RTA Guide/Big Penguin Race: Difference between revisions
Jump to navigation
Jump to search
(added star info box) |
m (updated xcam rec) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|title= Big Penguin Race | |title= Big Penguin Race | ||
|image= BPR.png | |image= BPR.png | ||
|rta_record=N/A ([https:// | |rta_record=N/A ([https://youtu.be/tN1G8XJ9rZQ with 100 Coins]) | ||
|ss_record=[https:// | |ss_record=[https://youtu.be/sH9MT7SMLmo 46.46] | ||
}} | }} | ||
'''Big Penguin Race''' is the third mission of [[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain]]. | '''Big Penguin Race''' is the third mission of [[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain]]. | ||
Line 20: | Line 20: | ||
=== Backup If You Miss Coins On Slide === | === Backup If You Miss Coins On Slide === | ||
{{#ev:youtube|lhSfL82KlxA}} | {{#ev:youtube|lhSfL82KlxA}} | ||
== | |||
* | === Tip === | ||
* '''First red coin''': This coin is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick → double jump → dive) to grab the coin, delay the buffered kick slightly so that Mario is closer to his peak double-jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive. | |||
=== Chimney TJ Dive Tutorial === | |||
{{#ev:youtube|q0nzjuyuvIA}} | |||
{{RTA Guide Nav}} | {{RTA Guide Nav}} |
Latest revision as of 23:18, 24 January 2024
Big Penguin Race | |
Record Information | |
RTA World Record | N/A (with 100 Coins) |
Single Star World Record | 46.46 |
Big Penguin Race is the third mission of Cool, Cool Mountain.
With 100 Coins
There are 77 coins inside the slide.
Intermediate
Once you are in the slide, the strats are the same as Advanced.
Advanced
Atmpas Special Route
Backup If You Miss Coins On Slide
Tip
- First red coin: This coin is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick → double jump → dive) to grab the coin, delay the buffered kick slightly so that Mario is closer to his peak double-jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.
Chimney TJ Dive Tutorial
|