Fly Guy: Difference between revisions
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{{object_infobox_2 | |||
|title= Fly Guy | |||
|image= STROOP- Fly Guy.png | |||
|group=Genactor | |||
|group2=Common0 | |||
|modelID=0xDC | |||
|tangibility=1000 | |||
|gravity=0 | |||
|friction=0 | |||
|buoyancy=0 | |||
|interaction=Bounce Top | |||
|damage=2 | |||
|coin_value=2 | |||
|radius=70 | |||
|height=60 | |||
|hurtbox_radius=40 | |||
|hurtbox_height=50 | |||
|offset=0 | |||
|coins=2 | |||
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L5153 Fly Guy Initialization Code] | |||
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/fly_guy.inc.c Fly Guy behavior file] | |||
}} | |||
'''Fly Guy''' is an [[enemy]] in [[Super Mario 64]]. | '''Fly Guy''' is an [[enemy]] in [[Super Mario 64]]. | ||
== Description == | == Description == | ||
If he is bounced on, [[Mario]] will start [[twirling]] and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state. | |||
There are two types of Fly Guys: ones that shoot fire and ones that don't. | |||
== Locations == | |||
Fly Guy appears in: | |||
* [[Shifting Sand Land]] | |||
* [[Snowman's Land]] | |||
* [[Tall, Tall Mountain]] | |||
* [[Tiny-Huge Island]] | |||
* [[Rainbow Ride]] | |||
== Size Manipulation == | == Size Manipulation == | ||
Mario can manipulate Fly Guy's size [https://www.youtube.com/watch?v=kHd8TSf2tds] | Mario can manipulate Fly Guy's size by running below him, causing his size to decrease.<ref>[https://www.youtube.com/watch?v=kHd8TSf2tds "Fly Guy Size Manipulation" by UncommentatedPannen]</ref> Over time, Fly Guy's size will become negative, where his visuals will become upside down. The size does not have a cap, thus it can become arbitrarily large (if negative) barring float limitations. There is no known way to arbitrarily ''increase'' his size. | ||
This does not affect his hitbox, but it does affect the height Mario is put on when he bounces on the Fly Guy. Mario cannot bounce on Fly Guy while he has a negative size. | |||
Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire. | |||
==References== | |||
<references /> | |||
[[Category:Enemies]] | |||
{{objects}} |
Latest revision as of 14:20, 12 October 2023
Fly Guy | |
Technical Constants | |
Object Group | Genactor |
Actor Group | Common0 |
Model ID | 0xDC |
Tangibility Radius | 1000 |
Physical Constants | |
Gravity | 0 |
Friction | 0 |
Buoyancy | 0 |
Hitbox | |
Interaction Type | Bounce Top |
Damage | 2 |
Radius | 70 |
Height | 60 |
Down Offset | 0 |
Code | |
Initialization Behavior Script [1] | |
Behavior Code [2] |
Fly Guy is an enemy in Super Mario 64.
Description
If he is bounced on, Mario will start twirling and the Fly Guy will die and drop two yellow coins. Any other form of attack will not put Mario in a twirling state. There are two types of Fly Guys: ones that shoot fire and ones that don't.
Locations
Fly Guy appears in:
Size Manipulation
Mario can manipulate Fly Guy's size by running below him, causing his size to decrease.[3] Over time, Fly Guy's size will become negative, where his visuals will become upside down. The size does not have a cap, thus it can become arbitrarily large (if negative) barring float limitations. There is no known way to arbitrarily increase his size.
This does not affect his hitbox, but it does affect the height Mario is put on when he bounces on the Fly Guy. Mario cannot bounce on Fly Guy while he has a negative size.
Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire.
References
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