RTA Guide/A-Maze-ing Emergency Exit: Difference between revisions

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|title= A-Maze-ing Emergency Exit
|title= A-Maze-ing Emergency Exit
|image= AMiEE.png
|image= AMiEE.png
|rta_record=[https://youtu.be/K7AJ3eC_5Wc 10.90]
|rta_record=[https://x.com/SuperWeegeeX/status/1782823076545065467 10.83]
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]
}}
}}
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== Triple Jump Wallkick ==
== Triple Jump Wallkick ==
{{#ev:youtube|zKVrG3iYjlo}}
 
{{#ev:youtube|_Qz66hU27Lo}}
===Notes===
* The camera is '''VERY IMPORTANT''' for this strat, replicate it closely
* The c-right input can be either mashed or timed once before entering the door
* The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
* Adjust to the left during the double jump to give yourself more space to triple jump if needed.
* Back up with Watch For Rolling Rocks if something goes wrong
* For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier


== Alternative Movement ==
== Alternative Movement ==
Hold A and up right on the stick during the door animation to set up the angle for the double jump wallkick to the platform.  
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice.
For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.
 
{{#ev:youtube|TR-ZYmXHF0s}}
{{#ev:youtube|TR-ZYmXHF0s}}



Latest revision as of 19:36, 20 August 2024

A-Maze-ing Emergency Exit
AMiEE.png
Record Information
RTA World Record 10.83
Single Star World Record 10.51

A-Maze-ing Emergency Exit is the fifth mission of Hazy Maze Cave.

Triple Jump Wallkick

Notes

  • The camera is VERY IMPORTANT for this strat, replicate it closely
  • The c-right input can be either mashed or timed once before entering the door
  • The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
  • Adjust to the left during the double jump to give yourself more space to triple jump if needed.
  • Back up with Watch For Rolling Rocks if something goes wrong
  • For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier

Alternative Movement

This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice. For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.

Expert

If Mario slides forward instead of rolling out, you were too far forward and must jump lower and delay your dive more.