Yellow Coin: Difference between revisions
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{{ | {{object_infobox_2 | ||
|title=Yellow Coin | |title= Yellow Coin | ||
|image=Yellow_Coin.gif | |image= Yellow_Coin.gif | ||
| | |group=Level | ||
|tangibility=1000 | |tangibility=1000 | ||
|draw=4000 | |draw=4000 | ||
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|friction= | |friction= | ||
|buoyancy= | |buoyancy= | ||
|interaction=Coin | |||
|coin_value=1 | |||
|radius=100 | |radius=100 | ||
|height=64 | |height=64 | ||
|offset=0 | |offset=0 | ||
}} | }} | ||
'''Yellow | '''Yellow Coins''' are [[object]]s found in every level. When Mario interacts with a yellow coin, the [[coin counter]] increases, [[Mario]] is healed, and the coin unloads. When the coin counter reaches 100 while in one of the 15 [[courses]], a [[100 Coin Star]] spawns above [[Mario]]. The amount that the coin counter increases and the amount that Mario is healed is determined by the coin's value, which is 1, 2, or 5 for yellow, red, and blue coins, respectively. Some yellow coins are spawned by [[Coin Spawner]]s. | ||
Various glitches such as [[cloning]] and [[Time Stop]] can be used to spawn and collect more coins than there are intended to be in a level. | Various glitches such as [[cloning]] and [[Time Stop]] can be used to spawn and collect more coins than there are intended to be in a level. | ||
== Coin Duplication == | == Coin Duplication == | ||
When Mario interacts with a coin, a flag is set which informs the coin to unload when it next updates. When the coin unloads, it marks itself as "collected" so that it does not spawn again when Mario leaves the area and returns. Using [[cloning]] or [[Time Stop]], we can prevent the coin from updating, and thus collect it without the coin being marked as "collected". This allows us to spawn the coin again, even after collecting it, effectively duplicating the coin. | |||
When Mario interacts with a coin, a flag is set which informs the coin to unload when it next updates. When the coin unloads, it marks itself as "collected" so that it does not spawn again when Mario leaves the area and returns. Using cloning or Time Stop, we can prevent the coin from updating, and thus collect it without the coin being marked as "collected". This allows us to spawn the coin again, even after collecting it, effectively duplicating the coin. | |||
In this way it is possible to collect more than the normal number of coins in a level. In several levels, it is possible to increase the coin counter to 999. However, when using [[cloning]] by itself, each duplicated coin takes up an [[object slot]] in memory. There are only 240 object slots total, and attempting to spawn an additional object once all of them are full will cause the game to freeze. | In this way it is possible to collect more than the normal number of coins in a level. In several levels, it is possible to increase the coin counter to 999. However, when using [[cloning]] by itself, each duplicated coin takes up an [[object slot]] in memory. There are only 240 object slots total, and attempting to spawn an additional object once all of them are full will cause the game to freeze. | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{Objects}} | |||
<!-- Categories --> | <!-- Categories --> | ||
[[Category:Collectibles]] | [[Category:Collectibles]] | ||
[[Category:Objects with Version Differences]] |
Latest revision as of 22:25, 16 May 2021
Yellow Coin | |
Technical Constants | |
Object Group | Level |
Tangibility Radius | 1000 |
Draw Distance | 4000 |
Hitbox | |
Interaction Type | Coin |
Radius | 100 |
Height | 64 |
Down Offset | 0 |
Yellow Coins are objects found in every level. When Mario interacts with a yellow coin, the coin counter increases, Mario is healed, and the coin unloads. When the coin counter reaches 100 while in one of the 15 courses, a 100 Coin Star spawns above Mario. The amount that the coin counter increases and the amount that Mario is healed is determined by the coin's value, which is 1, 2, or 5 for yellow, red, and blue coins, respectively. Some yellow coins are spawned by Coin Spawners.
Various glitches such as cloning and Time Stop can be used to spawn and collect more coins than there are intended to be in a level.
Coin Duplication
When Mario interacts with a coin, a flag is set which informs the coin to unload when it next updates. When the coin unloads, it marks itself as "collected" so that it does not spawn again when Mario leaves the area and returns. Using cloning or Time Stop, we can prevent the coin from updating, and thus collect it without the coin being marked as "collected". This allows us to spawn the coin again, even after collecting it, effectively duplicating the coin.
In this way it is possible to collect more than the normal number of coins in a level. In several levels, it is possible to increase the coin counter to 999. However, when using cloning by itself, each duplicated coin takes up an object slot in memory. There are only 240 object slots total, and attempting to spawn an additional object once all of them are full will cause the game to freeze.
Collecting more than 255 coins in a level will not increase your in-game high score, however. Due to how the game keeps track of the score, it actually saves mod 256 for the total collected coins.
Maximum Coins per Course
Course | Maximum Coins without coin duplication | Maximum Coins with duplication (Save-able) | Maximum Coins with duplication (within course) | Strategies |
---|---|---|---|---|
Save-able courses | ||||
Bob-omb Battlefield | 146 | 255 | 999 (32767 on JP 1.0) | Breaking-Disappearing Cork Box Glitch[1] and Ride Cancel[2] (bob-omb cloning is possible, but limited due to object slots)[3] |
Whomp’s Fortress | 141 | 255 | 999 (32767 on JP 1.0) | Breaking-Disappearing Cork Box Glitch[4] (cork box cloning is possible, but limited due to object slots)[5] |
Jolly Roger Bay | 104 | 104 | 104[6] | No infinite coin glitches are available in this course |
Cool, Cool Mountain | 154 | 154 | 154[7] | No infinite coin glitches are available in this course |
Big Boo's Haunt | 151 | 151 | 151[8] | No infinite coin glitches are available in this course |
Hazy Maze Cave | 139 | 139 | 139[9] | No infinite coin glitches are available in this course |
Lethal Lava Land | 133 | 133 | 133[10] | No infinite coin glitches are available in this course |
Shifting Sand Land | 136 | 255 | 999 (32767 on JP 1.0) | Breaking-Disappearing Cork Box Glitch[11] (bob-omb and cork box cloning is possible, but limited due to object slots)[12] |
Dire, Dire Docks | 106 | 255 | 999 (32767 on JP 1.0) | Water shell cloning (going through the loading point unloads all coin clones)[13][14] and cloning coin spawners[15] |
Snowman's Land | 127 | 255 | 999 (32767 on JP 1.0) | Money-bag duplication[16][17] and collecting a coin and enter an igloo during Time Stop on JP 1.0[18] |
Wet-Dry World | 152 | 255 | 999 (32767 on JP 1.0) | Chuckya cloning[19][20] (going through the loading point unloads all coin clones) and cloning coin spawners |
Tall, Tall Mountain | 137 | 255 | 999 (32767 on JP 1.0) | Bob-omb cloning (entering and exiting the slide unloads all coin clones)[21][22] and collecting a coin and enter slide during Time Stop on JP 1.0[23] |
Tiny-Huge Island | 192 | 255 | 999 (32767 on JP 1.0) | Piranha Plant glitch[24][25], collecting a coin and enter a pipe/Wiggler's cave during Time Stop on JP 1.0[26], Chuckya cloning and Ride Cancel |
Tick Tock Clock | 128 | 255 | 279[27] | No other infinite coin glitches are available, apart from bob-omb cloning, so 279 coins is the maximum coins due to object slots |
Rainbow Ride | 146 | 255 | 290[28] | No other infinite coin glitches are available, apart from bob-omb cloning, so 290 coins is the maximum coins due to object slots |
Non-saveable courses | ||||
Tower of the Wing Cap | 63 | N/A | 63[29] | No infinite coin glitches are available in this course |
Vanish Cap under the Moat | 27 | N/A | 27[30] | No infinite coin glitches are available in this course |
Cavern of the Metal Cap | 47 | N/A | 47[31] | No infinite coin glitches are available in this course |
The Princess's Secret Slide | 80 | N/A | 80[32] | No infinite coin glitches are available in this course |
The Secret Aquarium | 56 | N/A | 56[33] | No infinite coin glitches are available in this course |
Wing Mario over the Rainbow | 56 | N/A | 56[34] | No infinite coin glitches are available in this course |
Bowser in the Dark World | 80 | N/A | 999 (32767 on JP 1.0) | Whenever Bowser blows fire, there's a chance that some of the flames will spawn a yellow coin. Since he does this attack infinitely, you have the chance to collect infinite coins[35] |
Bowser in the Fire Sea | 80 | N/A | 250[36] | No other infinite coin glitches are available, apart from bob-omb cloning, so 250 coins is the maximum coins due to object slots (this Bowser doesn't blow fire that makes yellow coins) |
Bowser in the Sky | 76 | N/A | 999 (32767 on JP 1.0) | Same strategy as Bowser in the Dark World[37] |
References
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (BoB 999 Coins)
- ↑ "Infinite Coins via Fake Shell" by bad_boot
- ↑ "SM64 - Bob-omb Battlefield - 255 Coins" by pannenkoek2012
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (WF 999 Coins)
- ↑ "SM64 - Whomp's Fortress - 255 Coins" by pannenkoek2012
- ↑ "SM64 - Jolly Roger Bay - 104 Coins" by pannenkoek2012
- ↑ "SM64 - Cool, Cool Mountain - 154 Coins" by pannenkoek2012
- ↑ "SM64 - Big Boo's Haunt - 151 Coins" by pannenkoek2012
- ↑ "SM64 - Hazy Maze Cave - 139 Coins" by pannenkoek2012
- ↑ "SM64 - Lethal Lava Land - 133 Coins" by pannenkoek2012
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (SSL 999 Coins)
- ↑ "SM64 - Shifting Sand Land - 255 Coins" by pannenkoek2012
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (DDD 999 Coins)
- ↑ "SM64 - Dire, Dire Docks - 255 Coins" by pannenkoek2012
- ↑ "SM64 - Spawning Point Clone" by pannenkoek2012
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (SL 999 Coins)
- ↑ "SM64 - Snowman's Land - 255 Coins" by pannenkoek2012
- ↑ "SM64 - SL Infinite Coins via Timestop" by Ethan White
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (WDW 999 Coins)
- ↑ "SM64 - Wet-Dry World - 255 Coins" by pannenkoek2012
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (TTM 999 Coins)
- ↑ "SM64 - Tall, Tall Mountain - 255 Coins" by pannenkoek2012
- ↑ "New Infinite Coin Glitch (JP only)" by 1ted59
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (THI 999 Coins)
- ↑ "SM64 - Tiny-Huge Island - 255 Coins" by pannenkoek2012
- ↑ "Time Stop Infinite Coins in THI" by 1ted59
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (TTC 279 Coins)
- ↑ "SM64 - The 255 Coin Limit" by pannenkoek2012 (RR 290 Coins)
- ↑ "SM64 - Tower of the Wing Cap - 63 Coins" by pannenkoek2012
- ↑ "SM64 - Vanish Cap Under the Moat - 27 Coins" by pannenkoek2012
- ↑ "SM64 - Cavern of the Metal Cap - 47 Coins" by pannenkoek2012
- ↑ "SM64 - The Princess's Secret Slide - 80 Coins" by pannenkoek2012
- ↑ "SM64 - The Secret Aquarium - 56 Coins" by pannenkoek2012
- ↑ "SM64 - Wing Mario over the Rainbow - 56 Coins" by pannenkoek2012
- ↑ "SM64 - Bowser in the Dark World - 999 Coins" by pannenkoek2012
- ↑ "SM64 - Bowser in the Fire Sea - 250 Coins" by pannenkoek2012
- ↑ "SM64 - Bowser in the Sky - 999 Coins" by pannenkoek2012
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