'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].
'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].
== Triple Jump Wallkick ==
== Triple jump wall kick ==
===Tips===
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# While in Mario Cam C-Down, C-Right before entering the door to set up the camera for the next room.
=== Notes ===
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.
* The camera is '''VERY IMPORTANT''' for this strat, replicate it closely.
* The C-Right input can be either mashed or timed once before entering the door.
* The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency.
* Adjust to the left during the double jump to give yourself more space to triple jump if needed.
* Back up with [[RTA Guide/Watch for Rolling Rocks|Watch For Rolling Rocks]] if something goes wrong.
* For ideal door touch, you must strain right to avoid the wall. Getting a dusty third long jump makes it easier.
'''Backup for ledge-grab during the double jump:''' get up and long jump over to the right to do [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]] instead.
== Alternative movement ==
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This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent in practice.
For the wall kick, hold up-right and do a buffered kick into double jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.
== Alternative Movement ==
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary).
For the wall kick, hold up-right and initiate a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.
For ideal door touch, you must strain right to avoid the wall. Getting a dusty third long jump makes it easier.
Alternative movement
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent in practice.
For the wall kick, hold up-right and do a buffered kick into double jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.