RTA Guide/Red-Hot Log Rolling: Difference between revisions

→‎No Wing Cap (Sidehop): removed tutorial text block due to dubious informational value and conflicting info with other camera setups, added new 2lj video; todo: other cameras
m (fixed a little misinfo that i provided hehe)
(→‎No Wing Cap (Sidehop): removed tutorial text block due to dubious informational value and conflicting info with other camera setups, added new 2lj video; todo: other cameras)
 
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|title= Red-Hot Log Rolling
|title= Red-Hot Log Rolling
|image= RHLR.png
|image= RHLR.png
|rta_record=[https://youtu.be/fB3uwQxGQvA 10.80]
|rta_record=[https://youtu.be/fB3uwQxGQvA 10.80 (Wingcap)] [https://youtu.be/k5NEBWXaPXQ 12.23 (Sidehop)]
|ss_record=[https://www.youtube.com/watch?v=dlk2VGWPZyw 8.20 IGT]
|ss_record=[https://youtu.be/6urTMdUW-48 7.90]
}}
}}
'''Red-Hot Log Rolling''' is the fourth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]]. Using wing cap is faster and easier, but wing cap is unavailable in [[RTA Guide/16 Star|16 Star]], where sidehop strats are used.
'''Red-Hot Log Rolling''' is the fourth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]]. Using wing cap is faster and easier, but wing cap is unavailable in [[RTA Guide/16 Star|16 Star]], where sidehop strats are used.
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===Expert===
===Expert===
Moving backwards against camera, sideflip dive into box, '''triple-jump dive''' from the box platform (with tight spacing for rollout).
Moving backwards against camera, sideflip into box, '''triple-jump dive''' from the box platform (with tight spacing for rollout).


====Easy Camera====
====Easy Camera====
Long-jump to box platform. Press R asap, and hold down-left. When Mario lands, press C-down; continue tapping C-down during idle time to prevent the camera from swivelling. As soon as Mario starts moving, hold down; this setup ensures Mario hits the box. Drifting right during the box sideflip makes the triple-jump dive spacing more likely to reach.  
Long-jump to box platform. During fade-in, press R asap, and hold down-left. When Mario lands, press C-down; continue tapping C-down during idle time to prevent the camera from swivelling. As soon as Mario starts moving, hold down; this setup ensures Mario hits the box. Drifting right during the box sideflip makes the triple-jump dive spacing more likely to reach.  


{{#ev:youtube|JGhjEJrDLVI}}
{{#ev:youtube|JGhjEJrDLVI}}
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==== Tutorial ====
==== Tutorial ====
{{#ev:youtube|iOENdUjwqZ0}}
===Standard (2 Long Jump)===
{{#ev:youtube|j62JIByIh1Y}}


* Initial camera is directly behind Mario (inputs: C-left, R, C-down).
* Dive near the peak of the first double jump for maximum distance (if you're not reaching then walk a little longer before the buffered kick).
* Press R during the first long jump for Lakitu cam.
* Can opt to then do second long jump, or a jump dive + rollout (harder and faster because more speed is preserved).
* Can opt to hold left during the above (easier and slower because there's more space for the next triple jump).
* Triple jump sidehop: hold right to run, single jump over the slope, hit neutral to cut speed, tiny double jump, hold right again, triple jump.
* Aim to hit wall as high as possible: switch to down-right midair (switching earlier means wall is hit sooner and closer to camera, which is better for triple jumps that start further back from the edge).
* Wall-kick: hold down-right throughout, full A-press for wall-kick; only 2nd and 3rd frame wall-kicks work reliably, and 4th sometimes.
* Hold neutral during ledge get-up, then press B to dive off (this avoids ledge re-grab).
* Hold down-right asap after the dive, and drift up during the final long jump to run into the star.
{{#ev:youtube|iOENdUjwqZ0}}
===Standard (Second Long Jump)===
{{#ev:youtube|SHgZMRfLsBY}}
===Advanced (Jump Dive)===
===Advanced (Jump Dive)===
Saves ~0.2s ideally
{{#ev:youtube|mhpnRILS828}}
{{#ev:youtube|mhpnRILS828}}


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