No Joystick Allowed Challenge
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No Joystick Allowed Challenge | |||
Individual stars collectible | 56 | ||
Overall stars collectible | 0 | ||
Is beatable | No | ||
Star Details | |||
BoB | |||
WF | |||
JRB | |||
CCM | |||
BBH | |||
HMC | |||
LLL | |||
SSL | |||
DDD | |||
SL | |||
WDW | |||
TTM | |||
THI | |||
TTC | |||
RR | |||
Secret | |||
Castle | |||
Bowser |
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle
- ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
- Interactions with signs and some entities like Koopa the Quick to change Mario's position or angle
Difficulties to this challenge include the following:
- entering doors
- aiming while swimming
- aiming while flying
- fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
Courses that Cannot Be Completed
Course | Mission | Reason |
---|---|---|
JRB | Plunder in the Sunken Ship | The sunken ship cannot be entered. |
JRB | Can the Eel Come Out to Play? | The star cannot be activated while facing towards it. |
JRB | Red Coins on the Ship Afloat | The red coin near the jet stream cannot be collected. |
JRB | Blast to the Stone Pillar | Neither the pillars nor star platform can be reached. |
JRB | Through the Jet Stream | The star cannot be reached. |
JRB | 100 Coins | It is not possible to collect every blue coin. |
CCM | Slip Slidin' Away | The door cannot be opened to leave the cabin. |
CCM | Big Penguin Race | The race cannot be finished fast enough without cheating. |
CCM | Wall Kicks Will Work | The star cannot be reached. |
BBH | Go On a Ghost Hunt | No doors can be opened. |
BBH | Ride Big Boo's Merry-Go-Round | No doors can be opened. |
BBH | Secret of the Haunted Books | No doors can be opened. |
BBH | Seek the 8 Red Coins | No doors can be opened. |
BBH | Big Boo's Balcony | No doors can be opened. |
BBH | Eye to Eye in the Secret Room | No doors can be opened. |
BBH | 100 Coins | No doors can be opened. |
HMC | Swimming Beast in the Cavern | No doors can be opened. Note: Sign clip idea |
HMC | Elevate for 8 Red Coins | No doors can be opened. |
HMC | Metal-Head Mario Can Move! | No doors can be opened. |
HMC | Navigating the Toxic Maze | No doors can be opened. |
HMC | A-Maze-ing Emergency Exit | No doors can be opened. |
HMC | Watch for Rolling Rocks | No doors can be opened. |
HMC | 100 Coins | No doors can be opened. |
LLL | Boil the Big Bully | It is not possible to leave the starting platform. |
LLL | Bully the Bullies | It is not possible to leave the starting platform. |
LLL | 8-Coin Puzzle with 15 Pieces | It is not possible to leave the starting platform. |
LLL | Red-Hot Log Rolling | It is not possible to leave the starting platform. |
LLL | Hot-Foot-It into the Volcano | It is not possible to leave the starting platform. |
LLL | Elevator Tour in the Volcano | It is not possible to leave the starting platform. |
LLL | 100 Coins | It is not possible to leave the starting platform. |
DDD | Board Bowser's Sub | It is not possible to dive under the water. |
DDD | Chests in the Current | It is not possible to dive under the water. |
DDD | Pole-Jumping for Red Coins | It is not possible to dive under the water. |
DDD | Through the Jet Stream | It is not possible to dive under the water. |
DDD | The Manta Ray's Reward | It is not possible to dive under the water. |
DDD | Collect the Caps… | It is not possible to dive under the water. |
DDD | 100 Coins | It is not possible to dive under the water. |
WDW | Shocking Arrow Lifts! | The star block cannot be opened. |
WDW | Secrets in the Shallows & Sky | The secret behind the pushable block is unreachable. |
WDW | Express Elevator--Hurry Up! | The elevator cannot be reached after it lowers. |
WDW | Go to Town for Red Coins | The town cannot be reached. |
WDW | Quick Race Through Downtown! | The town cannot be reached. |
WDW | 100 Coins | It is not possible to collect more than 2 blue coins. |
THI | Rematch with Koopa the Quick | It is not possible to beat Koopa the Quick to the finish. |
THI | Five Itty Bitty Secrets | The star platform cannot be reached (and the teleporter works only in the opposite way). |
THI | Wiggler's Red Coins | The red coin on the tall platform in the corner cannot be reached. |
TTC | Stomp on the Thwomp | The walkway cannot be reached. |
TTC | 100 Coins | The walkway cannot be reached, and it is impossible to collect enough blue coins. |
RR | Cruiser Crossing the Rainbow | It is not possible to get onto the ship. |
RR | Somewhere Over the Rainbow | It is not possible to reach the ship. |
RR | 100 Coins | It is not possible to reach the ship or collect enough blue coins. |
TotWC | Red Coins | It is not possible to collect any of the red coins. |
CotMC | Red Coins | It is not possible to travel upstream. |
VCutM | Red Coins | It is not possible to collect the red coins on the ramp. |
PSS | Under 21"0 | The race cannot be finished fast enough. |
SA | Red Coins | It is not possible to turn towards the red coins or swim upwards. |
WMotR | Red Coins | It is not possible to turn towards the red coins or stop falling. |
BitDW | Red Coins | It is not possible to get the red coin at the beginning before the block switch timer runs out. |
BitS | Red Coins | It is not possible to pass the gap after the Chuckya. |
BitS | Completion | It is not possible to pass the gap after the Chuckya. |
External Links
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