Bowser in the Sky is located on the third floor behind 70 Star Door. 70 stars are needed to access it without the use of a BLJ.
:''For the final battle with Bowser at the end of this stage, see the [[RTA Guide/Bowser Battles#Bowser in the Sky|Bowser Battles]] page.''
'''Bowser in the Sky''' is located at the top of the endless staircase behind the 70 star door. 70 stars are needed to access it without the use of a BLJ.
[[File:Bits reds alt ending.mp4|thumb| Alternate ending movement ([https://youtu.be/drNed4QiIhU full video w/ inputs])|class=autoplay]]
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=== Advanced ===
=== Advanced ===
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{{#ev:youtube|IajSeNb0Fys}}
====Invisible Axle Position====
====Invisible Axis Position====
The hitboxes of the elevators' axles do not line up with their visual models; you may encounter issues with them if you're going for early cycle or miss four cycles. These clips show the hitboxes' actual locations.
The visual axis isn't aligned with the actual hitbox of the axis, if you are going for early cycle you may encounter issues with it. This clip shows where it is actually located on this cycle.
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{{#ev:youtube|HuTwKkhpGoQ}}
====Invisible Axis Position 2====
Same as with the other elevator, this is relevant for early cycle or when you have missed four cycles.
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== No Reds ==
==No Reds ==
===Beginner (Pole)===
===Beginner (Pole)===
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===Intermediate (Standing Left Side) ===
===Intermediate===
[[File:Punch setup bits tjwk.gif|frame|right|Punch, jump while neutral on the analog, hold up after the double jump, switch to up left after the triple jump, rotate to holding right after the wallkick to ledgegrab]]
[[File:Bits standing tjwk punch.mp4|thumb|Punch, jump while the stick is neutral, hold up after the double jump, switch to up-left after the triple jump, then rotate the stick counterclockwise to the right notch after the wallkick.|class=autoplay]]
[[File:Bits moving left camera setup.mp4|thumb|'''Alternate camera setup''': Press C-Right twice during the long jump, then R + C-Down. After landing, press C-Right twice, then do a single jump and hit R again at the edge of the platform.|class=autoplay]]
The hitboxes of the elevators' axles do not line up with their visual models; you may encounter issues with them if you're going for early cycle or miss four cycles. These clips show the hitboxes' actual locations.
Punch, jump while the stick is neutral, hold up after the double jump, switch to up-left after the triple jump, then rotate the stick counterclockwise to the right notch after the wallkick.
Alternate camera setup: Press C-Right twice during the long jump, then R + C-Down. After landing, press C-Right twice, then do a single jump and hit R again at the edge of the platform.