Wing Cap Block: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{stub}} {{Object_infobox_2 |title=Wing Cap Block |image= |group= |tangibility= |draw= |gravity= |friction= |buoyancy= |interaction= |damage= |health= |radius= |height= |offse...") |
Tastebuds. (talk | contribs) m (added image) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{ | {{object_infobox | ||
|title=Wing Cap Block | |title= Wing Cap Block | ||
|image= | |image=STROOP- Wing Cap Block.png | ||
| | |hitbox_type= cylinder | ||
| | |hitbox_radius= 40 | ||
| | |hitbox_height= 30 | ||
| | |hitbox_down=5 | ||
| | |interaction_type=Breakable | ||
| | |related= [[Metal Cap Block]], [[Vanish Cap Block]] | ||
| | |found_in= [[Bob-omb Battlefield]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Tower of the Wing Cap]], [[Wing Mario over the Rainbow]], [[The Castle|Castle Grounds]] | ||
| | |expand=noexpandable | ||
| | |||
}} | }} | ||
A '''Wing Cap Block''' is an object which disappears and turns into a [[Wing Cap]] when Mario hits it. It respawns after a certain period of time. | A '''Wing Cap Block''' is an object which disappears and turns into a [[Wing Cap]] when Mario hits it. It respawns after a certain period of time. | ||
== Behavior == | |||
When the wing cap block is ground pounded or attacked in some way, it is set to be intangible and invisible, rather than unloading. It's internal timer is set to 0 and it spawns a wing cap. When the timer reaches 301, it is reset to 0 and, on the next frame, the wing cap block respawns. | |||
{{objects}} |
Latest revision as of 05:32, 24 April 2021
Wing Cap Block | |||
Hitbox Info | |||
Hitbox |
cylinder with radius of 40 and height of 30, offset down 5 units | ||
Interaction type | Breakable | ||
| |||
|
A Wing Cap Block is an object which disappears and turns into a Wing Cap when Mario hits it. It respawns after a certain period of time.
Behavior
When the wing cap block is ground pounded or attacked in some way, it is set to be intangible and invisible, rather than unloading. It's internal timer is set to 0 and it spawns a wing cap. When the timer reaches 301, it is reset to 0 and, on the next frame, the wing cap block respawns.
|