jump if needed.
  • Back up with Watch For Rolling Rocks if something goes wrong
  • For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier

Alternative Movement

This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice. For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.

Expert

If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.