Twirling
Jump to navigation
Jump to search
Twirling is an airborne action.
| Twirling | |
| Properties | |
| Official Name | Helicopter Spin |
| Hex | 0x108008A4 |
| Action Group | Airborne |
| Transitions | |
| Into | Twirling Land |
| Out of | Single Jump, Double Jump, Triple Jump, Freefall, Forward Rollout, Long Jump, Wall Kick Air, Thrown Forwards, Backward Rollout |
Description
Twirling is an action in which Mario will spin like a helicopter and fall down slowly, at a speed of -12.5 units per frame. The lateral speed is deterministic of the speed Mario had before twirling. This mechanic is utilized in the A Button Challenge, during Wall Kicks Will Work[1].
Twirling can only be achieved by jumping on a Spindrift or a Fly Guy, so it can't be used much, only being possible in Cool, Cool Mountain, Shifting Sand Land, Tall, Tall Mountain, Snowman's Land, and Rainbow Ride.
Trivia
- By holding the A button while twirling, Mario will fall even slower by twirling faster. When fast twirling, Mario falls at a speed of -9.375 units per frame.
- In beta footage, we can see that a Triple Jump originally had Mario twirl, while still starting with the height of the triple jump.