Metal Cap: Difference between revisions

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{{object_infobox
The Metal Cap can be obtained by breaking a green [!] block. These blocks will only be activated after the Metal Cap Switch in the [[Cavern of the Metal Cap]] is pressed.
|title= Metal Cap
|image= STROOP- Metal Cap.png
|hitbox_type= cylinder
|hitbox_radius= 80
|hitbox_height= 80
|hitbox_down= 0
|damage= None
|speed= ???
|tangibility_radius= ???
|interaction_type=Cap
|surfaces= ???
|related= [[Wing Cap]], [[Vanish Cap]]
|found_in= [[Whomp's Fortress]], [[Jolly Roger Bay]], [[Hazy Maze Cave]], [[Dire, Dire Docks]], [[Wet Dry World]], [[Cavern of the Metal Cap]], [[Bowser in the Dark World]]
|expand=noexpandable
}}
The '''Metal Cap''' is a powerup that can be found in green [!] blocks after the green [[Cap Switch|cap switch]] in [[Cavern of the Metal Cap]] is pressed. When worn, it allows Mario to sink and walk underwater, and makes Mario invincible to most forms of damage. It expires after 20 seconds.


The Metal Cap makes Mario [[Metal Cap#Invulnerable|invulnerable]] for 20 seconds. Most enemies that come in contact with Mario, will just die.<br>
==Glitches==
Mario also becomes 'heavy'. The effect this has makes him sink to the bottom of any water, sink quicker in quicksand and his jumps lower.
The Metal Cap, like all caps, can be used to perform the [[Hat in Hand]] glitch.


In places it is possible, [[Dire-Dire Docks]] for example, the Metal Cap will combine with the effect of other [[:Category:Caps|Cap]]. However, since the Metal Cap and [[Wing Cap]] are never in the same course, the only combination ever seen by a player will be the combination of the Metal and [[Vanish Cap]].<ref>https://www.mariowiki.com/Metal_Cap</ref> There is however a unused texture in the game, of a metallic Wing Mario.<ref>https://tcrf.net/Super_Mario_64_(Nintendo_64)/Unused_Textures#Metal_Wing_Cap</ref> Using hacking, Mario can be seen with both the Metal and the Wing Cap effect. The [[GameShark]] code for this is: ''8133B176 003C'' <ref>https://www.deviantart.com/trackmasterfan341/art/Super-Mario-64-Metal-Wing-Cap-592835867</ref>
===Damage with the Metal Cap===
Even though the Metal Cap canonically makes Mario invincible to all forms of damage, there are still several ways to take damage and/or die while wearing it.<ref>[https://www.youtube.com/watch?v=2i2YZ6nvaZw "HP with the Metal Cap" by UncommentatedPannen]</ref> These include:
* Small or large fall damage; Mario will take damage the same as if he didn't have the cap.
* Getting burnt by fire (not lava) before putting on the cap; Mario will continue his fire burning animation and will continue to lose health.
* Entering water from the side so that Mario takes damage from being underwater for a handful in frames, but in such a way that he won't be able to [[Water Surface Upwarp|water upwarp]] to the surface to regain more health; this can be done in the [[Wet-Dry World]] dry pipe, where the pipe's ceiling prevents Mario from upwarping to the surface.
* Taking knockback underwater; while the knockback doesn't damage Mario, it renders him vulnerable to the effect of the water.
* Riding on the water shell; this can be done by cloning the metal cap to be near the water shell. While riding on the water shell, Metal Mario is able to lose health from the water as if he wasn't wearing the metal cap.
* Being eaten by [[Bubba]]; this is not possible to do in the game and requires hacks to see.


== Glitches ==
==Interactions==
The Metal Cap can be used to perform the [[Hat in Hand]] glitch.
Most enemies die upon touching Metal Mario. No attacks by enemies have any effect either, except that of Bubba.


=== Invulnerable ===
===Enemies that don't die===
Even though the Metal Cap should make Mario Invulnerable in theory, Pannen found a way to die while wearing the Metal Cap.
Not all enemies that come in contact with Metal Mario will die. Here are enemies that don't die on contact. This list is incomplete. This list still includes enemies that can be killed normally, as long as those enemies do not die on contact from Metal Mario.
That is, because water can affect his health, but only does this in specific cases. When jumping into water, it takes a couple of frames for the Metal Cap to take effect. This means that the normal effect of water on Mario's health will apply shortly. On terminal velocity for going down, you recover +26 HP, and lose -19 HP. This means that it is not possible to lose health this way. As you first recover health by being at the surface, and then start losing it after. <!--Go further here.--> <ref name="HP with Metal Cap">https://www.youtube.com/watch?v=2i2YZ6nvaZw</ref>
* Mr. I; Metal Mario will receive knockback.
* Bubba; Metal Mario will die.
* Amp; Metal Mario will get shocked.
* Thwomp, Whomp; Metal Mario will get squished.


== Courses ==
===Other interactions===
The Metal Cap can used in the following courses:
* Piranha Plant; The plant will die, but Mario does also receive knockback.
* [[Whomp's Fortress]] (1x)
* Getting Shocked; Mario can still get shocked, but this doesn't lower his health.
* [[Jolly Roger Bay]] (3x)
* Getting Squished; Mario will get squished, but this doesn't kill the Thwomp not does Mario get damaged.
* [[Hazy Maze Cave]] (5x)
* Lava; Using hacks you can show that lava doesn't hurt Mario. (The Metal Cap cannot be obtained in any stage where there is lava.) The lava will however make Mario do the lava boost.
* [[Dire, Dire Docks]] (1x)
* [[Wet-Dry World]] (1x)
* [[Cavern of the Metal Cap]] (2x + Switch)
* [[Bowser in the Dark World]] (1x)


== Interactions ==
<!--== Use in Challenges ==-->
Most enemies die upon touching Metal Mario.<br>
<!-- Does This get used in Challenges? -->
Attacks that hit Mario will also not have any effect.<br>
Fall damage will still hurt Mario.


=== Enemies that don't die ===
==See also==
Not all enemies that come in contact with Metal Mario will die. An enemy that doesn't die, will knock Mario back, but will not damage him<br>
The following list is (probably) incomplete.{{stub}}
* Mr. I<ref name="HP with Metal Cap" />
 
=== Other interactions ===
* Piranha Plant: The plant will die, but Mario does also receive knockback.
* Getting Shocked: Mario can still get shocked, but this doesn't lower his health.
* Getting Squished: Mario will get squished, but this doesn't kill the Thwomp not does Mario get damaged.
* Fire: Mario will not interact with Fire, it will go straight through him. However, collecting the Metal Cap after bursting into fire will not stop the fire damage. Mario will still die from the initial burns.
* Lave: Using hacks you can show that lava doesn't hurt Mario. (The Metal Cap cannot be obtained in any stage where there is lava.) The lava will however make Mario do the lave boost.
<ref name="HP with Metal Cap" />
 
== Use in Challenges ==
 
== See also ==
* [[Wing Cap]]
* [[Wing Cap]]
* [[Vanish Cap]]
* [[Vanish Cap]]


== References ==
==References==


<!-- Category -->
<!-- Category -->
[[Category:Caps]]
[[Category:Caps]]
{{objects}}

Latest revision as of 04:59, 12 January 2021

Metal Cap
STROOP- Metal Cap.png
Hitbox Info
Hitbox

cylinder with radius of 80 and height of 80, offset down 0 units

Damage None
Speed ???
Tangibility radius ???
Interaction type Cap
Surfaces ???
Related
Wing Cap, Vanish Cap
Found In
Whomp's Fortress, Jolly Roger Bay, Hazy Maze Cave, Dire, Dire Docks, Wet Dry World, Cavern of the Metal Cap, Bowser in the Dark World

The Metal Cap is a powerup that can be found in green [!] blocks after the green cap switch in Cavern of the Metal Cap is pressed. When worn, it allows Mario to sink and walk underwater, and makes Mario invincible to most forms of damage. It expires after 20 seconds.

Glitches

The Metal Cap, like all caps, can be used to perform the Hat in Hand glitch.

Damage with the Metal Cap

Even though the Metal Cap canonically makes Mario invincible to all forms of damage, there are still several ways to take damage and/or die while wearing it.[1] These include:

  • Small or large fall damage; Mario will take damage the same as if he didn't have the cap.
  • Getting burnt by fire (not lava) before putting on the cap; Mario will continue his fire burning animation and will continue to lose health.
  • Entering water from the side so that Mario takes damage from being underwater for a handful in frames, but in such a way that he won't be able to water upwarp to the surface to regain more health; this can be done in the Wet-Dry World dry pipe, where the pipe's ceiling prevents Mario from upwarping to the surface.
  • Taking knockback underwater; while the knockback doesn't damage Mario, it renders him vulnerable to the effect of the water.
  • Riding on the water shell; this can be done by cloning the metal cap to be near the water shell. While riding on the water shell, Metal Mario is able to lose health from the water as if he wasn't wearing the metal cap.
  • Being eaten by Bubba; this is not possible to do in the game and requires hacks to see.

Interactions

Most enemies die upon touching Metal Mario. No attacks by enemies have any effect either, except that of Bubba.

Enemies that don't die

Not all enemies that come in contact with Metal Mario will die. Here are enemies that don't die on contact. This list is incomplete. This list still includes enemies that can be killed normally, as long as those enemies do not die on contact from Metal Mario.

  • Mr. I; Metal Mario will receive knockback.
  • Bubba; Metal Mario will die.
  • Amp; Metal Mario will get shocked.
  • Thwomp, Whomp; Metal Mario will get squished.

Other interactions

  • Piranha Plant; The plant will die, but Mario does also receive knockback.
  • Getting Shocked; Mario can still get shocked, but this doesn't lower his health.
  • Getting Squished; Mario will get squished, but this doesn't kill the Thwomp not does Mario get damaged.
  • Lava; Using hacks you can show that lava doesn't hurt Mario. (The Metal Cap cannot be obtained in any stage where there is lava.) The lava will however make Mario do the lava boost.


See also

References