'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].
'''A-Maze-ing Emergency Exit''' is the fifth mission of [[RTA Guide/Hazy Maze Cave|Hazy Maze Cave]].
== Intermediate ==
== Triple Jump Wallkick ==
=== Left Side (Triple Jump Wallkick) ===
{{#ev:youtube|_Qz66hU27Lo}}
This strat has the advantage of needing to hold only up until after the triple jump. To set this up, the camera must be in the middle of turning (resulting from a C-right press just before the door) ''at the point'' the door is opened.{{#ev:youtube|zKVrG3iYjlo}}
===Notes===
* The camera is '''VERY IMPORTANT''' for this strat, replicate it closely
* The c-right input can be either mashed or timed once before entering the door
* The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
* Adjust to the left during the double jump to give yourself more space to triple jump if needed.
* Back up with Watch For Rolling Rocks if something goes wrong
* For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier
=== Right Side ===
== Alternative Movement ==
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary).
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice.
For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.
For the wall kick, run towards the wall with a fairly sharp angle of incidence, then initiate the buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.
{{#ev:youtube|TR-ZYmXHF0s}}
{{#ev:youtube|TR-ZYmXHF0s}}
== Expert ==
== Expert ==
''Known as the "singlestar strat" on the Ultimate Star (Xcam) sheet.''
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.
If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.
The camera is VERY IMPORTANT for this strat, replicate it closely
The c-right input can be either mashed or timed once before entering the door
The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
Adjust to the left during the double jump to give yourself more space to triple jump if needed.
Back up with Watch For Rolling Rocks if something goes wrong
For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier
Alternative Movement
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice.
For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.