Object slot
Jump to navigation
Jump to search
An object slot is a location in the console memory that stores an object. There are 240 object slots in total that may either be occupied or unoccupied by an object. The slots that are occupied are arranged before the slots that are unoccupied. If all the object slots are occupied when an object tries to load, the game will try to unload unimportant objects such as dust particles. If all objects are important, the game will crash regardless of whether the object that is trying to load is important.
Effect of Cloning
- Main article: Cloning
Cloning occurs when Mario holds an empty object slot. This can happen if Mario continues to hold an object slot after the object has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object.