RTA Guide/Big Penguin Race: Difference between revisions
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=== Atmpas Special Route === | === Atmpas Special Route === | ||
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=== Backup If You Miss Coins On Slide === | |||
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== Tips == | == Tips == | ||
* The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive. | * The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive. | ||
{{RTA Guide Nav}} | {{RTA Guide Nav}} |
Revision as of 00:19, 26 February 2021
Big Penguin Race is the third mission of Cool, Cool Mountain.
With 100 Coins
There are 77 coins inside the slide.
Intermediate
Once you are in the slide, the strats are the same as Advanced.
Advanced
Atmpas Special Route
Backup If You Miss Coins On Slide
Tips
- The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.
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